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NBA 2K9 Team-Up Mode Not Fixed By Patch (Pasta Padre)

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Old 12-09-2008, 12:26 AM   #81
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Re: NBA 2K9 Team-Up Mode Not Fixed By Patch (Pasta Padre)

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Originally Posted by Stumbleweed
I'm wired and haven't ahve any significant lag since the patch. I do get the "lobby cound not be joined" or "lobby could not be created" every now and then when I'm trying to play Player Matches, but that's about it. I ran another 4 or 5 games yesterday with everything from 4 players to 10 and they all were buttery-smooth and fun.

I did everything on my end to make sure I wasn't having any network issues that would cause me to have trouble but all my other games I play online GOW2, SFII HD Remix, GTA IV, etc....all play with no lag.

My connections are smooth and solid for hrs. Yet this is the only game that not only lags the hell out of me for online play but even disconnects me from xbox live.

I guess you're the lucky one cause for me and the others the online issues for team up and player match is no good.
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Old 12-09-2008, 01:18 AM   #82
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Re: NBA 2K9 Team-Up Mode Not Fixed By Patch (Pasta Padre)

So, I tried it again tonight. And again the game plays much better, without lag no matter the number of users...

...But, this time around it was a pain to get a game started. Took anywhere from 10-15 minutes to get a game going with more players.

I would constantly be taken to a lobby alone. There was a couple times that the game wouldn't even start when the timer stopped at 2 seconds. Lots of the games I could join were with only 2,3, or four players joined.

But with the few games I played, I didn't have any lag or slow down.

Aside from that, the only problem I have with the 5 on 5 is how almost every shot goes in. I don't think I saw any shot around the basket miss. It doesn't matter who's taking the shot. Around the rim it's almost guaranteed to go in.

This results in everybody's strategy to be pass it to the inside man and the inside man shooting under the rim or dunking everytime. That's it.

Lame.
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