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ProAm/JRC/Park Patch Thread

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Old 09-10-2018, 04:34 PM   #9
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Re: ProAm/JRC/Park Patch Thread

You should give it a week at least for an adjustment period.

I’d rather how it is now compared to last year where I could read where a ball handler is going but when I went for a steal my hand went through the ball. Same for off ball steals last year if anything there should be a higher penalty for reaching.
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Old 09-10-2018, 04:43 PM   #10
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ProAm/JRC/Park Patch Thread

I got more thoughts overall, but right now, the off ball steal spamming is the most annoying thing, especially when inbounding the ball. It seems like their catch radius is insane and the game gives the spammer the benefit too often. You do get a little frozen but if you keep spamming it seems like it unfreezes you.

You gotta bring several options back to inbound the ball to, and be patient. You can work around it, but no matter what, these guys should be more punished with their stamina for constantly doing it all game. There's a reason teams don't full court press constantly. Park players get away with it most cause games are shorter.

There's even been times when I'm thinking "Yeah I'm at the right angle to inbound it to, I ran away from the spammer" but then the spammer lunges out from three feet away and intercepts the ball like he's Deion Sanders.
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Old 09-10-2018, 04:50 PM   #11
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Re: ProAm/JRC/Park Patch Thread

Quote:
Originally Posted by ph33
I got more thoughts overall, but right now, the off ball steal spamming is the most annoying thing, especially when inbounding the ball. It seems like their catch radius is insane and the game gives the spammer the benefit too often. You do get a little frozen but if you keep spamming it seems like it unfreezes you.

You gotta bring several options back to inbound the ball to, and be patient. You can work around it, but no matter what, these guys should be more punished with their stamina for constantly doing it all game. There's a reason teams don't full court press constantly. Park players get away with it most cause games are shorter.

There's even been times when I'm thinking "Yeah I'm at the right angle to inbound it to, I ran away from the spammer" but then the spammer lunges out from three feet away and intercepts the ball like he's Deion Sanders.
The way I'd like it to be balanced is make each continuous steal animation having less and less % effectiveness and u need to stop using it for like a sec before u can use it again at full effect. For instance u press steal 3 times , 1st time animation has full effect to the steal rating, 2nd one 30% less effective, 3rd one 50% less effective and to have full effect steal animation again u gotta stop the using the steal button for ~1-2 sec.
So this way it'd reward one well timed steal attempt and will punish spamming. At the same time lockdown defenders would stand out in being able to use it more frequently at high effectiveness.
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Old 09-10-2018, 06:46 PM   #12
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Re: ProAm/JRC/Park Patch Thread

Quote:
Originally Posted by loso_34
You should give it a week at least for an adjustment period.

I’d rather how it is now compared to last year where I could read where a ball handler is going but when I went for a steal my hand went through the ball. Same for off ball steals last year if anything there should be a higher penalty for reaching.
Just remember, we got the game early..we're essentially beta testers.

At launch we'll have the knowledge that others don't of how the game works..

But once tomorrow rolls around and the game launches for everyone expect a lot of unfounded complaints.

I feel like playing the amount online I have already, I got a good grasp on early 'exploits' ppl are up to. These new guys got no idea and they'll be complaining heavy about it...

I just don't want it to be nerfed crazy because of them.

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Old 09-10-2018, 07:03 PM   #13
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Re: ProAm/JRC/Park Patch Thread

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Originally Posted by HowDareI
Just remember, we got the game early..we're essentially beta testers.

At launch we'll have the knowledge that others don't of how the game works..

But once tomorrow rolls around and the game launches for everyone expect a lot of unfounded complaints.

I feel like playing the amount online I have already, I got a good grasp on early 'exploits' ppl are up to. These new guys got no idea and they'll be complaining heavy about it...

I just don't want it to be nerfed crazy because of them.

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Right. When I pick up a new game I always know there's going to be some kind of adjustment curve I gotta make. I'm ok with pretty much most of what they've implemented, some things need slight tweaking, but it's about to be crazytown around in the 2k community lol
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Old 09-10-2018, 07:14 PM   #14
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Re: ProAm/JRC/Park Patch Thread

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Originally Posted by HowDareI
OS gets real split up during this time of year. That's a fact.
What I mean by that is, guys voice concerns over gameplay and it gets real heated because there's 2 different sides to each argument: online vs offline.

I don't know how possible it is for the devs to tweak individual modes, but it should be doable. I'm trying to get all our thoughts into one thread as to not get our message misconstrued that these problems also exist offline or in other modes.

First things first,
Issue 1:

Steals.

