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Required fixes/improvements for MyCareer 2k14

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Old 03-05-2013, 12:30 AM   #1
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Required fixes/improvements for MyCareer 2k14

After playing MyCareer for 3 seasons I made a list of things which need to be added/improved for 2k14. I compiled this list over time so it might not be that organized; I paragraphed each issue.

1) There NEEDS to be an option where you can sub yourself out of the game or request the coach to be subbed out of the game. This is especially relevant in the last quarter of a game in blow out games where you are just wasting time by playing. Having to intentionally foul to get straight to the end of a game isn't fun nor realistic. Having to play more minutes then your rotation isn't always fun either.

2) Defence needs to be improved. I'm not sure if this is because ball-handling is overpowered or because on-ball defence is too weak but if you have a defensive overall rating in the 80s then you should be able to guard and stop a player with an overall offensive rating in the 70s and 60s. On defence when you are guarding someone you slide way to easily across the floor and out of position when you are an above-average defender and you shouldn't have to have 99 defensive awareness and 99 on-ball defence to hold your own. The CPU just runs past your defender like his nothing and a minor bump with your team mate gets shown as if it's a major collision which totally messes up your defensive structure. Another thing I hate is how you get "cement feet" on a fast break which gives the CPU a head start on you.

3) Double teams need to be fixed. The CPU runs out of and passes out of double teams way too easily and if you attempt a double team then it generally ends in a CPU score 95% of the time. If you catch them in a double team then they pass out of it way too easily (which leads to an open man getting an easy score) while you generally get punished if you get caught. It's just makes it impossible when you are trying to stop someone who is hot.

4) Hand checking. When you are running the fast break and you get stopped by a CPU opponent comes from the side and who holds you, forcing you to back-back and allowing the opposition to scurry back on defence. I'm pretty sure this is a foul because they are grabbing onto you? This also happens when you get too close to a defender on the perimeter and they hold you. If you do a replay then their hands are all over you. This needs to be fixed.

5) Overpowered bumping - this should've been fixed last year, but the last thing I want to do on offense is randomly grab onto my opponent and wrestle him for a second when I'm trying to run to a spot on the court for a play on offensive. This needs to be fixed.

6) Durability needs to be lowered back down to the 70-80 mark. We should have a choice if we want our player to be injury prone or not (not have it chosen for us with 95 durability).

7) The option to have or not have a secondary position. You should be able to choose if you want to be a Point Guard, a Shooting Guard or a Combo Guard not have it chosen for you.

8) Free Throw shooting. Simply put, no matter what the difficulty the Free Throw success for the CPU needs to be based on Real Life success. Poor free throw shooters shouldn't magically turn Steve Nash or Mark Price at the line if you are playing on Superstar or Hall Of Fame level.

9) CPU needs to take more outside shots or atleast have their inside success lowered. Points in the paint is a joke.

10) Foul frequency should be permanently lowered. It's annoying seeing your Point Guard average 3-4 fouls per game. I know that if you don't foul in game then it gets lowered but why should we have to avoid contesting shots and let the CPU run in and get open layups? Please fix this, please.

11) Frequencies should be made viewable again. I don't know why they were hidden, but you should be able to see how your statistics are going to be simmed.

12) The clutch abilities should be made viewable again. Same reason as above.

13) In scrimmages why are set plays different to the ones that are in-game? It's ridiculous. Scrimmages should be used to PRACTICE set plays for games and plays for scrimmages should be identical of those in-game.

14) Get rid of auto-save, or atleast make it optional if you are using an offline MyCareer. Sometimes you want to go back to a previous save if you see teams like the Bobcats, Wizards, Hornets in the top echelon of the conference and teams like the Clippers, Nets and Spurs missing the playoffs. This is also relevant when you want to block silly off-season transactions like seeing LeBron or Carmelo leave Miami & New York to go and play for the Bobcats.

