|
Quote: |
|
|
|
|
Originally Posted by Kushmir |
|
|
|
|
|
|
|
|
Keep in mind turbo is the quickest way to beat the defense....help or otherwise. Although 2K has historically rewarded dunk attempts disproportionately (fouls and the high FG% you already mentioned) its not so much that people are trying to dunk everything as much as the game interpreting "dunk" when you turbo.
I always felt like turbo should translate to "strong move to the basket" and not necessarily dunk--i'd like a system based more on real-life tendency. Chris Paul for example has dunked less than 5 times since 2013. Turboing to the basket with him should rarely (if ever) result in him trying to mash on a guy.
I wrote a piece about it last year: http://spgmg.blogspot.com/2016/11/to...t-to-dunk.html
|
|
|
|
|
|
turbo is used to get past defenders but it's not that hard to let go. just like the shot stick is used to shoot, but you still have to let go of it, to release your shot.
as far as chris paul, what I am saying is, just cuz he doesn't normally dunk doesn't mean the system shouldn't attempt it, I think it should be on the user to not attempt it.
I see what your saying about a forceful drive, but the control manuals say it's a dunk. so I feel it should attempt it.
not saying your wrong for your thoughts, or the way you interpret it, just my opinion 2k should let the onus be on the user, I think it could increase the skill gap. But maybe they don't, because casuals. it's not a game killer by any means, just something I've always wondered. also sometimes I don't want to get a layup I want to attempt a dunk regardless if I miss I want to try to kill someone if I try to