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NBA 2K13: How Signature Skills Have Changed the Game

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Old 09-12-2012, 01:33 PM   #49
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Re: NBA 2K13: How Signature Skills Have Changed the Game

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Originally Posted by youALREADYknow
Again, false conclusion reached. Signature Skills are the ABILITY to perform in a certain way, not the LIKELIHOOD or TENDENCY to perform in that way.

A select few of the Skills have animations associated with them that will change how the player plays (Chase Down Block for example) but most of them are not going to change how that player plays but instead how well they perform or their teammates perform in a few situations.
But yet 2K is advertising Signature Skills as "REALISM REALISM MORE REALISM!"
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Old 09-12-2012, 01:38 PM   #50
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Re: NBA 2K13: How Signature Skills Have Changed the Game

I think it's pretty simple and make sense. For example ratings tell the game a player is a good shooter. Tendencies tell the game a player should look to shoot from the corner more than any where else. And now Sig Skills tell the game that said player with this skill is more accurate (when all criteria is met) shooting from the corner than players with out the skill. So you see how all three work together(are is suppose to) to get more accurate gameplay.

So if James Jones is a better shooter than Kawhi Leonard and both have the sig skill of corner specialist. Jones would be more accurate than Leonard because his ratings say he's better. Just like I'm sure all erasers aren't created equal etc.
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Old 09-12-2012, 01:49 PM   #51
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Re: NBA 2K13: How Signature Skills Have Changed the Game

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Originally Posted by da ThRONe
I think it's pretty simple and make sense. For example ratings tell the game a player is a good shooter. Tendencies tell the game a player should look to shoot from the corner more than any where else. And now Sig Skills tell the game that said player with this skill is more accurate (when all criteria is met) shooting from the corner than players with out the skill. So you see how all three work together(are is suppose to) to get more accurate gameplay.

So if James Jones is a better shooter than Kawhi Leonard and both have the sig skill of corner specialist. Jones would be more accurate than Leonard because his ratings say he's better. Just like I'm sure all erasers aren't created equal etc.
I'm pretty sure you just described 2K12's hotspots.
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Old 09-12-2012, 02:31 PM   #52
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Re: NBA 2K13: How Signature Skills Have Changed the Game

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I'm pretty sure you just described 2K12's hotspots.
Ok even if that's true(I have to admit I wasn't even aware of hotspots in 2K) are there hotspots for steals, blocks, iso-moves, loose balls, outlet passing, clutch baskets, etc?
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Old 09-12-2012, 02:51 PM   #53
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Re: NBA 2K13: How Signature Skills Have Changed the Game

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Ok even if that's true(I have to admit I wasn't even aware of hotspots in 2K) are there hotspots for steals, blocks, iso-moves, loose balls, outlet passing, clutch baskets, etc?
"Hotspots" wouldn't apply to those things at all. Ratings, however, would, and do for all of those things except outlet passing (and only because 2K hadn't yet introduced an "Outlet Pass" rating).
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Old 09-12-2012, 02:57 PM   #54
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Re: NBA 2K13: How Signature Skills Have Changed the Game

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Originally Posted by RyanFitzmagic
"Hotspots" wouldn't apply to those things at all. Ratings, however, would, and do for all of those things except outlet passing (and only because 2K hadn't yet introduced an "Outlet Pass" rating).
Clearly it's easier for them to add boost to ratings in certain situations than creating and fine tuning 20+ new ratings. When if done right it can have pretty much the same impact. These games only have so much space per disc, man power, and resources from one year to the next. If they can create a "shortcut" that works well I support it 100%(just not the 5 per player limit).
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Old 09-12-2012, 03:12 PM   #55
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Re: NBA 2K13: How Signature Skills Have Changed the Game

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Originally Posted by da ThRONe
Clearly it's easier for them to add boost to ratings in certain situations than creating and fine tuning 20+ new ratings. When if done right it can have pretty much the same impact. These games only have so much space per disc, man power, and resources from one year to the next. If they can create a "shortcut" that works well I support it 100%(just not the 5 per player limit).
For instance, if a person is facing Oklahoma City and it’s a close game in the fourth quarter, it would behoove them to place a Lock-Down Defender on Durant to counter his signature Closer ability.

Explain to me how this didn't apply in every other 2K game, with the adjustment being: Place your best defender (best physical matchup + highest Defensive Awareness) on the other team's best closer (best shooter/finisher).

2K and/or its supporters acting like Signature Skills was the only way to make this necessary or imperative is just silly.
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Old 09-12-2012, 03:41 PM   #56
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Great read, thanks for the article... It got me a little hyped to be honest...
If everything plays out in 2k13 as described is gonna be amazing, if not... Well, we will see.

Cheers! ;-)
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