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Old 05-28-2010, 08:38 AM   #1
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(PSP) NBA 2k10 CPU vs. CPU Unrealistic Sim Sliders

NBA Rules:

Goaltending off

Backcourt off

Charging Foul: 100

Blocking Foul: 10

Shooting Foul: 5

Loose Ball Foul: 0

Gameplay Settings:

Hall of Fame

Slow

All other settings on

Game sliders:

Shooting Close - 65

Mid-Range - 80

3pt - 40

Dunk - 100

Lay-up - 95

FT Success - 13

Flashy Passing: 35

Fouling: 10

Pass Intercept: 5

On-Ball Steal: 50

Contest Shot: 100

Close Shot Tendency: 0

Mid-Range Tendency: 60

3pt Tendency: 0

Drive Tendency: 40

Dunk Tendency: 100

Dunk in Traffic: 100

Back to Basket: 100

Triple Threat: 25

Fadeaway: 30

Hook Shot: 10

Putback: 30

Rip Success - 100

Pick Success - 100

Pick Strength - 100

Steal: 50

Block: 100

Ball Handling: 45

Dunk: 100

Off Awarness: 50

Defensive Awareness: 100

Rebounds: Default/50

Injury Chance: 60

Injury Effect: 80

Clutch Factor: 100

Optional/Depending on Team Sliders:

May need to set challenge shot below 30 or your cpu players will be fouling alot.

Changes:

* Rarer animations now happen more often including Jump Ball
o Ex. players who drive and create the close shot adjusting animation can shoot over 4 jam packed players despite three players jumping in front of him and one drawing the animation
o A guy like Brent Barry can block Andre Iguodala's adjusted baseline close shot animation as the tip of his fingers (not hands) barely touches the ball
o Post players often fumble and re-gather the ball
o Kick outs and backdoor cuts now happen more frequently if the defense ignores a player and often times lead to dunks and open mid-range shots instead of threes

* Unrealistic stats

* Close Games

Tighter Quid Pro Quo:

* Defense is equivalent to clutch shots
o Defensive stoppers are less useful overall due to the offense being nearly unstoppable but at the same time since the games are tight, that one block or steal becomes more necessary
o Missed close shots from a ball passing through a jumping upright defender is now more often credited as a block on their part
o Steals now have more impact than shot misses since either team can seem to not miss unless it's a contested 3.
o Dunkers especially Big Men are now nearly unstoppable. Even a player like Dwight would be killing your team through dunks and posting up rather than kicking it to a 3pt shooting wing after the double team

* 3pt shooting now feels like bricking and almost every player shoots like it's a center shooting threes but the impact of the shots are now more important since the clutch or is it the shot in traffic/shot off the dribble setting determines the shot going in plus the offense is much tighter that having a shooter sink at least one 3 could make the difference between a one or two point lead.

* Free throws are now tolerable to commit. Players still make at least one shot but they often miss at least one per every other attempt at the line.

* Runs rarely if ever happen. Instead the game registers two defensive stops as 10-4 runs for example.


Example Game:

1st year Association Mode - Playing as Bobcats (12 min.)

All roster attributes default unless stated.

@Philadelphia

Box Score:

Bobcats: 26/33/18/16 Total: 93
76ers: 25/26/23/20 Total: 94

Bobcats Roster:

PG - Bobby Jackson: 0 pts. 1 reb, 2 ast, 1 stl, 4 TO, 0-4 FGM-A, 0-3 3PM-A

SG - G. Henderson: 6 pts, 2 ast. 3-7 FGM-A, 0-4 3PM-A

SF - S. Battier (modified for G. Wallace steal attempt tendency) - 2pts, 0-3 FGM-A, 0-4 3PM-A

PF - T. Thomas (modified tendency) - 14 pts, 8 reb, 3 ast, 7-10 FGM-A, 0-0 3PM-A

C - T. Chandler: 10 pts, 6 reb, 5-7 FGM-A, 0-0 3PM-A

Notable bench:

G. Wallace (highly modified, has 99 overall but not 99 all attributes) - 10 pts, 2 reb, 9 ast, 3 stl, 1 blk, 3-8 FGM-A, 2-5 3PM-A

D. Millicic - 7 pts, 5 reb, 3-5 FGM-A

Brent Barry - 19 pts, 8-14 FGM-A, 2-4 3PM-A

R. Felton - 14 pts, 5 ast, 2 stl, 6-13 FGM-A, 1-7 3PM-A

76ers Roster:

PG - J. Holiday: 10 pts, 2 ast, 5 stl, 5-6 FGM-A (2 came from fastbreak points where he stole the ball back to back from Bobby Jackson's hands which led to the win)