15) The god-awful animations where if you make a layup and you lie on the ground for like 7-8 seconds afterwards need to go. It's just ridiculous how your 4 team mates have to helplessly try and defend the 5 CPU team mates which ultimately leads to an easy CPU score.

16) Get rid of the "alley-oop" to yourself control and turn it into a dunk package instead.

17) There needs to be a "Don't Pass It To Me" button which you can hold when you are off-ball. For example sometimes you're too well guarded and you diss it off to someone who is in a better shooting position and the shot clock is running down but instead of shooting the ball they pass it back to you and either the shot clock runs out or your shot gets blocked. Another problem I've had as a Point Guard is passing it to a guy running the break, but as soon as he gets the ball, he stops, props and passes it back to me just as I'm getting up the court and I get tagged with a backcourt violation turnover.

18) Fix the contract negotiation so that you can resign mid-season. I know it's probably glitched because the game wants you to see the "Endorsements" from the fans to see you resigned, but it would be nice to know that you can re-sign in the midseason and be a one-team player.

19) Fix the glitch where you can set Signature Skills and Dunk Packages back to "none".

20) There are some records that needs to be updated. For example, Kevin Love took down 30 rebounds in a game for the Timberwolves 2 seasons ago but Kevin Garnett still has the franchise record with 25. LeBron broke the record for most points in a Playoff game for the Heat aswell I think.

21) Change the alley-oop controls back to what they were in 2k12. There is just too much margin for error with the 2k13 controls (ie. mistiming your press and doing a stupid pass or pump fake instead of an alley-oop). The 2k12 alley-oop controls were just so much better then 2k13 because you didn't have to make sure that you pressed two buttons right next to each other at the same time.

22) I don't know if this happens with anyone else but why does the General Manager change every season? This is probably something which needs to be fixed.

23) Stuck in the crowd animation. I know it seems cool and realistic in theory, but it's just annoying and unnecessary to get caught in some strange animation which has nothing to do with the gameplay and can cost you points.

24) Obviously sliders need to be added into this mode. Fair enough if you use an online MyCareer but an offline MyCareer should definately have sliders. The enjoyment of the game should be put ahead of people who cheese to max out their MyPlayers.

25) I like the 2k12 box out system better than the 2k13 one. I know 2k12's was probably too sticky, but it was effective. You can be right next to an opponent and WANT to box them out but the game is too slippery to let you do it. Sometimes when you box someone out they end up jumping up and getting the rebound anyway.

26) Touch passing/delayed animations. Please change the control so that the "Call for Pass" button is different from the pass button. Your teammates are inconsistent with how many times you have to click "Call for Pass" and when you are running on the fast break you only have so little time for them to pass you the ball that you have to jam the "Call for Pass" button. Occasionally you'll end up passing it back when you don't want to, which is highly dangerous and unintentional. Maybe make the select (PS3) button the Call For Pass button and make timeout a combination of buttons pressed at once?

27) Remove "Bad Call for Pass" and "Excessive Call for Pass" from the Teammate Grade screen. It has no bearing over the game and it's nowhere near as bad as committing a turnover, bad pass or missing two free throws. It's just annoying and it's poorly implemented because you can be free on the perimeter, with the ball handler being double teamed and call for the ball and then get tagged with these ridiculous penalties.

28) Potential needs to be lowered to a more realistic. Not every player should reach their potential, infact most should fall short of it. After a few seasons the league gets overinflated with too many good/great/star players which means there are no "bad" teams in the league. A players development should be determined by the environment they're in, the coach they have, the veterans around them and their personality.

29) When you get drafted, the player that was drafted in the same position as you should either be removed from the MyCareer game or have his drafted analysis on his Player Card set to "Undrafted". This is probably not as necessary as all of the other problems but it would be nice to get a fix.

30) Fix the shoes and socks so that match those of your team mates.

31) Get rid of the automatic post up position or atleast make it optional. It's awful and as a Point Guard, something I never want to do. When I'm near the post waiting for a player my guy will go into a post up position for no reason when I'm suppose to be running to somewhere else on the court.

