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NBA 2K13's Signature Skills in Action (Using Real NBA Footage)

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Old 09-03-2012, 08:14 AM   #1
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NBA 2K13's Signature Skills in Action (Using Real NBA Footage)

Quote:
Q: Why create these Signature Skills for 2K13 when you already have several attributes in 2K12?

A: We felt that our existing attribute and tendency system quite didn’t lend itself well enough to various situational moments that happen in basketball, nor did it help identify very specialized players. Outlet passes, winning charge calls, staying hot through in-game breaks, etc, are just a few areas where our attributes system failed to give you what you need. We’re now able to dig deeper into these situations to allow players stand out where they’re most known. Let’s take shot blocking for example. LeBron James is well-known as the best chase down blocker in the league. In 2K12, when you were in a chase down situation, LeBron was unable to block the shot from behind as much as we’d like him to because he had only a 60-ish Block attribute. With the inclusion of the new Sig Skill, Chase Down Artist, we’re now able to give him the types of skills he needs to embarrass the unsuspecting shooter, without having to artificially raise his Block attribute (which would then allow him to block shots in areas he’s not known for). There are reasons like this for every skill created, which is why we’re bringing this feature to you for NBA 2K13.

Since there are some who are less optimistic about 2K13's inclusion of Signature Skills, I figured I start this thread showing the skills in action to prove to the doubters that the implementation is greatly needed. Without further ado, here are some examples. Feel free to post examples you come across as well.

Posterizer - "A player with this skill will often look to dunk on defenders when attempting a dunk in traffic. To get this skill to trigger there must be a defender in the vicinity. To force big-time contact dunks, his stamina must be above 80. Once the dunk completes, his teammates will be given a temporary energy boost."




Highlight Film - "When looking to dunk, a player with this skill will look to perform the most spectacular dunk available amongst the dunks in his repertoire. In order for this skill to fire off, however, he must have a stamina level of 80 or higher. Once the dunk completes, his teammates will be given a temporary energy boost."




Finisher - "This player is adept at finishing contact layups and dunks at a higher rate than others. There is a shot penalty that all offensive players receive when they make contact with defenders in the air. Finishers decrease this shot penalty by 30%. This skill combined with our existing Draw Foul Tendency lends itself well to creating and-one opportunities."




Acrobat - "This is a player that can change his shot in the air without severely reducing his chance of making the shot. There is a shot penalty that all offensive players receive when they attempt to change their shot in the air. Acrobats decrease this shot penalty by 40%. Also, when attempting a hop, spin or euro layup, Acrobats are given a 15% boost to their shot chance."

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Old 09-03-2012, 08:18 AM   #2
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Re: NBA 2K13's Signature Skills in Action (Using Real NBA Footage)

If you don't mind...





Ankle Breaker -"This player is apt to break the ankles of his defender when performing isolation dribble moves. This skill provides a 30% increase in the chances of forcing defenders into ankle-breaking defensive falls, stumbles and recoveries."

Obviously all of the players in these mixes shouldn't have the ankle breaker skill.
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Old 09-03-2012, 08:30 AM   #3
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Re: NBA 2K13's Signature Skills in Action (Using Real NBA Footage)

Spot Up Shooter - "This shooter is known for his ability to spot-up and knock down perimeter shots while shooting from a stand-still position. The penalty that users receive for bad shot timing (i.e. releasing the shot too early or too late) is decreased by 30%. This skill becomes available when the player is standing still, shooting 12 to 28 feet from the hoop and not posted up or dribbling."




Shot Creator - "A player with this skill can hit shots at a higher percentage than most if he creates space for his shot. For this skill to fire off there are a number of rules that must pass:

1.) The shooter must break his defender down to create space, either with iso-moves, triple threat moves or drives into special shots (i.e. step backs, drifters, hop shots, spin jumpers, etc). The space he creates when he starts his shot must be more than the space he had when he started to break his defender down.
2.) The Shot Creator must be closer to his matchup (within 7 feet) when he starts to break him down.
3.) The shot must be taken within 2 seconds of the initial break down.
4.) The shot must be taken in a half-court context (i.e. not in transition and not on a fast break) and must come from 33 feet to the basket or closer.
5.) The shooter must not be smothered by the defender at both the break down and the release of the shot.

If the shooter passes all of these rules, then the shot penalty enforced by the defender on the release of the shot is reduced up to 100%."




Deadeye - "Late arriving defenders have less impact on this type of shooter than most. When we determine the final outcome of a shot, part of the calculation comes from how well a shooter is defended at both the start and release of the shot. When a Deadeye shoots and the defender is more heavily guarding the Deadeye when he releases the shot than when he started it, we reduce the impact of the release up to 100% depending on how heavily guarded he is at the beginning (the more heavily guarded, the more we reduce). A couple more things to keep in mind:

1.) In order to ensure that closing out on a Deadeye matters, there must be some sort of defense applied at the start of the shot.
2.) The shooter must not be smothered by the defender at both the start and release of the shot or the skill will not trigger."




