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NBA 2K17 Video - Gameplay From Gamescom (Gento)

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Old 08-18-2016, 10:18 PM   #33
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Re: NBA 2K17 Video - Gameplay From Gamescom (Gento)

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Originally Posted by MontanaMan
I love his blog but he's absolutely wrong lol.
Not many jerseys better than those City ones.
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Old 08-18-2016, 10:20 PM   #34
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Re: NBA 2K17 Video - Gameplay From Gamescom (Gento)

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Originally Posted by Trackball
This is not a joke: the throwback Warriors jerseys with the cable cars on the back where the numbers go?
They were declared Best Uniform Ever by Paul Lukas of UniWatch.

The worst? The original Vancouver Grizzlies jersey. (I disagree with him here--I thought the logo was great.)
i'd say its in the top 5 or 10... i think the run TMC era jerseys might be my favorite from them though.
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Old 08-18-2016, 10:23 PM   #35
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Re: NBA 2K17 Video - Gameplay From Gamescom (Gento)

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Originally Posted by ch46647
That bump animation on the drive was a little concerning.



Other than that it looked good.


That bump animation will single handedly derail the offense of 90% of the 2k community. I've been waiting years for them to get it right. Looks like they have.


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Old 08-18-2016, 10:24 PM   #36
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Re: NBA 2K17 Video - Gameplay From Gamescom (Gento)

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Originally Posted by raidertiger
One of the best unis in the league son He'd look dope in the City throwbacks.
Haha it was more a commentary on him joining a powerhouse (not the jersey itself).
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Old 08-18-2016, 10:24 PM   #37
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Re: NBA 2K17 Video - Gameplay From Gamescom (Gento)

  • I know there has only been like 3 possessions of rebounds but something about the rebounding looks improved. They added some animations to tip the ball to yourself.
  • I am liking the contest animations
  • I am not sure there is enough footage to say but it looks like they definitely added some new dribbler to on ball defense animations. It didn't look canned though. When Kyrie was backing Steph down. Steph sort of bumped back expecting a drive. Could be new 2-player animations with multiple outcomes
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Old 08-18-2016, 10:26 PM   #38
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Re: NBA 2K17 Video - Gameplay From Gamescom (Gento)

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Originally Posted by KennyJ1976
Why everybody got to be first with some exclusive type BS? This video shows absolutely nothing. Just wait until you can get a quality video that does the game justice.
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Old 08-18-2016, 10:36 PM   #39
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Re: NBA 2K17 Video - Gameplay From Gamescom (Gento)

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Originally Posted by stillfeelme
  • I know there has only been like 3 possessions of rebounds but something about the rebounding looks improved. They added some animations to tip the ball to yourself.
  • I am liking the contest animations
  • I am not sure there is enough footage to say but it looks like they definitely added some new dribbler to on ball defense animations. It didn't look canned though. When Kyrie was backing Steph down. Steph sort of bumped back expecting a drive. Could be new 2-player animations with multiple outcomes

i actually think that was Kyrie's strength pushing steph backwards and creating space. and then kyrie stepped back to create even more space. which is very promising.
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Old 08-18-2016, 10:38 PM   #40
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Re: NBA 2K17 Video - Gameplay From Gamescom (Gento)

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Originally Posted by lazyswimmer7
That bump animation will single handedly derail the offense of 90% of the 2k community. I've been waiting years for them to get it right. Looks like they have.


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I think there has to be a balance. I play mostly CPU and the constant bumping really stagnates and kills the offense. I'm not talking about plowing through people and spamming the paint. I'm talking about running a half court set and having Isiah Thomas literally get stuck to slow footed bigs like K Love and Hibbert on the perimeter. I should be blowing by those guys every single time or get a blocking call. I turned on ball D down to zero and it helps but it doesn't eliminate it.

On the other side of the coin I understand how needed it is against human players. I don't play online but I play my brother and cousins a good bit and the game would be unplayable without the bumping because all they do is iso with Bron or KD and drive the paint. It just has to be balanced right.
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