32) If you're trying to intentionally foul someone then you should grab them immediately. Sometimes when you try to intentionally foul (I'm not talking about in the dying seconds of a game) the CPU will just run past you without you doing anything. You should also be able to "undo" an intentional foul.

33) Bounce passing. There is a specific control for bounce passing but yet sometimes when you go to do a normal pass it does a bounce pass? This can sometimes be really dicey.

34) Get rid of the pre-game team talk thing - or atleast make it optional. It's a cool idea but your MyPlayer sounds like a total douche when his trying to pep up his team mates (who don't even look like they're paying attention).

35) Simulation injuries. If a player gets injured then they should either keep their same rotation and minutes or not play at all.

36) There is an animation where if you get the ball and you want to sprint up the court then your MyPlayer throws the ball out infront of him when dribbling, which can easily bounce off someones leg or body and convert into a turnover and easy points for the CPU. Atleast make this animation optional.
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Old 03-06-2013, 12:30 AM   #2
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Re: Required fixes/improvements for MyCareer 2k14

314 views, no replies.. standard lol
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Old 03-06-2013, 01:32 AM   #3
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Re: Required fixes/improvements for MyCareer 2k14

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Originally Posted by aussieicon91
15) The god-awful animations where if you make a layup and you lie on the ground for like 7-8 seconds afterwards need to go. It's just ridiculous how your 4 team mates have to helplessly try and defend the 5 CPU team mates which ultimately leads to an easy CPU score.

21) Change the alley-oop controls back to what they were in 2k12. There is just too much margin for error with the 2k13 controls (ie. mistiming your press and doing a stupid pass or pump fake instead of an alley-oop). The 2k12 alley-oop controls were just so much better then 2k13 because you didn't have to make sure that you pressed two buttons right next to each other at the same time.

23) Stuck in the crowd animation. I know it seems cool and realistic in theory, but it's just annoying and unnecessary to get caught in some strange animation which has nothing to do with the gameplay and can cost you points.

27) Remove "Bad Call for Pass" and "Excessive Call for Pass" from the Teammate Grade screen. It has no bearing over the game and it's nowhere near as bad as committing a turnover, bad pass or missing two free throws. It's just annoying and it's poorly implemented because you can be free on the perimeter, with the ball handler being double teamed and call for the ball and then get tagged with these ridiculous penalties.

29) When you get drafted, the player that was drafted in the same position as you should either be removed from the MyCareer game or have his drafted analysis on his Player Card set to "Undrafted". This is probably not as necessary as all of the other problems but it would be nice to get a fix.

33) Bounce passing. There is a specific control for bounce passing but yet sometimes when you go to do a normal pass it does a bounce pass? This can sometimes be really dicey.

36) There is an animation where if you get the ball and you want to sprint up the court then your MyPlayer throws the ball out infront of him when dribbling, which can easily bounce off someones leg or body and convert into a turnover and easy points for the CPU. Atleast make this animation optional.
While I agree with most your suggested fixes I do have a few comments to make on each of the following.

15) While this animation is a hassle and annoying, it is also realistic as after some layups, especially the ones with contact, players do stay down for a while longer before they are able to get up. So yes this is annoying but because it is realistic I wouldn't mind if it stayed.

21) I actually prefer the alley-oop controls the way they are now, and pressing the two buttons is not difficult whatsoever, in fact I find it quite natural to slide my thumb a bit left and press them. I think a better solution would be able to customize your controls so you can choose what does what.

23) I don't really have a problem with this as there is no situation where you should find yourself in a position to get stuck in the crowd, but this could go and I wouldn't care.

27) I find this realistic because personally if I was on a team and a player kept calling for the ball excessively I would get frustrated and annoyed with that player and my perception of them would decrease (hence the decrease in teammate grade), but the bad all for pass does need to be tweaked so that there are less situations where you are open and still get tagged for a bad call for pass.

