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Sim-World NBA 2k13 Roster Project (for 360)

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Old 01-16-2013, 11:00 AM   #593
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Re: Sim-World NBA 2k13 Roster Project (for 360)

Quote:
Originally Posted by beast10
Any updates? Don't leave us hanging again
... ...

Quote:
Originally Posted by chinatownpwnage
Will you be keeping track of the rating updates you make so people that have already started their association can input the changes?
they are not exactly tracked but are "recordable" in editor, so that is how we will manage edits for our own sanity & to remove some of the tediousness from our work load.

Quote:
Originally Posted by beast10
I have unlimited respect for the roster I just don't want to see the repeat of 2k12
... stated much earlier on that we MAY do a few updates but we NEVER intend on doing loads of updates. just the maybe the expected large ones.
- one after re-editor comes out & one sometime after Allstar is what can be expected.

Quote:
Originally Posted by trelospektis
I saw the roster and i have some question guys

1)at the instruction when u say, (all CPU to control your rotation until sunday etc..,) what do u mean???

2)at the section player re-ratings what is AWA and when u say that this rating should be for example 70-85 what do u mean (that i have the option of what i want????)
1 - if you are just now starting the file it won't really matter much. that more referred to people who were starting the file at that exact moment & were "Exact-ites" lol

2 - AWA refers to awareness ratings - the offensive awareness is seperated from the defensive awarness rating (in order) by the hyphen. all of those acronyms are for ratings & the necessary changes needed to "bring a player back from injury"

Quote:
Originally Posted by nydteaton
Ok this question is for anyone who uses or any of the creators of this roster who may know the answer to this; which cyber faces are used in this roster for theses players? I only ask because I don't recognize them and I could find these cyber faces searching 2kshare:

Who was used for;

Nando De Colo
Alan Anderson
Pablo Prigioni
Brian Roberts
don;t have them off hand but can get them wheni get a lil time.

Quote:
Originally Posted by MVP9072
Just wondering why Deng has active hands instead of lockdown defender?

being that sig skills are mostly subjective; i don't believe that Deng is a LOCKDOWN DEFENDER YET. in fact there are not THAT many in the league let alone in our roster. there was a fine line to teeter when balancing ratings with sig skills IMO. we instead chose to give him a high on-ball rating & the Active Hands Skill based on a formula that was used for most sig skills to quantify them
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Old 01-16-2013, 03:35 PM   #594
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Re: Sim-World NBA 2k13 Roster Project (for 360)

Thanks Ronyell for the reply and cool when I was just curious bc they are really spot on
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Old 01-16-2013, 03:45 PM   #595
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Re: Sim-World NBA 2k13 Roster Project (for 360)

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Originally Posted by youALREADYknow
Still looking like late this week.
Will there be a major Update ? i edited the first version of your Roster , and i put alot of work in that, to make it fit perfect with my expectations.
I dont want do to that all again , so could you please explain what will be updated ? thank you
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Old 01-16-2013, 04:15 PM   #596
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Re: Sim-World NBA 2k13 Roster Project (for 360)

Quote:
Originally Posted by ronyell
... ...



they are not exactly tracked but are "recordable" in editor, so that is how we will manage edits for our own sanity & to remove some of the tediousness from our work load.



... stated much earlier on that we MAY do a few updates but we NEVER intend on doing loads of updates. just the maybe the expected large ones.
- one after re-editor comes out & one sometime after Allstar is what can be expected.



1 - if you are just now starting the file it won't really matter much. that more referred to people who were starting the file at that exact moment & were "Exact-ites" lol

2 - AWA refers to awareness ratings - the offensive awareness is seperated from the defensive awarness rating (in order) by the hyphen. all of those acronyms are for ratings & the necessary changes needed to "bring a player back from injury"



don;t have them off hand but can get them wheni get a lil time.



being that sig skills are mostly subjective; i don't believe that Deng is a LOCKDOWN DEFENDER YET. in fact there are not THAT many in the league let alone in our roster. there was a fine line to teeter when balancing ratings with sig skills IMO. we instead chose to give him a high on-ball rating & the Active Hands Skill based on a formula that was used for most sig skills to quantify them
Okay, I just don't really follow the thread so I apologize if you were insulted from that.
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Old 01-16-2013, 05:13 PM   #597
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Re: Sim-World NBA 2k13 Roster Project (for 360)

Quote:
Originally Posted by beast10
Okay, I just don't really follow the thread so I apologize if you were insulted from that.
no prob, no biggie. im never insulted; i'm just a bit a smart-***. no ill will sir.
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Old 01-16-2013, 05:59 PM   #598
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Re: Sim-World NBA 2k13 Roster Project (for 360)

Call me naive but I don't get why people expect the guys that created this roster to fix everything that has changed since the release of the roster. Can't you just make the changes yourself?

But, I'm one of those guys that doesn't pay attention to accessories or things of that nature ... I just focus on gameplay. The SW crew has done right by us in that department and for that I am thankful.

No need for me to wait for an update. I have very limited gaming time as it is so I'll just use the roster they have provided us and continue enjoying 2K13.
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Old 01-16-2013, 07:54 PM   #599
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Re: Sim-World NBA 2k13 Roster Project (for 360)

how much work was put in to the classic teams? was thinking of playing a season with all classic teams
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Old 01-16-2013, 09:06 PM   #600
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Re: Sim-World NBA 2k13 Roster Project (for 360)

Quote:
Originally Posted by DJ
Call me naive but I don't get why people expect the guys that created this roster to fix everything that has changed since the release of the roster. Can't you just make the changes yourself?

But, I'm one of those guys that doesn't pay attention to accessories or things of that nature ... I just focus on gameplay. The SW crew has done right by us in that department and for that I am thankful.

No need for me to wait for an update. I have very limited gaming time as it is so I'll just use the roster they have provided us and continue enjoying 2K13.
Well some ppl need contracts fixed for them since they don't know which contracts are screwed up. A lot of the fixes ppl complain about are bugs also caused by the creation of the roster. For example not seeing trades.
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