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NBA 2K10 Patch Available, Post Impressions Here (360)

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Old 11-06-2009, 08:54 AM   #57
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

No one menting that coaching now works? Sag off, play tight, man, they now da what u tell them to do...one of the best thing of the patch so far. Cantact in the paint is nice too
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Old 11-06-2009, 08:54 AM   #58
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

Quote:
Originally Posted by RayAP19
I really hope they don't just drop one patch and call it a year. There are still other problems.
This is their second patch. There was a launch day patch.

Any other patches outside of this one is being unrealistic.
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Old 11-06-2009, 08:57 AM   #59
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

Quote:
Originally Posted by Pared
I suggest you guys go back to default sliders and post your impressions that way. Or else we're going to get a huge discrepancy, just because person is using "X slider set" that has something screwed up.
Needs to be reiterated. My partial impressions; I've only played several first quarters with different teams (All Pro):

- Shooting percentages are vastly improved; particularly for the cpu. Still a tad high, but that's to be expected. And probably a little more impressive considering I have everything at default.

- Defensive rotations are vastly improved, so much so that it's almost distracting - in a good way. I've found myself giving up easy points because I'm looking at how great the movement looks overall instead of focusing on the player I'm defending.

- Movement is a lot better; much more contact; contact is portrayed better. Have seen more "get that s**t outta here" block attempts in the few quarters I've played than I saw in most games.

- Superstar play was better. Lebron and Wade dominated the ball in my brief time and played even more like themselves. Saw Lebron hit two pretty fadeaway/spread leg mid-range jumpers which I didn't see much of pre-patch - nice to see it a little more.

- Another big plus: haven't seen the cpu drive and do a perfect laser pass to a guy open on the perimeter. Occurred a lot pre-patch

- Crowd sounds may be improved but hard to tell; not enough playtime. I'd expect some awkward silence moments just because, but haven't had any awkward silence/low volume moments yet.

- Player movement overall is much better. Still hate the big mean defensive "crab-walk" defensive stance, and don't like that I can't get my player to manually walk the ball up as easy as in 2K9, but that's about it. At least the big men defensive stance anim doesn't seem as prevalent w/the improved movement. Noticing some new anims.

Overall very impressed w/my brief time w/the game; gameplay in single-player is vastly improved imo. looking forward to playing more/tweaking to taste
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Old 11-06-2009, 08:59 AM   #60
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

Good to read the lead pass/alley oops and defensive rotations are fixed. Everything else I could live with. This has the potential to be the best basketball game ever made.


Quote:
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No one menting that coaching now works? Sag off, play tight, man, they now da what u tell them to do...one of the best thing of the patch so far. Cantact in the paint is nice too

Last edited by Ballatician; 11-06-2009 at 09:03 AM.
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Old 11-06-2009, 09:03 AM   #61
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

Can someone make a mental note about assist #'s and how they are rewarded? 2K said they were toning them down.
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Old 11-06-2009, 09:08 AM   #62
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

While I'm definately glad they patched this game, not to sound ungrateful, but there is still problems at least on default

I found i was getting a fair few and 1 dunks and flying over 2 or 3 ppl with Deng and Rose against the bobcats on both All Star and Superstar

The CPU was attempting Alley Oops or passes inside, thank god the defense actually doesnt play as dumb and intercepts them, but still concerned it still attempted to do them a number of times. Its like they didnt reduce the alley oop attempts as much as they just made it easier to intercept

I found it impossible to try and jump shoot from the free throw line without doing an animation where I get contact and launch up a shot with no foul called

While I definately saw over the back fouls, on default the number of blocking and shooting fouls are still below average

The computer still scored pretty easy in the post, in fact Boris Diaw scored 10 of the bobcats first points from gliding or backing down into the post on thomas and despite several double teams still making it

Fast breaking works now with not as much stopping for passes

No were near as much lead passes into the paint

Theres definately need for slider and rule adjustments but the game is more playable. While not perfect I could see the slider getting it near perfect. Props to 2K for the effort, i hope they dont screw up and need a patch when 2k11 comes
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Old 11-06-2009, 09:11 AM   #63
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

Just downloaded it... off to play before work this a.m.
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Old 11-06-2009, 09:11 AM   #64
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Re: NBA 2K10 Patch Available, Post Impressions Here (360)

Quote:
Originally Posted by chibulls12
Is dynamic attendance in pre-existing my players? And, what rosters are you guys using?
As far as dynamic attendance in general it seems as if it is NOT attached to the patch but IS attached with the roster update that put it in the game....

I loaded up Kings vs TWolves using nogs roster for example and got no dynamic attendance....

but as soon as I loaded up the "Official" 2k update that put it in the game in the first place I had a TON of empty seats again

May need more testing but it seems as if this is the case
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