29) I don't like this idea because say you get drafted first that would mean the number one draft pick out of college would either be removed or undrafted which to me is too unrealistic. I would much rather a redraft to occur after you are taken, as in the player who's spot you take is still available for the team who would pick after them. Maybe implement similar logic to association for CPU draft needs?

33) This is due to the pass button choosing which pass is most appropriate for the situation, I like it the way it is.

36) I find that this is realistic as when you are sprinting there is no way to have the same level of control over the ball as when you are jogging or walking up the court.
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Old 03-06-2013, 04:05 AM   #4
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Re: Required fixes/improvements for MyCareer 2k14

Quote:
Originally Posted by GAM3R4LYF3
While I agree with most your suggested fixes I do have a few comments to make on each of the following.

15) While this animation is a hassle and annoying, it is also realistic as after some layups, especially the ones with contact, players do stay down for a while longer before they are able to get up. So yes this is annoying but because it is realistic I wouldn't mind if it stayed.

21) I actually prefer the alley-oop controls the way they are now, and pressing the two buttons is not difficult whatsoever, in fact I find it quite natural to slide my thumb a bit left and press them. I think a better solution would be able to customize your controls so you can choose what does what.

23) I don't really have a problem with this as there is no situation where you should find yourself in a position to get stuck in the crowd, but this could go and I wouldn't care.

27) I find this realistic because personally if I was on a team and a player kept calling for the ball excessively I would get frustrated and annoyed with that player and my perception of them would decrease (hence the decrease in teammate grade), but the bad all for pass does need to be tweaked so that there are less situations where you are open and still get tagged for a bad call for pass.

29) I don't like this idea because say you get drafted first that would mean the number one draft pick out of college would either be removed or undrafted which to me is too unrealistic. I would much rather a redraft to occur after you are taken, as in the player who's spot you take is still available for the team who would pick after them. Maybe implement similar logic to association for CPU draft needs?

33) This is due to the pass button choosing which pass is most appropriate for the situation, I like it the way it is.

36) I find that this is realistic as when you are sprinting there is no way to have the same level of control over the ball as when you are jogging or walking up the court.
15) How come it never happens for the CPU? Whenever the CPU is put in a similar situation the inbounder always seems to take too long which enables the CPU player to recover. It is realistic, however if it's only going to be a one-way straight then it should go.

21) At the very least they need to make it customizable. These new alley oop controls have cost me a few times.

27) If there is a way too do it then fair enough. They should only make bad calls for passes when you're out of bounce or when you're in the backcourt and passing the ball to you would lead to a backcourt violation.

29) They need to make it so there are no double picks. I don't care how they do it, it was just a suggestion. I don't see how it is unrealistic because the best player in college basketball isn't immune to breaking their neck, overdosing on drugs or jumping off a cliff prior to the draft.

33) Allot of the time it's not appropriate for the situation though. Often you'll want to pass the ball straight at their chest but instead it'll do a bounce pass animation which leads it to being a kick ball or a turnover. It's annoying because you think to yourself "I didn't want to do that".

36) Of course your not going to have the same control over your player when you're sprinting but there are other ways of sprinting around a player/up a court with a basketball other then throwing the ball out onto a CPU Player's leg.
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Old 03-06-2013, 05:56 AM   #5
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Re: Required fixes/improvements for MyCareer 2k14

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15) How come it never happens for the CPU? Whenever the CPU is put in a similar situation the inbounder always seems to take too long which enables the CPU player to recover. It is realistic, however if it's only going to be a one-way straight then it should go.

21) At the very least they need to make it customizable. These new alley oop controls have cost me a few times.

27) If there is a way too do it then fair enough. They should only make bad calls for passes when you're out of bounce or when you're in the backcourt and passing the ball to you would lead to a backcourt violation.

