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Badge importance on next gen

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Old 04-07-2021, 08:22 AM   #1
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Badge importance on next gen

As I am still on old gen (PC), I'd like to know if badges are still more important than ratings on next gen.


This year it's the most ridiculous it has ever been. It is really obvious with both shooting and rebounding.
Look at my team in our online league:


I start with Myles Turner and Pascal Siakam at 5 and 4 (both bad rebounders) with my only 80+ rebounder being Dewayne Dedmon who plays 10 minutes from the bench. Still, Myles Turner is #6 in the league with 10.1 Def. Rebounds per game and my whole team is #7 in the league with 30.1 Def. Rebounds per Game (league average is 27.3 Def. Rebounds). Myles Turner has rebound chaser bronze which completely overturns his subpar 72 DREB rating.


With shooting it's even more ridiculous. You would expect Pascal Siakam (74 3pt) to be a slightly worse shooter than Myles Turner (76 3pt). Nah, wrong impression. Because Siakam has Catch and Shoot Silver and Hot Zone Hunter Silver he shoots 42% on 2.5 3pt attempts a game, while Myles Turner is at 25% on 1.8 3pt attempts a game. Both shoot only wide and nearly wide open (<5% contest) shots.



I mean me, as a basketball fan, expects the players to somewhat replicate their real life counterparts. Siakam hits ~30% from deep, Turner hits 34% from deep. Thats why we have these ratings in place to make Turner the better shooter in the game. Yet as Turner has no important shooting badges, you cannot hit a thing with him while Siakam plays like a deadly shooter.



Is stuff like that the same on next gen? I heard that they want to reduce the influence of badges to make them more an addition to the ratings than a replacement.
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Old 04-07-2021, 12:56 PM   #2
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Re: Badge importance on next gen

From what ive seen its all badges.

Think it might be even worse with the revamp of the badges.




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Old 04-07-2021, 01:32 PM   #3
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Re: Badge importance on next gen

Badges seems matters more than ratings, but they are effective in certain condition. For a wide open three a deadeye badge is more important than ratings for example (within certain limits).
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Old 04-07-2021, 07:06 PM   #4
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Re: Badge importance on next gen

Quote:
Originally Posted by goma76
Badges seems matters more than ratings, but they are effective in certain condition. For a wide open three a deadeye badge is more important than ratings for example (within certain limits).
why is deadeye which should boost contested shots important for wide open?


i hate this ****ing System right now.... so many unnecesary badges.... why do we even have ratings left.
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Old 04-07-2021, 07:10 PM   #5
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Re: Badge importance on next gen

I'm still in the camp who believes that they should do away with badges and stick strictly with ratings. Correct me if I'm wrong, but I thought most of the badges have a corresponding rating that they can use instead.

Badges introduces too many variables that makes the animations wonky or created undesirable/unintended outcomes. I know some people are going to use that BS line of a "It makes superstars superstars". That's what the ratings are for! Just jack up the ratings on the superstars....

Once again...NBA 2K11 had it right.
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Old 04-08-2021, 09:19 AM   #6
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Re: Badge importance on next gen

Quote:
Originally Posted by ksuttonjr76
I'm still in the camp who believes that they should do away with badges and stick strictly with ratings. Correct me if I'm wrong, but I thought most of the badges have a corresponding rating that they can use instead.

Badges introduces too many variables that makes the animations wonky or created undesirable/unintended outcomes. I know some people are going to use that BS line of a "It makes superstars superstars". That's what the ratings are for! Just jack up the ratings on the superstars....

Once again...NBA 2K11 had it right.

No need to correct you, most badges are actually covered by ratings! Or can anyone tell me what the difference between a player with rebound chaser and 70 Dreb and a player without the badge but 80 Dreb is? The rebound ratings basically are equivalent to the rebound chaser badge just from a meaning standpoint.
Same with a hot zone in the corner and the corner badge.
Same with intimidator and the shot contest rating.
Same with rim protector and the block rating.


