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NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

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Old 08-30-2017, 07:45 PM   #49
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

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Originally Posted by GSW
Not sure words can do it justice how happy and excited I am right now. I'm taking two days off for 2k day!!
Definitely calling in *sick*.
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Old 08-30-2017, 07:49 PM   #50
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

Will this fix the CPU making players cut to the basket even though they are great shooters that are wide open? I just lost a game because wide open Paul George cut to a crowded paint when he was open from 3 in the corner and by the time the pass got to him it got tipped.

The AI needs to recognize who they are (e.g. someone like Redick knows he's a 45% 3pt shooter) and also the context of the floor. The above scenario happens far to often, of the AI blindly cutting to the paint when they are open in the perimeter, ignoring the fact that there are 3-4 teammates and opposing players standing in the paint already clogging it. It makes floor spacing so difficult when trying to pass as a ball handler
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Old 08-30-2017, 07:50 PM   #51
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

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Originally Posted by Hustle Westbrook
So will Flow Tech still work if you're playing online against another human with ACE off?


Yes, Flow tech is baked in ACE makes no changes to it.


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Old 08-30-2017, 07:51 PM   #52
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

Baked in.


I like it!
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Old 08-30-2017, 07:53 PM   #53
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

Also, why the decision to not show player stamina in the quick sub menu? I'd much rather know player stamina than their overall rating.
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Old 08-30-2017, 07:53 PM   #54
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

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Originally Posted by Netsfan76
Czar,

Great job on the blog! I have a few ?'s if you can answer

1. When determining the substitutions will the CPU AI take into account player positions when subbing? I ask b/c based on the screenshot guys like James Johnson are listed at SF when they should be subbed as a PF. Will there be an adjustment to player positions to help with that sub pattern etc?

2. How often will the tendencies be updated?

3. Have play types been revised this year? Many bigs last year in 2K17 needed an update of their play type and then they played like themselves. Hopefully you've been able to reconfigure that for this year?

4. Are classic teams getting playbook and tendencies edited too?

5. Will coach points of emphasis have any affect on the AI offense this year? Will those POE be updated this year?


CPU Subs might be slightly better but it is going to need a full redesign to get it working like you guys expect. I pushed for advanced subs to hold you guys over in the mean time last year. With all we did this year this just wasn't time to get to that. So you may not see a great improvement there. It is on the master list the dope engineer that works on that does a lot of heavy lifting on major parts of the game.

At some point we will get to it.



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Old 08-30-2017, 07:53 PM   #55
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Will flow tech work in MyLeague/MyGM and MyCareer once you advance to future years?
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Old 08-30-2017, 07:54 PM   #56
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

Reddick clips were just incredible. I used to cheat so much on floppy's now I'll be punished.

This is....beautiful.

CANNOT wait.
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