29) They need to make it so there are no double picks. I don't care how they do it, it was just a suggestion. I don't see how it is unrealistic because the best player in college basketball isn't immune to breaking their neck, overdosing on drugs or jumping off a cliff prior to the draft.

33) Allot of the time it's not appropriate for the situation though. Often you'll want to pass the ball straight at their chest but instead it'll do a bounce pass animation which leads it to being a kick ball or a turnover. It's annoying because you think to yourself "I didn't want to do that".

36) Of course your not going to have the same control over your player when you're sprinting but there are other ways of sprinting around a player/up a court with a basketball other then throwing the ball out onto a CPU Player's leg.
To be honest I don't really know what you want from this thread. You gave a big list, complained when there was no reply then when I gave my opinions you shot them all down. Haha

For the long layup recovery I have had it happen quite a few times to the CPU which I then went down the court and capitalised on. And as for the removing draft picks, that wouldn't be unheard of no, but in my career I'd like to be able to play with or against all of the top rookies of that year. It just wouldn't feel right if I was drafted 2nd and I didn't get to play with or against MKG because of it.
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Old 03-06-2013, 06:34 AM   #6
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Re: Required fixes/improvements for MyCareer 2k14

I like your list, a lot . It contains most of my grudges for this mode. 2K defintiely needs to take a look at all of these.

Quote:
15) The god-awful animations where if you make a layup and you lie on the ground for like 7-8 seconds afterwards need to go. It's just ridiculous how your 4 team mates have to helplessly try and defend the 5 CPU team mates which ultimately leads to an easy CPU score.
Agreed, it takes too long. Sometimes I slide on the ground and I'm up immediately. It takes him 4 seconds to push himself up and stand up straight. Right?




*The AI needs a big improvement. I want to play off-ball like D-Wade.


*I also want the AI teammates to play like they do in real life and score x amount of points. I'm playing with Lillard and he never chucks up those 3's like he does IRL. Batum is a great player but he barely scores. Sucks.



*Physics need to change at well. Players can just bump into the paint without losing the ball and push you aside. How is that realistic? You don't just push aside Marc Gasol and Z-Bo.



*I would love if they go back to 2K11/12 controls or make it available. I just pass with the (A) button (xbox) now and I used to press LB (I think) and pass a fast ball to a player with the right stick. Now I have to press an extra button which doesn't feel right and is a hassle to pass with the right stick. So I stopped using it. It doesn't feel right, I tried using it but I keep making mistakes.




*I don't want to carry my team, I don't want to become a superstar. What if I want to be Jamal Crawford or JR Smith with the same attitude. Let me choose. I had to score 82 points (all-star difficulty/simulation) on the Knicks to stay in the game and we still lost. I don't like that.
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Old 03-06-2013, 06:46 AM   #7
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Re: Required fixes/improvements for MyCareer 2k14

Great post, the length of your list just shows how far 2k MyCareer still have to go.
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Old 03-06-2013, 07:22 AM   #8
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Re: Required fixes/improvements for MyCareer 2k14

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Originally Posted by GAM3R4LYF3
To be honest I don't really know what you want from this thread. You gave a big list, complained when there was no reply then when I gave my opinions you shot them all down. Haha

For the long layup recovery I have had it happen quite a few times to the CPU which I then went down the court and capitalised on. And as for the removing draft picks, that wouldn't be unheard of no, but in my career I'd like to be able to play with or against all of the top rookies of that year. It just wouldn't feel right if I was drafted 2nd and I didn't get to play with or against MKG because of it.
No, no, no I wasn't shutting them down lol I was just justifying my perspective on the points you singled out.

I made this thread to create more awareness for the glaring issuses that still plague this mode, some of which have been ignored for acouple of years now. If this list could somehow get drawn to attention at a MyCareer meeting for 2k14 or somehow influence the developers then this thread's purpose would've been served.

I like your idea about redoing the draft order in MyCareer, I'm just not sure if 2k would be willing to do it, unfortunately.
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