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NBA 2K17 Screenshots Captured From the Friction Trailer

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Old 08-22-2016, 10:42 PM   #17
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I think it goes without saying that game will look great. That was never in doubt. Its the gameplay that most of us want to see. Its like, yeah she's beautiful but what is her personality like?
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Old 08-22-2016, 10:44 PM   #18
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I don't think the game looks like the standard that NBA 2K has been in the past. The gameplay still looks good though based on the leaked footage and I can't wait to play it.
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Old 08-22-2016, 10:59 PM   #19
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Re: NBA 2K17 Screenshots Captured From the Friction Trailer

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Originally Posted by Marty Funkhouser
I need them to address the lack of booty sweat first.
I might get a short ban for this one, lol.

https://youtu.be/2m60EHNzZws
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Old 08-22-2016, 11:08 PM   #20
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Re: NBA 2K17 Screenshots Captured From the Friction Trailer

Complained all last year how they had the Bucks road unis too light colored...and it looks like more of the same. Unreal. Bucks green is a forest green...not Celtic/Mavs throwback green. And they still have the cream looking tan. HOW???!




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Old 08-22-2016, 11:11 PM   #21
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Re: NBA 2K17 Screenshots Captured From the Friction Trailer

Game looks great. Probably about the best they could have improved it within a one-year cycle. People always forget that. In between improving game play, modes, faces, numerous things really, there are going to be some things glossed over. Such as ankle size, body types, shorts sizes, etc.

We really don't know how hard it is to change these things, especially within a year. And we also don't know if these changes are necessarily possible on this generation of gaming, at least the way the game is currently built and designed.

They can't just snap their fingers and create new, 100% accurate bodies for everybody.

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Old 08-22-2016, 11:19 PM   #22
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Re: NBA 2K17 Screenshots Captured From the Friction Trailer

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Originally Posted by JazzMan
Game looks great. Probably about the best they could have improved it within a one-year cycle. People always forget that. In between improving game play, modes, faces, numerous things really, there are going to be some things glossed over. Such as ankle size, body types, shorts sizes, etc.

We really don't know how hard it is to change these things, especially within a year. And we also don't know if these changes are necessarily possible on this generation of gaming, at least the way the game is currently built and designed.

They can't just snap their fingers and create new, 100% accurate bodies for everybody.

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Gameplay and art are not the same department.

However, 2k has had colors wrong since the Dreamcast.

That said, you can rebrand the entire freaking league....problem solved

That's the power of more customization.
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Old 08-22-2016, 11:25 PM   #23
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Re: NBA 2K17 Screenshots Captured From the Friction Trailer

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Originally Posted by 23
Gameplay and art are not the same department.

However, 2k has had colors wrong since the Dreamcast.
That's what irks me the most I think. Changing/tweaking colors is not hard. It's just not. It isn't gonna affect anything else in the game.

I know you don't like people throwing the lazy word around, but what else can we call it?

Personally, if I were working on this game, I'd take more pride in stuff like this. I mean, why would they? Even the guys who aren't in the art dept. How do they not see this stuff and relay it to them....sad as it may be that they'd have to in the first place.
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Old 08-22-2016, 11:27 PM   #24
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Re: NBA 2K17 Screenshots Captured From the Friction Trailer

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Originally Posted by 23
Gameplay and art are not the same department.

However, 2k has had colors wrong since the Dreamcast.

That said, you can rebrand the entire freaking league....problem solved

That's the power of more customization.
Well yeah, I know that. That's common knowledge.

I just don't know if what many are asking for can be done within the one year cycle.

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