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Help Defense and Oops

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Old 10-06-2009, 11:33 PM   #1
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Help Defense and Oops

It seems that turning the coaching tendencies for help defense down to zero and putting the double team to never does not make the defense stop helping. I have found that turning the gameplay slider for help defense strength down to zero makes it so your team mates will stay with their men longer but they will still help.

Has a dev chime in on this issue ?

Also to defend oops give your defenders the deny ball setting on defense. I have found this makes them challenge the oop pass better. Every now and then one will get by, but you will see more of them batted away when they are set to deny the ball.
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Old 10-06-2009, 11:39 PM   #2
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Re: Help Defense and Oops

Just played my first full game with my slider tweaks -- NBA Today's Match up of Charlotte vs Cleveland. (Real Score: 92-87 Cleveland) My game was more defensive at 79-77 Cleveland (28 FT attempts for me (49% FG) vs Charlotte's 7-18 from 3pt - 42% FG overall)...

Anyway, I love my settings as they stand -- the key ones for defense and alley oops are:

Ally - Oops (CPU & USER) - 10 (Saw only 3 attempts by CPU with 2 successful -- I had 2 attempts that were unsuccessful) Not nearly as many attempts as in the demo -- which was way too unrealistic.

On Ball Defense (CPU & USER) - 100
Help Defense (CPU & USER) - 80

This has really helped keep the game realistic and Lebron was not easily getting around the defense but was still able to get his points. (24 pts on only 5-14 shooting... Mostly FT's.)

I'll upload my slider settings when the servers are up for 2k share, but as it stands I think I have a good game of basketball. I play 9 min Super Star with default speed.

Last edited by EvanRG; 10-06-2009 at 11:41 PM.
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Old 10-07-2009, 12:08 AM   #3
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Re: Help Defense and Oops

I just wish I knew what was the devs thinking on why they have the help defense so aggressive out the box and why it cant be turned completely off.
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Old 10-07-2009, 12:25 AM   #4
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Re: Help Defense and Oops

For a second I thought Tomba and Tombsong were the same person...ooops
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Old 10-07-2009, 01:32 AM   #5
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Re: Help Defense and Oops

Quote:
Originally Posted by TombSong
I just wish I knew what was the devs thinking on why they have the help defense so aggressive out the box and why it cant be turned completely off.
I also found this very annoying. I hated when the defense would leave their assigned man to help when I was clearly in position.

Go to options>my controller>controller settings> and turn the "Defensive Assist Strength" to 0.

I'm pretty sure it works. Let me know if it does...
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Old 10-07-2009, 10:47 AM   #6
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Re: Help Defense and Oops

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Originally Posted by d0uble_ar0c
I also found this very annoying. I hated when the defense would leave their assigned man to help when I was clearly in position.

Go to options>my controller>controller settings> and turn the "Defensive Assist Strength" to 0.

I'm pretty sure it works. Let me know if it does...
WOW!!! I never knew about that! I turned it off last night to try it out (it does nothing for the double team issue, it's just for the player you control) and found an entirely different game experience. I wish I would have known about it in 2K9 as I am now ABLE to get steals and blocks instead of my player going no where near the direction I am pushing (which is what happens usually - they call THAT assistance?). It's a lot different and I don't recommend it for those with poor eye hand coordination BUT to chose your path when going for a steal or a block IS PRICELESS!

Concerning the double teaming... still no fix as far as I see. I've cut off everything off that I've found and my AI still choses to HELP me out when Fisher beats me by half a step as soon as he crosses the three point threshold, leaving Kobe wide OPEN (I'd much rather settle for an open Fisher than an open Kobe, but oh well). Here's what I've noticed about the double teams - they activate when a player crosses certain spots, it's not necessarily because a man is uncovered or getting beat, often if Fisher crosses the top of the key and I am still on him, a double will come or at least a fake (enough to leave someone else open)... so I figure the top of the key is a trigger AND it is nearly an automatic double team when the free throw line is crossed. I don't know if my assessment is legitimate or not as I've played few games, but I have noticed doubling while a man is covered with everything cut off and wondered why.
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Old 10-07-2009, 11:08 AM   #7
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Re: Help Defense and Oops

It wasn't in 2k9. New "feature" this year to help out casuals, seemingly.

I don't think you can turn off help defense completely.
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Old 10-07-2009, 11:34 AM   #8
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Re: Help Defense and Oops

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Originally Posted by TombSong
I just wish I knew what was the devs thinking on why they have the help defense so aggressive out the box and why it cant be turned completely off.
co-sign!
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