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NBA 2K17 Patch 1.05 Available Now, Rosters Updated - Full Details Here

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Old 11-07-2016, 12:55 PM   #321
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Quote:
Originally Posted by Peninc
The game feels so much better. Looser more organic. I didn't realize at first but there's a very good feel to the gameplay. Less bumping and more blocks at the rim to compensate on drives. Even on HOF the CPU is less sticky you can actually beat them off the dribble now. Much better gameplay experience overall

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This is what I wanted to hear. I realize I'm not the best dribbler, but I've found it way too hard to get a step on a CPU defender this year. Even guys like Westbrook, who really don't need many dribble moves to get by someone because of their speed and strength, just haven't felt as effective as they should. I'm anxious to finally get a game in, saw that the patch installed on my PS4 over the weekend
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Old 11-07-2016, 01:03 PM   #322
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Re: NBA 2K17 Patch 1.05 Available Now, Rosters Updated - Full Details Here

Played a ton on Hall of Fame head to head games and I am encouraged. The game feels slower and the passes seem slowed as well. I definitely notice that I have more control and the movement isn't as herky jerky. Shooting 3s is a bit tougher but I'm not complaining. Rebounding seems changed as well. I saw new animations and the presentation has been amped up with the player overlays and pie chart graphics that show field goal percentage etc. the patch improved gameplay for HOF offline players. Thank u 2K.


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Old 11-07-2016, 01:09 PM   #323
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Re: NBA 2K17 Patch 1.05 Available Now, Rosters Updated - Full Details Here

Quote:
Originally Posted by kaluis05
How can I get your sliders sir? Now playing me as GSW vs Pelicans. Thay had me trailing for 10pts the whole first half, now it's a tie game at 3rd.
Go to the sliders forum Jordansown

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Old 11-07-2016, 01:58 PM   #324
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Re: NBA 2K17 Patch 1.05 Available Now, Rosters Updated - Full Details Here

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Originally Posted by Don Jon
Was there roster update notes?
First page

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Old 11-07-2016, 02:23 PM   #325
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Re: NBA 2K17 Patch 1.05 Available Now, Rosters Updated - Full Details Here

Very satisfied with Patch 1.05 and the new sliders. Not perfect, but I feel the game is playing better for me.

Driving to the basket and Post-Play

- (Driving) I personally feel like this is so much better. I can "realistically beat most defenders with a good offensive player (for example, Kyrie), and CPU defender rotations seem to work well enough to contest or slow down a drive to the basket. There are some plays where I get my defender off-balance and get a good break to the basket, and some where I get stuffed and have to look for other options.

- The good news is the off-ball CPU defenders seems to recognize their matches a bit more - e.g. they don't readily rotate off players with the ability to score well. I was playing the Kings, and drove with Russell and Hayward was the only defender in play who could make a play on the ball. He chose to stay with Ingram on the wing to defend the corner three. I liked seeing that. I am also seeing the same things from CPU with regards to driving. I tried pressing Gay with Ingram, and was getting smoked. Had to play looser and force him into jumpshots. Was actually fun.

- (Post play) I like it. Big and strong players feel big and strong for user and CPU. Great post players feel great. CPU defense is biting on fewer pump fakes, and looking to draw more fouls or fight their way to the rim. Overall, this feels, to me, to have been improved without sucking players into animations.

PNR Screens (my biggest issue since I love the Randle-Ingram PNR)


- (Offensively) a bit more effective (Also, I realized that if I hold the screen button for the player I'm calling until I use the screen it's more effective. I don't know if this is a bit of confirmation bias, but I figured I'd mention it to see if anyone else felt the same.)

- (Defensively) I feel like I'm not getting sucked into screening animations or bumped away from shot contest as much which is fine for me.

Defensive Rotations

- More fluid

- In my experience (3 games since patch) good defenders are much better and there is a clear divergence between a good defender and a bad defender, which I like. My highly rated defenders are switching well, and keeping track of their man, while my lower rated defenders sometimes get lost in the shuffle. I personally like that. I want Tony Allen to play very differently from Kyrie on the defensive end, and I feel like I'm seeing that more.