SG - L. Williams (highly modified attributes to increase his stats) 9 pts., 6 ast, 4-13 FGM-A, 1-6 3PM-A

SF - Andre Iguodala 10 pts., 3 ast, 3 stl, 5-9 FGM-A, 0-3 3PM-A

PF - Elton Brand (knee injury during the game after a dunk) 35 pts, 8 reb, 5 ast, 3 stl, 17-21 FGM-A, 0-0 3PM-A

C - S. Dalembert: 0 pts, 4 reb

Notable bench players:

T. Young: 13 pts, 9 reb, 7 ast, 2 stl, 3 TO, 6-10 FGM-A, 0-3 3PM-A
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Old 05-28-2010, 09:02 PM   #2
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Re: (PSP) NBA 2k10 CPU vs. CPU Unrealistic Sim Sliders

Another thing I have just recently found out.

Having played 40+ Association games watching every Cpu vs. Cpu match-ups using the default sliders, I noticed the rarity of two players simultaneously getting hot (red circle underneath) and often times it happens because one guy gets hot at the 3pt line and the other gets hot because the defense can't stop the lead pass.

After watching the next game against the Bucks using this sliders, I saw for the first time two ai players getting simultaneously hot by playing like their real life counterparts with unmodified attributes and tendencies.

The Bucks were down 16 or so when Bogut drew the double team and passed to a free throw line Redd and then the next possession, Redd got an assist from a modified attribute Jennings which causes him to become red hot.

Then the next possession they reversed the play and Bogut got a corner shot off and then at the next possession Bogut attacked the basket which led to both of them getting hot.

The nice thing about this is that neither player tried to force anything and even when they were hot they rotated the ball and to cap it off, once both players lost their red circles due to a dead ball situation, they repeated the play but this time Redd missed the mid-range shot.

Final stats of both players:

Redd - 21 pts. 9-14 FGM-A 1-3 3PM-A

Bogut - 30 pts. 11 reb, 12-16 FGM-A, 0-0 3PM-A

For those without the game, the three point line is very notable because this is how the ai breaks the game. Literally anyone that can get a consistent three point shot off becomes the game breaker.

I'm talking about ai Jameer hitting 9-10 at the 3pt line and Walter Hermann getting 32 pts. despite having lower 3pt than Gallinari because the ai awarded said player with the ability to hit 3pt shots in front of their man causing every good team to defeat bad teams by abusing the ai's willingness to double team the post player and letting the wing player get hot from 3 turning every game's ai into the Orlando Magic.

Last edited by Robert_Cruz; 05-28-2010 at 09:08 PM.
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Old 05-29-2010, 02:32 AM   #3
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Re: (PSP) NBA 2k10 CPU vs. CPU Unrealistic Sim Sliders

Overly Physical Play - I have tested these sliders against several teams before posting this but I'm sorry for coming off like I'm just trying to pump these sliders up as I play but I didn't really expect the physical play of the game to increase this much with just some tweaks.

My last old gen 2k experience was with NBA 2k6 and I haven't played any of the next gen ones but I have to say after playing against the Pacers, I think this should be noted.

It's not that the animations show the physicality or you often see more in your face blocks and bodies clogging up snatching the ball back and forth in steals and rebounds.

There's those too but they aren't game changing. You won't feel like the ai has become better.

However if you treat it as an overall package, the ai now has swagger. It's not just one thing they do on defense or offense but it's the little things they do on both.

I'm talking about Danny Granger being limited to 4 points at the end of the 3rd and getting to 16 at the end of the game.

I'm talking about TJ Ford throwing a face up no look behind the back pass to an open Danny Granger that's 85 degrees behind him or pulling up and sinking a three while running up the court with Tyson Chandler and Tyrus Thomas backpedalling and being caught off guard.

It's not even the rarer animations happening more often. Basic animations like lead pass to the attacking player gets their extra oomph sometime. For example, on 2k view, you can still predict when a passer is going to throw a lead pass from the opposite side but with this sliders Gerald Wallace just threw an opposite lead pass to an attacking Darko Millicic with Jeff Foster guarding him while Ajinca was in the perfect post up position in the side where Wallace is.

Right now the Bobcats are playing the game against the Raptors and Tyrus Thomas started the game blocking a forward step close shot fadeaway from Bosh and Bosh and the Raptors retaliated with an 8-0 start to the game. Ronny Turiaf even made a showing by passing with the opposite pivot from the post up position.

This isn't just the stars playing with aggressiveness and dominating, I'm seeing every ai even the role player ones step up even if it's just the basic things like moving the ball around from the perimeter around 3 players instead of stopping at the middle.

Last edited by Robert_Cruz; 05-29-2010 at 02:35 AM.
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