Corner Specialist - "This is a skill reserved for players who are exceptional at knocking down three point shots from the corner where the sideline and the baseline meet. For this skill to fire off there are a number of rules that must pass:

1.) The shooter must be standing still.
2.) The shooter must be considered fairly open when he shoots the ball.
3.) The shooter must take his shot within a couple seconds of catching the pass.

When these rules are fulfilled, a 5% bonus is added to his shot percentage."

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Last edited by Mos1ted; 09-03-2012 at 08:34 AM.
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Old 09-03-2012, 08:38 AM   #4
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Re: NBA 2K13's Signature Skills in Action (Using Real NBA Footage)



Post Playmaker - "This is a player known for hitting open guys in a good position to score when passing the ball out of the post. This skill fires off when passing the ball from a post-up position to an open teammate. The pass will hit the receiver on point and will give him up to a 10% bonus on two-point shots and a 4% bonus on three-point shots, so long as the potential made shot by the shooter would result in an assist for the Post Playmaker."
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Old 09-03-2012, 08:39 AM   #5
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Re: NBA 2K13's Signature Skills in Action (Using Real NBA Footage)




Pick Pocket
An on-ball thief adept at stealing the ball from players attempting dribble moves. There are three perks to having this skill:
1-Significant increase in strip probability when offensive player is in an iso-motion move.
2-Minor increase in strip probability when offensive player has been in a standing dribble for a couple of seconds.
3-Lowered foul chance when attempting an on-ball steal.



Break Starter
This player is known for initiating fast breaks with accurate outlet passes. For this skill to fire off, the player must be the defensive rebounder and the pass must be made within 3 seconds of the defensive rebound. The longer the outlet pass is in the game, the higher risk there is for throwing a bad pass. If the rebounder fulfills the two rules mentioned, the pass will have 50% less penalty than normal.

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Old 09-03-2012, 08:48 AM   #6
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Re: NBA 2K13's Signature Skills in Action (Using Real NBA Footage)

Post Proficiency - "This is a player with supreme low post offensive skills. Defenders fall for his fakes up to 50% more often than for others, his post shots such as hooks and fades get a 5% shot chance increase and his post moves are more effective. A couple more things to keep in mind:

1.) The shot must be taken from 17 feet to the basket or less.
2.) The skill is still active for up to 0.5 seconds after exiting the post to allow shots and pump fakes to trigger the skill."




Ankle Breaker - "This player is apt to break the ankles of his defender when performing isolation dribble moves. This skill provides a 30% increase in the chances of forcing defenders into ankle-breaking defensive falls, stumbles and recoveries."




Post Playmaker - "This is a player known for hitting open guys in a good position to score when passing the ball out of the post. This skill fires off when passing the ball from a post-up position to an open teammate. The pass will hit the receiver on point and will give him up to a 10% bonus on two-point shots and a 4% bonus on three-point shots, so long as the potential made shot by the shooter would result in an assist for the Post Playmaker."



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Old 09-03-2012, 08:59 AM   #7
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Re: NBA 2K13's Signature Skills in Action (Using Real NBA Footage)



Chase Down Artist
This skill is reserved for players that are adept at chasing players down on fastbreaks and swatting their layup and dunk attempts from behind. While on a fastbreak this player is given boosts to his Block, Vertical and Quickness attributes, which will give him a better chance of swatting the shot. A couple more things to keep in mind:
1-This skill can fire off any time the defense is in transition
2-The block must happen from behind the shooter while he is moving



Active Hands
This player can more easily strip the ball from players attempting shots, layups and dunks. When the offensive player is in a shooting motion, an Active Hands player is twice as likely to strip the ball than a player without this skill.
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Old 09-03-2012, 09:01 AM   #8
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Re: NBA 2K13's Signature Skills in Action (Using Real NBA Footage)

Dimer - "This skill is reserved for top-notch passers who are known for hitting open guys in the correct position to score. Dimer fires off when passing the ball (not from the post) to an open teammate. The pass will hit the receiver on point and will give him up to a 10% bonus on two-point shots and a 4% bonus on three-point shots, so long as the potential made shot by the shooter would result in an assist for the Dimer."





Break Starter - "This player is known for initiating fast breaks with accurate outlet passes. For this skill to fire off, the player must be the defensive rebounder and the pass must be made within 3 seconds of the defensive rebound. The longer the outlet pass is in the game, the higher risk there is for throwing a bad pass. If the rebounder fulfills the two rules mentioned, the pass will have 50% less penalty than normal."




Alley Ooper - "This is a player known for throwing accurate alley-oop passes. The Pass attribute of the passer plays a large role in the outcome of alley-oop finishes. An Alley-ooper gets a significant boost to his Pass attribute and receivers will be given a small catch chance bonus."

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