- Low post defense finally feels like it matters. Contesting a shot > Block attempt after patch 1.05 since it doesn't leave you out of position as often. (Seriously, pressing Y or Tri like a crazy person allowed the Kings to go on a 16-6 run on me because of pump fakes and up-n-unders. Once I started contesting those shots with my rim protector I was able to get their % at the rim to around 65%) Great offensive players (Cousins) still score and draw fouls and rebounders (Gobert / Adams) still rebound but I don't feel like I'm being taken advantage of.

- Perimeter shot contest work great in my opinion. Great players make difficult shots at a reasonable pace and bad players don't. I feel like I can impact them now which was one of my criticisms with Beluba's previous slider set.

- However, defensive players still don't recognized when they are being screens during off-ball AI moment (an issue Phamgod highlighted previously). The good news is that players seem to get "Caught" less on these screens and fight over/under them slightly better. But I'd like my players to be a bit more aware during off-ball movement.

Offensive Off-Ball Movement and Screens

- I use three plays to test this because they require a lot of coordination, off-ball screens, and they are quick: Quick 1 Elevator, Quick Hawk 2, and Quick 2 x 3. I feel like both are significantly faster and players, while they do get caught, can break away from their defenders and prioritize setting screens and getting to their spots. It's not perfect but it is definitely much better. I try not to use more complex plays because sometimes they take forever to run, but I will as I get more comfortable.

- Players are setting really decent off-ball screens which are giving my shooters space to make shots. Great screeners make a huge difference now from what I can tell. Good defenders will fight through them and make your days difficult, but, to me, it feels like it makes sense most of the time.

Fastbreaks (not enough experience to fully commit to an opinion)

- Marginally better but I don't want to fully commit to a specific comment because I've seen flashes of great fastbreaks. I was playing the Kings in my 2nd MyLeague season, and Teague (their PG) caught a long rebound and ran the break. Couldn't catch him. A few plays later I had a good rebound and went coast to coast with a guy. I think USER Acceleration should be bumped in the sliders a bit. But for now, fastbreaks LOOK better but I'm not feeling like they are better.

Shot Timing

- Still sometimes feel really random. There are plays where I'm wide open and the player's shot timing seems to take forever. Then there are players where I'm wide open and the shot comes out so damn fast I end up with "Super Late Release, You Idiot" with shot feedback. Maybe it's me, but if anyone can shine light on what I may be experiencing I'd appreciate it.

I'm sure there are other areas I can speak to but I am trying to be as clear as possible with the main things.
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Old 11-07-2016, 02:31 PM   #326
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Re: NBA 2K17 Patch 1.05 Available Now, Rosters Updated - Full Details Here

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Originally Posted by Glenn33
But the Park is not to be #sim tho.

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I agree is not sim but what they present is like parody of basketball/streetball, one guy who happens to be sharpshooter dribble left right and goes way back almost halfcourt and splashes trey like a 3ft midrange jumper. Meanwhile my slasher PG who is tailored to reflect Westbrooks playstyle cant hit three to save his life.

Furthermore stretch bigs hitting treys however they want: standing, moving, leaning i even saw fadeaway treys with good shot defense.

Conclusion: One who happens to be sharpshooter/stretch big can win games with zero skill on the other hand other archetypes must work their a**es off to win a game.
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Old 11-07-2016, 02:34 PM   #327
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Re: NBA 2K17 Patch 1.05 Available Now, Rosters Updated - Full Details Here

Hey Devs! a serious bug I just noticed I was playing against the Mavericks and Andrew Bogut foul out and the cpu never substituted him out the game he stayed in and played and even scored...I hope this was just a fluke so I paused it went to the cpu and yep he had 6 fouls and never got subtitued.... Huge bug!!!!!
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Old 11-07-2016, 02:34 PM   #328
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Re: NBA 2K17 Patch 1.05 Available Now, Rosters Updated - Full Details Here

Kevin Love did just win a ring...
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