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Fixing 2k18 Pro-Am Matchmaking/Grading stystem

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Old 04-19-2017, 01:25 PM   #1
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Post Fixing 2k18 Pro-Am Matchmaking/Grading stystem

Hot to Fix NBA 2K18 Online Matchmaking and Teammate Grade/Gameplay

If you like and agree, follow me on youtube-- Reese45


Matchmaking: Pro-Am Walk-On


1- There should always be enough time to see and view the players you are playing with in pro am to see if they are in a party/ or joined with other players and what their rep and stats are to determine if you want to play a 45 minute game with them
as your teammates. I should never be thrown right into a game without seeing the teammates I am about to be playing with when there are so many issues with matchmaking.

2- You should never be put into a walk-on game that has three big's at SF-C and the tallest team on the opposite side is a 6-7 SF or SG. This is not matchmaking it is just adding players to a court and saying good luck. If a team of three players
online tries to play walk-on with three big's like this they should not get into a game together unless they are matched up with players their size.

3- In walk-on pro am it is pointless to add a AI Player with 55 overall when it only hurts the team that receives them. An AI player in walk-on should be close to the
\over all grade the opponent the AI is matched up has, but don't make these AI have extra senses to pick off every pass that is in their direction and stick to you on defense without getting a screen

4- The best player in the position should get that starting position in the game. I don't know how the system works now, but I get pushed to PF when other PG's are in the game and they are 99% dribble spammers and don't pass and clearly not ranked as high or repped up like me. The top overall player in that position should get their normal position and the other players should get slotted based on their overall rank/ability

5- In reality there should be some sort of lobby for walk-on but I understand the issues that can come with adding a new feature like this. With all the issues we have with matchmaking as is with one court at a time I can only imagine what would come with a lobbies. I would like to see tier based lobbies (rank/rep/stats). I feel you should earn your way to play in pro-am, like have lower levels you need to get through to play with better players or something of that nature. I just can't stand seeing red shoe'd, 60 overalls matched up with a 96 sharpshooter and having no idea how to stay in front of his man or box out at the proper time. we need levels to this 2k, i know you can do it.

Teammate Grade/Game-play: Pro-Am Walk-On

Forget 1 TOP PROBLEM- Fatigue has to be part of this game. If a guard runs over three screens or dribbles all over the three point line just waiting for the space to get off a clean 3pt shot, their ability to effectively make shots at some point has to take a enormous hit, and become slower on defense. There is no person on earth that can move like this without being physical effected and in a pro-am game which is as close to realistic as 2k has to offer there shouldn't be any foolish magic like this happening. I see it every other game I play and is mind blowing to see how long this hasn't been fixed. (and why are all these deep 3's banks shots) I smell the cheese.


1- If a player or players passes the ball to only people they know or are playing with over and over each possession and without good shot selections or made shots then these players should lose grade points based on bad offense and ball hogging.

2- Defense Teammates that choose to not switch correctly on a screen (which has become a massive issue this year with double and triple screens in the pro-am and my park without any fatigue issues for the shooters running around them all shot clock and game) then they should lose grade points if a basket is scored from this defensive breakdown.

3- When a players continues to take bad shots or not play defense repeatedly their grade should go down more and more each time they do so, in which they will be more likely to be kicked out the game

4- If you are a small player and all you do is run down the court and set screens at the top of the arc every time the system should recognize this and lower your grade as you continue to abuse the system.

5- In walk-on pro am it is pointless to add a AI Player with 55 overall when it only hurts the team that receives them. An AI player in walk-on should be close to the over all grade the opponent the AI is matched up has, but don't make these AI have extra senses to pick off every pass that is in their direction and stick to you on defense without getting a screen

6- When a PG is not human or fails/fouls out the next PG in line should be able to make PG adjustments in game.

7- The best player in the position should get that starting position in the game. I don't know how the system works now, but I get pushed to PF when other PG's are in the game and they are 99% dribble spammers and don't pass and clearly not ranked as high or repped up like me. The top overall player in that position should get their normal position and the other players should get slotted based on their overall rank/ability

8- There has to be something done with this crowding the inbound pass. If a inexperienced pro-am player is in-bounding with a cheese defender guarding him then it is a steal every time and makes the game just horrible to watch and play. This doesn't happen ever in basketball (unless it is the last possession) and should have some type of fatigue affect spending all that effort crowding the ball.

9- I don't know what patch added this blocking foul on defense every time a ball handler runs towards an out of bounds line, but it is a hug cheese to go baseline or dribble to the corner for a 3 because you can't defend it without holding L2. If A ball handler is dribbling out of bounds then that is where they should dribble to. We can't allow the offense to get all the cheese out here.

