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NBA 2K11 Premiere Trailer (IGN)

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Old 08-14-2010, 03:43 AM   #249
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john wall's eyebrows look like he just got them trimmed lol

but awesome game trailer makes me pissed that the more I look forward to this game the longer it will take for the release date to come

I actually wish I could've seen more rookies faces but I'm hoping they will have a trailer for that...I mean for introducing the rookie class

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Old 08-14-2010, 04:08 AM   #250
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Re: NBA 2K11 Premiere Trailer (IGN)

I don't know whether this is an early build, latest build or a mix:

-Looks like the AI CPU will finally be able to do those nasty blocks!! 2K10 AI CPU could not do those canimation blocks human users could. Is 2K11 real-time blocks or canimation blocks? Looks like real-time.

-Didn't see any off-ball physical defense(putting a hand on their man).

-Didn't really see the new mid-air collisions at work. For example the Jordan dunk at 49 sec, there should've been a collision between Odom and Jordan.

Such as a slap on the arm/wrist/bump of the hips. I realize this game doesn't have real-time physics but what about the mid-air collisions? Did notice a lot of switching of the hands mid-air though.

-The court spacing/player size(especially big man in 2K10 as they were too bulky) looks improved. Also the distance/length between the 3-point line and halfcourt line is improved. It should've been 5 feet longer in 2K10.

-Didn't like that Jordan dunk from the free throw line at 1:42. MJ never did it in-game, he did it in an All Star dunk contest. This game is supposed to be Sim/authentic right?

-Jumpers look tight and smooth. Also the footplanting/momentum looks good. Didn't notice any sliding issues.

-I like how Jeff Green fell at 1:31 after taking the shot. Looks like if you contest too tight/close, the defender will bump the offensive player or slap him on the wrist/hand causing a foul. Would also be nice if offensive players fell(while taking the shot) when defensive players are running at them full speed causing a mid-air collision.

-Post-moves look to be sped up which is nice. In 2K10 it was slow and thus too easy to block the shot.

-Looks like contesting shots is more realistic. In 2K10 the defenders got too high off the ground contesting shots(without taking into account body momentum/weight/wingspan) and thus too many blocked shots. Slow unrealistic jumpers were also another reason.
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Old 08-14-2010, 04:19 AM   #251
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Re: NBA 2K11 Premiere Trailer (IGN)

Looks very promising, can't wait to get this game.
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Old 08-14-2010, 05:13 AM   #252
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Re: NBA 2K11 Premiere Trailer (IGN)

i don't even post on here but i had to....

this is ridiculous, anyone who contemplates another game should be slapped by john wall...while he does his dance
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Old 08-14-2010, 05:33 AM   #253
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Re: NBA 2K11 Premiere Trailer (IGN)

Quote:
Originally Posted by michaeljordanjr
/beginventing

The ONLY good part was the free throw line dunk and Jordan ball fake, but all of it looked like an Adobe After Effects animation using puppet warp feature.

/endventing
Wow dude. Why don't you just ask Momentous directly? He made the video, right?
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Old 08-14-2010, 06:55 AM   #254
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Re: NBA 2K11 Premiere Trailer (IGN)

Damn I'm a believer now ... gotta save up for this and elite. Hell of a trailer Momentous
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Old 08-14-2010, 07:35 AM   #255
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Re: NBA 2K11 Premiere Trailer (IGN)

It looks like textures are in higher res than in 2k10 - or maybe they added some effects.
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Old 08-14-2010, 09:25 AM   #256
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Glad they finally got my Sixers jersey colors right. Too bad thats it. They didnt get some of the little things right with them. Black socks away is incorrect and Iguodala doesnt wear black sleeves and they messed up Jrues accesories too. I nitpick , but besides some of the little details , that trailer was AMAZING. Loved everything I saw. (except my no name sixers not gettin any attention. hell they had willie green in the game instead of Evan Turner) Great trailer though
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