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NBA 2K14 Next-Gen First Impressions

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Old 11-18-2013, 04:34 PM   #17
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This game is by far the best title in the series and more than likley the best sports title ever made, point blank!...
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Old 11-18-2013, 05:15 PM   #18
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Re: NBA 2K14 Next-Gen First Impressions

I haven't played 2k bball since 2k11, with a new ps4 I figured Id give it a shot.

It looks good, plays well however I will say this game as a whole is a tad overrated... The amount of love this game gets is a bit too much, theres some really cheap feeling things behind the scenes, things like player accessories, blueprints for season/gm modes just lack of options overall I dunno doesn't float my boat as a whole. Ive been spoiled with MLB The Show I guess and expect too much.

Overall though solid game 8/10. Just seems like theres a lot of over reaction.
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Old 11-18-2013, 05:55 PM   #19
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i am pleased so far with the gameplay - my biggest gripe here is already listed above:
Saving everything and anything to the 2K servers which includes your own edited rosters and any draft class you create -

This portion is a horrible mistake by 2K. I am hoping they patch this if possible to allow you to save rosters etc locally - because this is a cumbersome mess similar to the menu navigation. I cannot stress enough how horrible it is to have to rely on 2K servers for my roster.
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Old 11-18-2013, 06:03 PM   #20
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Re: NBA 2K14 Next-Gen First Impressions

Are they ever ganna patch the fact that there is no multi team player in the mygm?
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Old 11-18-2013, 06:21 PM   #21
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Still have sim issue where if you sim the remaining of the game stats aren't based on 12 minute quarters like they should be. Anyone notice that?
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Old 11-18-2013, 06:42 PM   #22
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Ps4 and 2k having service issues with my career. It keeps crashing after you back out and go back
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Old 11-18-2013, 07:42 PM   #23
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Man, I've been picking up 2K every year on release since 2K10, until this year. Rented CG 2K14 on PS3, and after playing through half an association season and my take aways were:
-It was weird adapting to the L2 Button modifying passes instead of switching the dribble stick to the shot stick, but it was something to adapt to and was fun to use after.
-There is something seriously wrong with the offensive rebounding in this game. I had too many instances of boxing out an opposing point guard with a PF (Derrick Favors, averaging 10.6 a game, top 10) only to have them warp through me and grab an offensive rebound. And it wasn't just the computer getting them, my teammates would grab offensive rebounds that they wouldn't get close to grabbing in real life. It was a minor problem in 2K13 that got WORSE in 14. It is like the regression of the passing system from 2K11 to 12. Speaking of...
-The trick passing system would be cool, if the passing system wasn't broken.
-Other minor gripes with things that mainly pertain to the portrayal of the Utah Jazz (My favorite team), such as the roster, player numbers, and court and area details. For example, the
Jazz Bear and LHM court naming details are both missing (which doesn't make sense to me, because they were both in the PS2 version of 2K11). I don't see why things in a PS2 version are not in the PS3 version.

So, i was disappointed with 2K14 CG, disappointed in the direction gameplay-wise that 2K has been going for the last 3 years.

Then I saw the NG trailers.... And I was blown away! It looked soooooooooo good, hands down the best looking Next-Gen game out there. And the in-game and post-game interviews? Woooooooooo!! I was excited to get my hands on the game, but that nagging worry of gameplay was still there. I had hope that it would be improved.
Got my hands on it, and 3 games in.... It's the same gameplay, I noticed no difference between this and CG, which killed it for me. And those team details? Even worse. Still missing area details, and somehow the art designers forgot between the CG and NG that Derrick Favors has a big tattoo on his left arm (again, you shouldn't be LOSING things between generations, especially not graphical detail.)
And what happened to the "Live Rosters" that were supposed to update after every game? Was that just lip service like they have given in that regard for the last 2 years? 12 games in, and the Jazz are a mess (not ratings wise, they are bad in real life too) with player personal. Burke is in, Jefferson isn't starting, and where is Ian Clark? Tinsley is still on the team, even though he got cut almost a week ago IRL.

2K14 NG is still a fun game, and if you liked it on CG you'll love it on NG, but I've just come to expect more from the series. I want improvement from a series that I love. I hope with the upcoming competition that 2K will step it up
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Old 11-18-2013, 08:39 PM   #24
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Re: NBA 2K14 Next-Gen First Impressions

From what I've seen in MyPlayer:

Older versions all had the 'simulate to key games' option, but the PS4 version has no option to simulate any games. In other words.. I've played around 35 games and it seems draining to have to play all 82 games.. every season. Why was there no simulate option in the PS4 version?
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