10- Adding to that, the side line and baseline should not be a force field to keep you out of it when you have the ball. If you can't stay in-bounds that is your own issues and only helps the offense and penalize the defense. I don't see this in real life or in a football video game.
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Old 04-19-2017, 02:19 PM   #2
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Re: Fixing 2k18 Pro-Am Matchmaking/Grading stystem

Quote:
Originally Posted by reese45mc
Forget 1 TOP PROBLEM- Fatigue has to be part of this game. If a guard runs over three screens or dribbles all over the three point line just waiting for the space to get off a clean 3pt shot, their ability to effectively make shots at some point has to take a enormous hit, and become slower on defense. There is no person on earth that can move like this without being physical effected and in a pro-am game which is as close to realistic as 2k has to offer there shouldn't be any foolish magic like this happening. I see it every other game I play and is mind blowing to see how long this hasn't been fixed. (and why are all these deep 3's banks shots) I smell the cheese.
LORD!!!! THIS!!!
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Old 04-19-2017, 05:37 PM   #3
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Re: Fixing 2k18 Pro-Am Matchmaking/Grading stystem

Quote:
Originally Posted by reese45mc
I would like to see tier based lobbies (rank/rep/stats). I feel you should earn your way to play in pro-am, like have lower levels you need to get through to play with better players or something of that nature. I just can't stand seeing red shoe'd, 60 overalls matched up with a 96 sharpshooter and having no idea how to stay in front of his man or box out at the proper time. we need levels to this 2k, i know you can do it.
I agree with a lot of the points you make, but this one especially caught my attention. Especially with all this eleague stuff coming up, this seems like a really good way to establish top players and select the pool of players to draft from.

I would also like to add, that for walk on, I'd just would prefer to be a mode where you have to go at it alone. I play solo most of the time and am at a disadvantage when you play a team who are all partied up and playing together.
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Old 04-19-2017, 08:28 PM   #4
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Re: Fixing 2k18 Pro-Am Matchmaking/Grading stystem

yeah, a solo only would be great, i'm having the same problem on ps4
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Old 04-19-2017, 09:52 PM   #5
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Re: Fixing 2k18 Pro-Am Matchmaking/Grading stystem

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Originally Posted by reese45mc

1- If a player or players passes the ball to only people they know or are playing with over and over each possession and without good shot selections or made shots then these players should lose grade points based on bad offense and ball hogging.

Speaking as someone who usually does play in the style of playing with people I know, I really wish they would allow you to just play with AI players by default if you choose in walk on because that would help both sides. From the perspective of those who aren't involved with the others, it helps stop them from players who pass to each other and take terrible shots like you mentioned.

From the people who do play with others, most of the time you'll play better with AI's because you'll get teammates who you give a couple of chances and they end up playing ridiculous or throwing up bad shots. Then someone starts to score and you keep feeding them and the person who isn't playing with you ends up using up all your timeouts being bitter. I can't tell you the amount of times that I've been mocked (jokingly) by my teammates because I'll give players who aren't playing with us the ball on the inbounds to let them do something and then they end up turning it over or holding it the entire possession. We'll be losing by 10 or 15 because of this, they end up quitting after using all our timeouts and then we end up coming back either somehow pulling off a win or end up losing because we were close but all our timeouts were gone. People have such short fuses in this game that it's pretty bad. I've had games where I've only taken one shot the entire game but impacted in other ways and it doesn't matter to me as long as we get the win (having a nice teammate grade is nice to). Yet there are so many players on walk on who we all dislike playing with that have to have the ball in their hands and send messages if you don't give them the ball every single time.


I love the majority of your ideas though, I liked the computer players last year before they patched it where they were actually in the 80's overall wise but everyone complained about them (about the automatic steal sense and whatnot) so they patched them to 55...but kept the automatic steal sense which makes no sense.
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Old 04-19-2017, 10:27 PM   #6
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Re: Fixing 2k18 Pro-Am Matchmaking/Grading stystem

Quote:
Originally Posted by reese45mc
1- There should always be enough time to see and view the players you are playing with in pro am ...........
2- You should never be put into a walk-on game that has three big's at SF-C and the tallest team on the opposite side is a 6-7 SF or SG. ......
3- In walk-on pro am it is pointless to add a AI Player with 55 overall ....
Filtered Matchmaking would be ideal - it might take longer to find a game, so just give other people an option to "Join a Quick Game" that has no filters.

On your ideas:
1 - I agree. I think the easiest way to do it is just put an icon next everyone's screen name that shows the Archetype. Hell, you can put the opponents on it too because if this were a real game, someone would have scouted each player beforehand anyway.

2 - I've seen 3 centers on 1 team vs a team of all small players a lot - it makes me think the game screwed up and meant to put 1 of those centers on the other team? Either way, needs a fix.

3 - Are the AI really 55? I thought that was just a bug and it's not showing their true Overall? They definitely have amazing Defense with pretty crap Offense.

Quote:
Originally Posted by reese45mc
Teammate Grade/Game-play: Pro-Am Walk-On

...........

2- Defense Teammates that choose to not switch correctly on a screen (which has become a massive issue this year with double and triple screens in the pro-am and my park without any fatigue issues for the shooters running around them all shot clock and game) then they should lose grade points if a basket is scored from this defensive breakdown.
Loved your Grading Ideas. I think they need an End Screen graphic for the end of the game (like an FPS does) that shows all the stats (including the Support stats like Screen Assist, Pass to assists, etc.)

Not only do people suck at Helping, they suck at "Helping the Helper." An idea I had for this was to just give us a secondary arrow that suggests which way we should go to help. http://www.operationsports.com/forum...o-am-park.html

Either way, I think both of these issues are huge.

Poor matchmaking leads to everyone hating Archetypes and failing to work as a proper team. And a bad grading system seems to mostly reward volume shooting, which encourages the ball hog to keep ball hogging when he gets Player of the Half.

Most of this applies to Pro-AM Walk-On, but Walk-On could easily be the Premiere mode if they focus on adding more bells and whistles... right now it needs a lot of work.

Last edited by SirGaryColeman; 04-19-2017 at 10:29 PM.
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