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NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

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Old 09-24-2011, 12:56 AM   #1377
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

New Gameplay Impressions After about 100 games

- It will be CRUCIAL for the "shoot off the dribble" and contesting jump shots to affect shot percentages because 2k12 correctly represents the game of give and take regarding space when playing on-ball defense. That being said, if its like 2k11 that space given, on default, can yield unrealistic results.

- The post game is marvelous and for the very most part seamless. There are however a few instances where certain things cant be chained ( a drop step to a fade away jumper) that yield unwanted results. But that does not stop the fun at all

- Shooting is truly where this game shines when compared to 2k11 IMO. Everything flows together in a realistic manner from pull ups, to leaners to side-hop jumpers. My only grip is the motion needed for the spinning jumpers. Its so unnatural compared to every other command that it takes away from the flow to me. In 2k11 if I was driving and a player had the angle on me, if very smoothly decide to do a spinning jumper. This year with the odd rotating mechanic it seems to have to be premeditated.

- Im not a fan of the new isomotion at all . Maybe I will appreciate it with other ball handlers, but as of now I dont totally feel like I can explode out of a size up when I want to.

The ones in 2k11 were longer but seem to have many more branching points, let me explain. In 2k11 I could use a left-sizeup alone to create space, or I could interrupt it as it begins, go left and it would be an in and out, or right and turn it into a cross-over and more. In 2k12, you seem to have many branches where you can chain a short dribble into another, smoothly go into a jumpshot, but not many where you can explode out of a move. When I try to explode I get this exaggerated hesitation before the take off.

- In my opinion the rebounding yields the same results more or less as what I got in 2k11 with o-boards at 100 and D-boards at 30. I think there are less instances of a potential offensive rebound finding its way to a defensive players hand, but other than that its basically the same

- The live-ball stuff again for the most part is something ive seen in 2k11 on a smaller scale. Ive dribbled off of team mates and defenders alike, but I dont feel its ground breaking however conversations ive had with Mike Wang lead me to believe its a small step in a big direction.

-The help defense is crazy high on the demo I believe intentionally. Based on the attentiveness of the help defense to rotate and intentionally not close out on poor shooters, I dont think the casual player with get a good shot off otherwise.

-Initially I wasnt too impressed with the A.I. I felt that wade and Bron passed out of too many lay ups that they wouldnt pass up. But after many games I see past that. I see the tendency to use fakes APPROPRIATELY, use different shots APPROPRIATELY and create space FOR A REASON. It gave the opposition life for the most part. I still didnt feel like the A.I could tell when a passing lane was being played or was aggressive enough when "gapped" on defense ( given a little space to prevent the drive), but the final verdict on that will be decided on a higher difficulty level.
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Old 09-24-2011, 01:10 AM   #1378
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by Jesus
...after about 100 games.
this is deserving of some kind of reward.
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Old 09-24-2011, 01:26 AM   #1379
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by mkharsh33
this is deserving of some kind of reward.
I'm close to that number to...

I'm getting used to the new isomotion and I love that I can beat a guy off the dribble now. In the past I would be bumped to oblivion! It just feels more natural which keeps me going back to the damn demo....

2 weeks away man...2 weeks and I can't wait to unlock all those old school teams...
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Old 09-24-2011, 02:44 AM   #1380
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

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Originally Posted by mkharsh33
this is deserving of some kind of reward.
my jump on the comp is the reward...
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Old 09-24-2011, 04:13 AM   #1381
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

i don't understand why most of my shots with fernandez in traffic near the ft line are short , but his 3-pt jumper fall in with no problem? ( i release the ball exactly when the light in the circle flash on)
do i need keep releasing the ball when the circle flash on for getting perfect release? is it really accurate?
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Old 09-24-2011, 08:12 AM   #1382
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

Anybody else think Bosh, Haslem and Miller looked crap?

Also it was very annoying when you sprint and for some reason 'hit' the ball into a player and lose it.
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Old 09-24-2011, 08:22 AM   #1383
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

Don't sprint that much then. It's a live ball this year, get used to it, it's not magically glued to the player in possession.
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Old 09-24-2011, 08:45 AM   #1384
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Re: NBA 2K12 Demo Available Now, Post Impressions Here (360, PS3)

After over 100 games I'm still tryna find a flaw in this game.

-Am I really playing against the cpu or what (the ai is great) I'm actually looking forward to playing association offline this year because I just couldn't do in previous 2ks

-these jumpers are just perfect, I love shooting so this is like a new feature in its own to me. I love how i can finally just stop on a dime a just pull up into a smooth jump shot unlike in 2k11 where it was the set shot every time

-I love how you chain iso moves better this year even I can't really do it from the broadcast angle

-the post game is definitely addictive this year, I've been constantly looking at the post controls screenshot from the "controls insight thread" and I've doing every move move from the list in the demo, I haven't mastered it but I'm definitely above average with it

-the contact in the paint is great. I was kind of skeptical about there not being any two man animations at all this year but I was wrong, the collisions in the paint are much better I didn't feel like I was sucked into them with no control (although I did see maybe two animations that were in the game last year but no big deal)

-last but not least the cheesy tactics SEEM to be gone, the hop step is gone unless its the layup, and the spin dunk is a little different and definitely not as effective this year so it seems cheesers are gonna have to really learn the game this year. I'm not going to get my hopes up though and to be honest I don't really care cause I'm just going to play against sim players on my friends list and in sim leagues and some offline association/my player as well


Sim Leagues are gonna be even more Amazing this year !!!
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