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NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

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Old 09-27-2012, 05:05 AM   #1209
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2k will never learn rebounding has been an issue way back 2k5. specially the OFFENSIVE rebound.i hope they change how the difficulty works. the more higher the difficulty, the more penalty you get.that just doesnt make any sense. im pretty sure this game is unplayable in Hall of Fame. this is in offline/association mode.
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Old 09-27-2012, 05:32 AM   #1210
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More observations about the demo:

I'm really liking the upgrades to several areas of gameplay. Rebounding definitely feels upgraded. Yes, it still feels a little scripted in that sometimes the wrong guy gets the ball or it warps out of one player's hands into another's but it feels a bit more live and as if players are aware the ball is actually there. Tips look and feel great. They do jump a bit too high.

Same goes with interceptions, tips, and blocks. The tips seem more natural and don't always result in a turnover or the ball going to the other team. Not that they always did in 2k12 but the ball didn't feel as "free". The blocking engine is also much nicer. Players also animate better on block attempts as if they're aware of the ball's location, and it almost feels that they're actually changing shots even when they don't get the block. Defense just feels a bit more real and less scripted. Also seeing some goaltends at the height of the shot rather than just the silly ones right before the ball falls in the basket. They definitely add to the drama and I don't remember many of these in 2k12.

Overall, player interaction with the ball seems improved on multiple fronts. Stealing also looks really nice though these might be a bit too scripted for my liking on default.

Getting better with the control stick, though I feel it might be the least polished part of the game.
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Old 09-27-2012, 06:00 AM   #1211
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

I think there should always be animations in the paint. Everywhere else, the sticky animations should be gone, but it's just so hard to do contact when driving that you should start an animation depending on the position of other players more often. That will fix some weird dunks.

-Smak
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Old 09-27-2012, 07:06 AM   #1212
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This demo on Kinect= ill.

Besides the commands you can perform, the ability to use 2k cam is where it's at. The controls now make SO much more sense....No broadcast for me this year...
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Old 09-27-2012, 07:18 AM   #1213
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

Quote:
Originally Posted by The 24th Letter
Ermahgerd.

This demo on Kinect= ill.

Besides the commands you can perform, the ability to use 2k cam is where it's at. The controls now make SO much more sense....No broadcast for me this year...
I bet it is. Just saw smoove's video. Demo would have been so much better if non-Kinect players could execute some of those quickplays and defensive changes in game. Cool little easter egg in demo for Kinect
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Old 09-27-2012, 07:18 AM   #1214
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As I've already preordered the game after learning about all the gameplay changes, I'll skip the demo and look forward to finally getting the final game. Can't wait ...

OT: Does anybody else miss the option to shoot freethrows using sixaxis on PS3? 2ksports, will this be in back in 2k13? If not, is it possible to patch this into the game?
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Old 09-27-2012, 07:22 AM   #1215
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

Are spin dunks still too effective or can you actually defend against those moves/draw charges?
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Old 09-27-2012, 07:25 AM   #1216
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Quote:
Originally Posted by NINJAK2
I bet it is. Just saw smoove's video. Demo would have been so much better if non-Kinect players could execute some of those quickplays and defensive changes in game. Cool little easter egg in demo for Kinect
Smoove actually inspired me to hook mine up, I never use it outside of when wifey exercises...

I can see angles so much better....and chaining moves into explosions has really opened up..
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