Deadeye should be the contested shot rating, that 2k removed some time ago.
Difficult shots should be the moving rating, that 2k removed some time ago.


There are a few badges like brickwall that don't have a representation through a rating, but they are few.




And yes, 2k11 had nearly perfect balance of all aspects.

Last edited by jk31; 04-08-2021 at 09:21 AM.
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Old 04-08-2021, 09:27 AM   #7
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Re: Badge importance on next gen

Quote:
Originally Posted by ksuttonjr76
I'm still in the camp who believes that they should do away with badges and stick strictly with ratings. Correct me if I'm wrong, but I thought most of the badges have a corresponding rating that they can use instead.

Badges introduces too many variables that makes the animations wonky or created undesirable/unintended outcomes. I know some people are going to use that BS line of a "It makes superstars superstars". That's what the ratings are for! Just jack up the ratings on the superstars....

Once again...NBA 2K11 had it right.
I liked the concept of badges where it was for situational instances that ratings couldn't reflect. But, I agree to just get rid of badges. I do like badges when it comes to situational instances that seperates players.
I think they get too caught up with trying to appease NBA Players with ratings. But, they could do a better job of spreading out ratings amongst players.


I do feel like most badges can be reflected with ratings. I think what happened was in order to make badges more useful, they took away some ratings. Like taking away ability to adjust Lateral Quickness and taking away moving shots. Instead of more badges, just add more ratings that reflect the badges and do a better job of spreading it out. Like add back Post Fade, add a Finishing ratings, box out rating

There are unnecessary badges. Do we really need a Backdown Punisher, Ice in my Veins, having a Deadeye AND a Blinders badge, post lockdown. Like you need Backdown Punisher to backdown small players with consistency. With my Center I had 85 strength and couldn't backdown a PG with ease until I get the Backdown Punisher badge. Ice in my Veins isn't a necessity. Either rely on Free Throw rating or attach it to Clutch badges.

I just don't like the dependence on badges. I didn't want to shoot until you had badges like Catch and Shoot and Deadeye and still would've wanted a teammate with Dimer and Bullet Passer. I don't want to depend on badges if I had good skill ratings


But, I do think 2k did a good job with badges/abilities in APF2K8. Where yes, ratings were hidden and had a impact. But the abilities didn't feel overpowered. It was a skill you had or didn't. It didn't feel like a boost. That's the type of impact I want badges to have where it is a skill you had or didn't.
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Old 04-08-2021, 01:26 PM   #8
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Re: Badge importance on next gen

Quote:
Originally Posted by ksuttonjr76
I'm still in the camp who believes that they should do away with badges and stick strictly with ratings. Correct me if I'm wrong, but I thought most of the badges have a corresponding rating that they can use instead.

Badges introduces too many variables that makes the animations wonky or created undesirable/unintended outcomes. I know some people are going to use that BS line of a "It makes superstars superstars". That's what the ratings are for! Just jack up the ratings on the superstars....

Once again...NBA 2K11 had it right.

Most of what Badges do were originally accomplished by the rating. Ratings were too All-Inclusive which made balancing them impossible.

Badges are important because it's primarily what separates Kyle Korver from Larry Bird.
What separates John Stockton's Ball Handle from Allen Iverson's.
Dikembe Mutombo and Rudy Gobert from Shawn Bradley.

Etc.

The primary issue people have with badges are:
1. 2K has no idea how to properly balance them.
2. They are intentionally vague explaining what they do.
3. They literally change them every single year
4. League-wide application is extremely inconsistent.


2K spent all this money developing a system and they pinch pennies when it comes to allocating resources towards doing anything meaningful with it. It's just something they hope people will spend VC on for their characters. They're vague because if they actually said what they did, they don't have enough confidence in their own product to think people wouldn't spend for the bonuses.
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Last edited by Real2KInsider; 04-08-2021 at 01:34 PM.
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