10-21-2008, 01:33 PM
|
#8
|
All Star
OVR: 38
Join Date: Jan 2008
Posts: 7,997
|
Good article. I would say that you seemed to focus almost purely on the CPU logic when looking at the negatives though. I'm not saying they shouldn't be addressed, because they are definite issues.To me though, because of the overall control 2K gives you in the player management area, you can at least manually adjust for these errors. What you can't adjust for is omissions.
I would add to your breakdown a "mising/disappeared" section. If this is really association 2.0 I should be able to fully manage my staff, facilities, atmosphere, etc. Little things like price adjustments, equipment upgrades for the locker room (for morale, health, and training boosts) and the ability to build a coaching staff to guide your team to the top are sorely missing. Everything added to "upgrade" the association mode was just window dressing. It's a letdown because it only shows you just what could have been, rather than what is.
There are lots of things you could polish about player negotiations, trades etc. Imagine how much more depth would be added if you couldn't trade for the player you wanted because you have a poor relationship with his team's GM? Or if negotiations break down because the player feels the coaching staff doesn't suit him? Flesh out what you have, and add what you hint at. Then I might feel 2K really upgraded association mode. Maybe this is their plan...I hope so. Right now, this is really "Association 1.1" at most. Actually add some tangible feature before you claim franchise dominance. This mode, while good overall (I don't mean to imply it's bad, by any means) was grossly overhyped IMO.
|
|
|