Home

Team Defense Must Improve in NBA 2K17

This is a discussion on Team Defense Must Improve in NBA 2K17 within the NBA 2K Basketball forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball
Why Player Ratings Change When Starting Dynasty Mode in College Football 25
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
The House Rules Hub for Recruiting in College Football 25 Dynasty Mode
Reply
 
Thread Tools
Old 09-05-2016, 05:29 PM   #17
#BringBackFaceuary
 
ChaseB's Arena
 
OVR: 40
Join Date: Oct 2003
Posts: 9,556
Blog Entries: 17
Re: Team Defense Must Improve in NBA 2K17

Quote:
Originally Posted by Crunky
This can all be fixed if 2k added a Help Defense Attention" meter for every player in the Coaching section of the pause menu. So, like, if we're playing against Cleveland, we can set LeBron's Help Defense Attention to 100, so that everyone will be focused on bringing help defense when he drives, but we can set jr smith to like 50, so when he drives, help defense will come, but not as strong as when LeBron drives.

That's how it works in real life. As of now, our only option is to set help defense strength to the same value for everybody, so that the help on a jr smith drive will look the same as on a James drive.

Hell, to even add to that, if you set someone to 100, the defense should shade, tilt the court, whatever you wanna call it, toward that player when he gets the ball in position to make a play (i.e., at or inside the three-point line).
Yeah you're talking about gravity so to speak. It's probably not quite as cut and dry as you don't want to leave players like Kyrie or Korver open on the drive either way, but I get the concept.
__________________
Don't look at me, I'm hideous.
ChaseB is offline  
Reply With Quote
Old 09-05-2016, 05:47 PM   #18
Pro
 
OVR: 0
Join Date: Jan 2011
Defense is just a complete mess in 2k16 and the help defense is only 1 issue. The AI on on ball defense is godlike at times allowing a slow big to stay in front of super quick guards and wings (sucking the fun out of dribble drives), however if you want to play offball d you can easily be exploited because of the clunky mechanics in changing direction (on defense) and getting sucked into animations when you just want to sprint over and cover the open man. Its very easy for the offense to slide behind a user controlled player while making a deflection on reaction is nearly impossible. this leads to constant short passes in the paint for dunks. Add in the constant jump hopping to pump fake exploit used at the NBA and higher levels and the game just looks like a mess. lets not even get into the horrid transition d which is only not exploited more severly because of nerfs to offensive running speed, players not filling lanes correctly, forced missed passes, and that stupid momentum carry where a shooter needs to catch and take a minimum of two steps and a turn to get a shot off. It seems you are screwed either way and have to defend based on what you opposing player does not know how to exploit. This is a series driven by casuals and their awe of good looking graphics and animations but have somehow convinced them all that it is the truest sim of all sport games. To be honest so much needs to be overhauled to play nba like basketball i cant get my hopes up.
BQ32 is offline  
Reply With Quote
Old 09-05-2016, 07:59 PM   #19
Rookie
 
OVR: 0
Join Date: Aug 2015
The help defense was really overaggressive in 2K16, to the point where if u run a simple P'n'R u can get a wide open 3 on most possessions. It sounds like there are options in 2K17 to set where the help comes from and who not to leave. This sounds great in theory. The settings in 2K16 weren't nearly specific enough. Also the hedge defense is way too aggressive in 2K16, the only truly effective way to defend the P'n'R in 2K16 is to set it to no hedge. No hedge in 2K16 was more of a soft hedge and it's by far the most efficient option. The P'n'R seemed to cause the most issues as far as breaking the defense in 2K16, hopefully this is addressed in 2K17. From tge 2K17 streams I've watched it's hard to tell much because the people playing the game are very casual players and they don't have enough understanding of the game to cause the cpu defense problems. Hopefully Czar and Scott O'Gallagher release developer blogs this week and some of this is addressed.
GregS1981 is offline  
Reply With Quote
Old 09-05-2016, 08:09 PM   #20
#BringBackFaceuary
 
ChaseB's Arena
 
OVR: 40
Join Date: Oct 2003
Posts: 9,556
Blog Entries: 17
Re: Team Defense Must Improve in NBA 2K17

Quote:
Originally Posted by GregS1981
The help defense was really overaggressive in 2K16, to the point where if u run a simple P'n'R u can get a wide open 3 on most possessions. It sounds like there are options in 2K17 to set where the help comes from and who not to leave. This sounds great in theory. The settings in 2K16 weren't nearly specific enough. Also the hedge defense is way too aggressive in 2K16, the only truly effective way to defend the P'n'R in 2K16 is to set it to no hedge. No hedge in 2K16 was more of a soft hedge and it's by far the most efficient option. The P'n'R seemed to cause the most issues as far as breaking the defense in 2K16, hopefully this is addressed in 2K17. From tge 2K17 streams I've watched it's hard to tell much because the people playing the game are very casual players and they don't have enough understanding of the game to cause the cpu defense problems. Hopefully Czar and Scott O'Gallagher release developer blogs this week and some of this is addressed.
Yeah I settled on no hedge and icing the rolls most of the time. I think I did a universal "go over" screens as well as it seemed if you went under with the on-ball defender it would lead to some issues as well.

Overall though, yeah if you didn't set individual assignments it would lead to some chaos the moment you didn't nail every single encounter on-ball during pick and roll actions.
__________________
Don't look at me, I'm hideous.
ChaseB is offline  
Reply With Quote
Old 09-05-2016, 09:41 PM   #21
Rookie
 
choteron2's Arena
 
OVR: 0
Join Date: Sep 2016
Re: Team Defense Must Improve in NBA 2K17

Great post. Other thing that 2k need to improve a lot is the lighting of the courts.
Look how dark is the crowd in the real staples center in comparision with the 2k staples center. And is not the only arena, almost all the arenas have poor lighting and that at least for me break the inmersion.

Spoiler
choteron2 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-05-2016, 10:17 PM   #22
Rookie
 
Badasi12b's Arena
 
OVR: 0
Join Date: Sep 2015
That IS NOT Kawhi! Lol!
Badasi12b is offline  
Reply With Quote
Old 09-05-2016, 11:24 PM   #23
MVP
 
stillfeelme's Arena
 
OVR: 10
Join Date: Aug 2010
Re: Team Defense Must Improve in NBA 2K17

The only think I know there is supposed to be new defense in this years game.

From the Mike Lowe 75 new features
  • New team schemes
  • Improved (new?) defensive AI
The question is what are the new schemes and how they improved the defensive AI. I only can see this get explained in a deep dive in a gameplay blog on the defensive side.

From the Mike Wang gameplay blog


Quote:
And speaking of game planning, the defensive side of the Adaptive Coaching Engine saw many improvements as well. Brand new team schemes, scoring patterns and formation recognition bring a new level of authenticity to NBA 2K17. And as the offensive transition AI has improved, so has the defense. AI defenders now intelligently identify the most dangerous threats and move to their assignments accordingly.
Team schemes I can think of usually involve how to defend the pick and roll. They haven't added all the possibilities yet.
stillfeelme is offline  
Reply With Quote
Old 09-05-2016, 11:38 PM   #24
MVP
 
Black Bruce Wayne's Arena
 
OVR: 0
Join Date: Aug 2015
Blog Entries: 1
What is the ultimate solution to this? I've heard all of what is wrong with the defense but not many solutions from anyone. That is what concerns me
Black Bruce Wayne is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 11:52 PM.
Top -