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Jumpshooting is an eye sore

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Old 09-07-2017, 09:38 AM   #1
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Jumpshooting is an eye sore

Watching all these videos, and one thing that really stands out and irks me is how bad the shooting looks and probably feels in this game.

I'm seeing wayyy too many shots hitting the front of the rim and falling straight down. That's like missing by an entire foot. Anyone who knows basketball knows that shooting is truly a game of centimeters/millimeters.

It seems like the slightest contest triggers the ugliest brick animations. Contests look way too strong yet again.

It feels like 2k is artificially trying to achieve realistic shooting percentages. The game is looking pretty ugly as a result.

These are pros who shoot hundreds of shots each day. It shouldn't look like a pick up game between football players.
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Old 09-07-2017, 09:44 AM   #2
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Re: Jumpshooting is an eye sore

Lots of ugly misses when contested https://www.youtube.com/watch?v=nfNPqVXtk0s
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Old 09-07-2017, 09:47 AM   #3
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Re: Jumpshooting is an eye sore

Lol, 'probably feels'

We will definitely know for sure tommorow....

There's really nothing from a visual stand point that has alarmed me about jumpshooting....in fact, a lot of the pull ups, fades, set shots have looked pretty nice to me...so I'd disagree.

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Old 09-07-2017, 09:55 AM   #4
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Re: Jumpshooting is an eye sore

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Originally Posted by 8KB24
Lots of ugly misses when contested https://www.youtube.com/watch?v=nfNPqVXtk0s
I have no opinion on whether OP is correct in his assertion, and won't until I've played the game, but far more contested/heavily contested shots are made in the nba than 2k will ever allow the user to make against the cpu on a decent difficulty.

How many of KD's finals shots would he have made in 2k if he was playing on HoF?

My first archetype will be something involving a slasher, until a) I know the shooting isn't going to be messed with every 5 minutes, and b) you can actually shoot at a decent clip in career mode HoF.
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Old 09-07-2017, 09:56 AM   #5
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Re: Jumpshooting is an eye sore

Don't worry if we whine enough they'll bring back the greens


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Old 09-07-2017, 09:59 AM   #6
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Re: Jumpshooting is an eye sore

I'm confident I won't need to worry about all the shots coming up short because I know my shot quality will be 10000% better than what I've seen in these "vids" so far........

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Old 09-07-2017, 10:06 AM   #7
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Re: Jumpshooting is an eye sore

Quote:
Originally Posted by Cavs2016
Watching all these videos, and one thing that really stands out and irks me is how bad the shooting looks and probably feels in this game.

I'm seeing wayyy too many shots hitting the front of the rim and falling straight down. That's like missing by an entire foot. Anyone who knows basketball knows that shooting is truly a game of centimeters/millimeters.

It seems like the slightest contest triggers the ugliest brick animations. Contests look way too strong yet again.

It feels like 2k is artificially trying to achieve realistic shooting percentages. The game is looking pretty ugly as a result.

These are pros who shoot hundreds of shots each day. It shouldn't look like a pick up game between football players.

So i do agree with your statement that 2k artificially tries to achieve realistic shooting percentages. 2k has always been called out for it's "scripted" gameplay and that's not just for it's animations either.

When 2k17 first came out, it truly felt like the game was in the user's hands. The community complained about "too many" shots going in and 2k patched it. I feel like video games should let the user determine the outcome and not have it's own agenda of achieving realism. Just my opinion though...
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Old 09-07-2017, 10:14 AM   #8
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Re: Jumpshooting is an eye sore

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Originally Posted by BehindtheArc88
So i do agree with your statement that 2k artificially tries to achieve realistic shooting percentages. 2k has always been called out for it's "scripted" gameplay and that's not just for it's animations either.

When 2k17 first came out, it truly felt like the game was in the user's hands. The community complained about "too many" shots going in and 2k patched it. I feel like video games should let the user determine the outcome and not have it's own agenda of achieving realism. Just my opinion though...
Your last comment would be correct if the game wasn't billed as a "Basketball Simulation" or the "Most realistic basketball game". Those statements are why there's an "agenda".

If none of those statements were attached to 2k, I'd fully agree with you. Jump shots in 2k, at least the shooting mechanism, is NOT skill based. Timing is not a skill in this sense(especially since there's a vibration feedback this year at the release point). Getting good, clean looks is how the user controls the outcome.

In real basketball people miss open shots. Now, Let's dead this talk before we unnecessarily cause a,patch.
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