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NBA 2k14: Keep, Add, Improve, Remove

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Old 11-28-2012, 02:58 PM   #1
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NBA 2k14: Keep, Add, Improve, Remove

Now that the "big" patch has dropped and we all have a good idea of where 2k13 stands, i think the community should voice their opinion so it can have an impact on the 2k14 development process.

So the theme of this thread is to post something from 2k13 that you would like to be kept, added, improved and removed for the next installment of the series.

Let me start it off

Keep: Sig Skills

They do a good job of separating players in aren't always best represented by ratings alone.

ADD: Custom plays and playbooks

I would like the ability to create my very own plays and add them to a stand-alone custom playbook. Also I would like to be able to access both online, even if only in custom matches.

Improve: Shot Blocking

As of right now its down right pathetic. You aren't often rewarded for timing, the vertical of players is so sporadic, animations are very limited, body/hand/ball tracking or alignment is off etc...

Remove: The Stylized Presentation

I want to be immersed in a tv style broadcast and 2k13 in all its Goldmember-glory doesn't do it for me.
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Old 11-28-2012, 03:44 PM   #2
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Re: NBA 2k14: Keep, Add, Improve, Remove

Remove- Sig skills
Until they can find a way to properly balance out the sig skill system.

Improve
the physics idk it might just be me but the physics feel like 2k12 and It really doesn't make sense at times. For example I can be in the ball handlers path and he will continue to run as if I'm not there, another example going for blocks and the defender gets knocked back but the scorer continues with his animation.

Add- foot planting needs to be addressed on offense and defense.

Edit: I would remove VC. I hate VC plain and simple.
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Last edited by jersez; 11-29-2012 at 05:03 AM.
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Old 11-28-2012, 06:07 PM   #3
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Re: NBA 2k14: Keep, Add, Improve, Remove

Keep
Shoe Creator/Nike iD

Add
Adidas accessories (Howard Tank, D Rose Ankle Braces, MarShon Brooks Calf Sleeves) available for all players not just MyPlayer. Able to layer over accessories.

Add
Player Intro like NBA 09: The Inside (ex: Miami Heat, Ni**as in Paris, really dark one spotlight on player)
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Old 11-28-2012, 07:07 PM   #4
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Re: NBA 2k14: Keep, Add, Improve, Remove

  1. Wingspan
  2. Handsize
  3. Jumpshot Rating
  4. Frame Progression in MyPlayer and Association
  5. My Player In Game Guides
    Example: ESPN Axis In-Game Presentation Helper
  6. More Realistic Gameplay for "Tweeners"
  7. NO VC!!!!!
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Old 11-28-2012, 07:10 PM   #5
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Re: NBA 2k14: Keep, Add, Improve, Remove

Remove: JAY-Z
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Old 11-28-2012, 07:11 PM   #6
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Re: NBA 2k14: Keep, Add, Improve, Remove

I agree with OPs list, especially improving shot blocking. It is pathetic how bad blocking is in this game. I know they did it to keep somewhat realistic block numbers, but it isn't realistic at all when you play it. Push animations especially annoy me when I time my jump perfectly only to be magically pushed out of the way.

Also, why are dunks unblockable? It doesn't happen all the time, but it does actually happen in real life, as weird as that may sound to 2k. 2k12 had the block system pretty down-pat, except for the easy blocks you can get on obvious jump shots. However, blocking layups and dunks in past games were way more realistic than this game.
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Old 11-28-2012, 08:04 PM   #7
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Re: NBA 2k14: Keep, Add, Improve, Remove

Keep:
Sig Skills (but polish and add levels of proficiency like those that exist in MyCareer)
Jay-Z's influence in regards to music and player signings
Shot Stick (but incorporate plans for phase 2 of implementation)

Improve:
Foot planting (get rid of sliding all together)
Momentum (a bit too predictable and overpowered)
Contact animation engine
Overall game flow
Graphics engine (lighting, sweat effects, skin shaders, etc)
Player cyberfaces
VC cost/balance (reward playing the mode you want to use VC for vs buying or gaming/exploiting some other mode, and the descrepancy between buying and earning VC shouldn't be so large)
Blocking (blocks seemed great in the demo, not sure what's changed if anything)

Remove:
Jay-Z influenced presentation package

Add:
Real time physics engine (ala Madden 13)
D-league, Summer League, and Combine games in MyCareer and Association.
Post game reel and photos (unfortunate these were removed this year. They were great for reliving the game you just played).
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Old 11-29-2012, 01:38 AM   #8
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Re: NBA 2k14: Keep, Add, Improve, Remove

Keep: Dribbling Mechanics

i was curious as to how the system would work, but i was pleasantly surprised.

Add: A charge system similar to NFL 2k for blocking

A system like that would implement a sense of anticipation and consistency to the vertical on block attempts.

Improve: The sense of low lateral quickness for bigs

Bigs can shuffle their feet too fast and that is apparent in pick and roll defense. all bigs can play tight on the p&r without risk of getting blown by. In real ball, bigs gap to keep from giving up the paint.

Remove: The inability to save multiple slider sets

pretty self explanatory
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