Now, I'm a firm believer in trying to bring as much sim and real basketball to online modes as possible. We all might stray away from time to time, because to win sometimes you have to taste a little 2k cheese. But the whole dribble god 5 out ain't what me and my squad do.
So, in no way am I advocating for dribbling to become op. I absolutely love plucking dudes when they over dribble this year. And also when they're lazy and I time a knock away..as well as intercepting in the passing lanes. But....
Honestly, the spamming is insane. I don't average many on ball to's. I'm a 6'4 shot creator with an above 80 handle, but in no means a pg. I protect dribble and pass when I feel I have nothing going for me.
But...brings me to my point.
We got centers out here, that aren't supposed to be athletic, flying through the air stealing passes out of position defensively. We got pure sharps picking pockets like lockdowns.
If you played any amount of online, you'll agree even if you're not seeing the steals, you're seeing the spam effect you. Picking up dribbles, losing the ball, etc. You might get it back but it's disruptive to the flow of a basketball game.

Solution:

This is where I'm trying to get us together, not to just complain and vent, but also solve the issues.

Proposition 1:

Obviously is to tone down steals. Now, definitely not a lot on ball. To be honest I enjoy defense this year.
But we need a tweak for sure off ball.
You can't pass inside at all in a pro am game. You have everyone within the vicinity spamming x or square the second the pass goes up.

Prop 2:

This may be less popular, but increase fouls and penalty to grade for reaching in inopportune times.
Also, this is a stretch and true bandaid fix, but free throws in park for fouls would really set these dudes straight lol

Issue:

Bigs finishing down low.

Numerous times I've seen friends and random teammates incapable of finishing in traffic even with lax defense. And this is with finishing builds.
Now, is this due to defensive buffs or offensive nerfs?
Thing is, it seems like a standing layup issue. As I can drive as a 6'4 guard and finish on some bigs.
I feel like last year's standing dunk animations played a big role..but now it's almost a guaranteed miss or turnover trying to get the ball in the paint..I feel like this will lead to more iso ball, 3 pointers, and 5 out offense if left unaddressed.

Solution:

Obviously increase finishing just a little bit.

Issue:

Driving past slower defenders/stamina drain.

Okay, so this may not be a huge issue, but I feel as though if I have a mismatch I should be able to (more) easily exploit it.
It may tie-in to steals, and spamming them, but when I get a mismatch on a big I feel they're too capable of staying with me. Mainly speaking on a 5 v 5 game here. Spacing is a factor, when you do blow by you have another wing ready to come and reach at you. But I shouldn't have to work so hard to get past someone who's 7 ft +, at least not every time.
Stamina draining as well, I don't mind as much..but, it does become a little much sometimes. I know they're trying to cut down on dribble spam, but as of right now it feels unbalanced because of how good steals are. You do a couple moves to try and create separation and are liable to get plucked.

Solution:

Is this tying into steals being a little strong?

I'd say don't patch too many things, and leave this one be for now. See if nerfing steals slightly alleviates these concerns first.

Issue:

This is actually kind of a glitch, imo.
But I've noticed in ProAm a lot of and 1 continuations being called that are way too late to be considered a shot.
Like someone will reach, ref calls foul, and a second later the player who was fouled shoots and it counts as a foul.

Solution:

While I do like this feature, being able to control what happens after a foul, I feel like I've seen it happen a few times to where the delay is too long to be called a shooting foul.

As always, I'm open to discussions and opinions.
Let's throw some ideas around here, if you disagree let's discuss.

I feel like the game's great, and definitely has the tools to be even better. In no way am I saying nerf or patch anything drastically; tweak, would be a much better term to use. Slight tweaks here and there could result in beautiful gameplay.

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The game is far from great (it's actually one of the worst 2K's i've played out of the gate), due to the flaws you listed. The flaws are OP, that's the difference. I just deleted my guy that I spent 180K on (only $20 instead of $50) because of this bs. Athletic finisher who can't finish.

You know what I'm going to make? A pure offensive player with zero defensive ability 'cause apparently it doesn't matter what arch you are this year, 'cause you're gonna be OP on defense.

Skill gap means it takes skill to keep up. All 2K did was bump up the sliders for defense and labeled it "skill gap".
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Old 09-10-2018, 07:28 PM   #15
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Re: ProAm/JRC/Park Patch Thread

To me shooting is way to easy. Sharps going 9/11 from 3 in JRC, and this is within the first week so....
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Old 09-10-2018, 07:29 PM   #16
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Re: ProAm/JRC/Park Patch Thread

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Originally Posted by shayellis
To me shooting is way to easy. Sharps going 9/11 from 3 in JRC, and this is within the first week so....
Yea I seen some crazy stuff with shooting too, especially in takeover.

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