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Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

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Old 01-05-2009, 04:44 PM   #1
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Neon1 v1.9 Rosters (360)....cracking the code on shot selection.

Neon1 Roster Update 2-20

On 2K Share.

- Trade Deadline moves
- Waived Mikki Moore, Sam Cassell, Re-added S.Marbury.
- Continued with the raised overall shot tendency scale
- Updated Rookies 76ers thru MIA
- Lowered scale for Zone Defense tendencies.
- 96 Bulls attached

Rules Settings -
Charge:65
Block:100
Reach-In:60
Shooting:75
Loose: 100

Roster Update Notes:
- 2009 All Star Uniforms unlocked
- Rebounding completely fixed all teams.
- 1996 Chicago Bulls with tendencies for Jordan,Pippen,Rodman,Harper, Longley, Phil Jackson coach Profile.


This roster has a few things untested/unfinished as i did not have the time to glance through things and check for errors. 2k Auto downloaded and froze my 360 up while i had autosave turned off for speed. I had to redo half of this thing so its a little rushed.

Ill clean up the jersey numbers, minutes, positions, outdated rookies and team tempos this weekend.

Last edited by Neon1; 02-20-2009 at 08:24 AM.
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Old 01-05-2009, 05:14 PM   #2
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

thank you so much, default sliders are all on 50 right?
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Old 01-05-2009, 05:58 PM   #3
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

Quote:
Originally Posted by Neon1
"Neon1 v1.8" on 2kShare for 360.


Im re-editing the edited dec 24th rosters by simballer22 via Nogster/Tomba..I had to fix the gameplay (mid range,off dribble,3pt etc.). This is a total re-edit via coach profiles, player tendencies, player ratings, rotations, stamina, minutes, dunks, sigs and more.

THESE DO NOT USE SLIDERS, SO DONT USE LOAD THEM OR YOU WILL MESS UP GAMEPLAY.

HOF use 12 min games. Everything on default..check out this thread for more detailed info. http://www.operationsports.com/forum...endencies.html

Re-Re-edited so far: (8)

Celtics
Cavs
Heat
Hornets
Lakers
Magic
Nuggets
Thunder

Currently working on BLAZERS. Should be up withing the next couple hours.
It is woth to give it a try ... months back I saw the more Stoudamire realistic play performance I ever seen and it was at Neons earlier thinkering and tweakings stages so, I wont be surprise that those teams play really on point ... plus, I have always considered that sliders are not there to make the game play better but to fit our styles and cover our weeknesses ...
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Old 01-05-2009, 06:03 PM   #4
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

I played a few games with neons roster and the fg percentage was way too high, perhaps i should tweak the sliders anyways?
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Old 01-05-2009, 08:01 PM   #5
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

Quote:
Originally Posted by crowned12
I played a few games with neons roster and the fg percentage was way too high, perhaps i should tweak the sliders anyways?
What level were you playing on...with...and against who?

you cant play these teams against any of the teams not on the completed list. And you definately didnt have sliders loaded? because they do load automatically.

Everything should be on 50.


OK..BLAZERS ratings,profile,rotations, etc Completely finished.

Simmed through a season
http://sports.espn.go.com/nba/teams/...avg=pg&split=0
B.Roy 24.4pts 4.3rbs 5.5ast .455 .311 .742 in 36.2mins

Aldridge 18.5ppg 6.1rbs .497 .160 .713 in 34.2

Blake 7.5ppg 3.2rpg 7.4apg .491 .447 .794 in 30.1mpg

Oden 6.2ppg 5.3rpg 0.2bpg? .535 .629 in 21.1mpg all as starter.

Outlaw 13.1ppg 4.2rpg .446 .411 .734 in 26.4 mins (started ZERO games)

Fernandez 9.7ppg 3.2rpg 0.6apg? .421 .403 .870 in 26.8mins off the bench
Oden

Ill tinker with Odens foul tendency to get him two more mins per game and get his stats up slightly upload this and then thats all for tonight...3 hours per team is a workload and i have work in a few.

I havent watched a cpu v cpu game with them yet, so somebody let me know if anything needs attention. Everybodys ratings get created the same so im assuming functionality at this point.



Look for "Neon1 v1.9" on 2k share
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Old 01-05-2009, 09:07 PM   #6
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

Anybody that downloaded Neon1 v1.9 before 9:00pm redownload it...i wanted more freelancing some i dropped all coach profiles run play by 1..likung the subtle changes in results.
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Old 01-05-2009, 09:43 PM   #7
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Re: Neon1 v1.9 Rosters (360)....cracking the code on shot selection.

Quote:
Originally Posted by Neon1
"Neon1 v1.9" on 2kShare for 360.

THESE DO NOT USE SLIDERS, SO DONT USE LOAD THEM OR YOU WILL MESS UP GAMEPLAY.
So all sliders are set @ 50?
Also, can u play on pro or all star @ 8 or 9 min?
What about tomba's speed edits & formulas? It really fixed the choppy & erratic play & player movements. If ur not utilizing tomba's speed edits, how is your gameplay & flow?
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Last edited by gottibino; 01-05-2009 at 10:01 PM.
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Old 01-05-2009, 10:04 PM   #8
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Re: Neon1 v1.9 Rosters (360)....cracking the code on shot selection.

Quote:
Originally Posted by gottibino
So all sliders are set @ 50?
Also, can u play on pro or all star @ 8 or 9 min?
No clue. I only do them on HOF 12min. I have no idea what will happen (good or bad) on a different playing level. As far as 8 or 9 minute quarters of course you could but id imagine you will just end up with lower stats.

It should be said though (for the 6,8,9) minute guys If you play that low minutes because you fast break trying or are just trying to get layups all game will ALWAYS HAVE crazy high fg% and P.I.P. theres no sliders or roster modifications to fix your plying habits.

Im not really directing that at you (as i have no idea how you play) im just saying it for the guys that are always in roster threads talking about that stuff when its just a matter of thier own playing habits.
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