Here it is:
The set up:
Orlando Magic
Sim-World Base Roster
82 games, Normal Playoffs
Hard Cap: 100
Injuries: On
User & CPU Injury: 60
User & CPU Injury Effects: 40
Draft Class Quality: 25 (Used to adjust to the deflated ratings of our Sim-World roster
Player Progression: 40
Everything else at 50.
I'm going to be going through this and focusing on 5 draft classes. The first 5 years. At the end of each rookie class I will be summarizing the season they had. Listing both positives and negatives.
Class #1
Notes:
Players with 70+ 3pt rating:
2 of 150
Players with 70+ Dunk rating:
4 of 150 (The top 4 prospects, conveniently.)
Big Men with 60+ Mid or 3pt:
2 of 150
Pretty much all of the 65 and under players are completely average and have no dissernable skillset in which to build on... but we'll see how they progress later in their careers.
End of Season 1:
Rookie of the year: PF Herbert Hudson, rd 1, pick 1, 15.6 ppg, 8.5 rpg, 1.5 apg.
The top player in the class leads in every rookie statistical category besides assists, because he is a PF. About 30 of the players have found a place in the rotation for their respective teams, which is good to see. Pretty realistic in terms of rookies. Besides the terrible jersey numbers, the awful accessories and the lack of 3pt shooting, nothing looks bad from a simulation standpoint.
Class #2
Notes:
Players with 70+ 3pt rating:
3 of 150 (All PG's)
Players with 70+ Dunk rating:
5 of 150 (Once again, 4 of the 5 are the top 4 prospects.)
Big Men with 60+ Mid or 3pt:
1 of 150 (Who is the top prospect, therefore only has that rating because the top prospects have ALL ratings inflated.)
Top C Prospect: 66 OVR "Raw Prospect" with D+ potential and no dissernable strengths.
One of the best Potential rated players is a 59 ovr SF that is completely terrible at everything, yet will one day be just average enough at everything to make a roster; this is fine, but not if it happens for EVERY non-lottery player, which is the case. Just like DC 1, all of the 65 and under players are completely average and have no dissernable skillset in which to build on... but we'll see how they progress later in their careers.
End of Season 2:
Rookie of the year: PF Garry Moody, rd 1 pick 1, 16.5 ppg, 8.0 RPG, 1.1 BPG
Amongst the elbow padded warriors in DC 2, we have another typical build statistically, although there were less players this season that earned legitimate playing time.. however now we can look back at DC 1. Of all 30 teams, there are 3 generated players that are a top 5 shooter on their teams.
I WILL give 2K credit here though... One of the SG prospects from DC 1, Dak Giannou has BURST from a lowly 72 3pt rating he held his rookie campaign to an 86 for the Thunder and has become a fantastic shooter. This is a perfect example of what bitterguy said, in that players can progress into specialists and develop varied talent, which makes me excited for future findings... It's a very small piece of cake, but I honestly was shocked and thought it was awesome to see.
Again though... The class is perimeter dominated and lacks a serious abundance of skilled big men.. whether it be through passing or post moves. Still, it's only 2 years, so I'll wait.
Another quick note about this season, I am beginning to get worried about the amount of 80+ ovr players. This issue has been a big one in the previous iterations of NBA 2K, as the generated classes will shoot an influx of superstars and teams will begin to be unable to pay good players, leaving All-Star 80+ overall players to rot in free agency for years at a time. Midway through season 3, however, 3 70 ovrs were in FA's, and a whole lot of mid to high 60's veterans. Nothing egregious though, perfectly acceptable so far.
Class #3
Notes:
Players with 70+ 3pt rating:
7 of 150 (Better)
Players with 70+ Dunk rating:
5 of 150 (Once again, 4 of the 5 are the top 4 prospects.)
Big Men with 60+ Mid or 3pt:
0 of 150 (Highest is 56 on a "Raw Prospect" C)
The top 3 prospects lead every rating category. Complete balance spread across the class again, in the form of spread ratings. No great athletes with no shot, no skilled bigs, no pure shooters, Just the top 8 that are good at everything, then everyone else who are mediocre at everything. We'll see how they turn out.
End of Season 3:
Rookie of the year: SG Leonard McDaniel, rd 1 pick 2, 20.7 ppg, 5.0 rpg, 3.2 apg, .419% 3pt!
The rookie of the year, jumps from an 80 3pt starting rating to an outstanding 88 rating and becomes a dominating scorer in the West for Portland. I am excited again, to see this jump, however not too much seeing as he is not a specialist and I can attribute his good rating to being good overall, rather than carving out a niche.
Elsewhere in the league, I am beginning to eat my words. I am seeing players change their "playstyle" title. While most generated rookies have titles such as "Offensive Minded x" when they enter the league, they are changing. This year, I am seeing "Reliable playmaker",
"Point Forward", "Athletic Finisher". League-wide, 3pt rating numbers are still pretty low.. with most generated players combined from all 3 classes holding mid to low 60's ratings. Another thing I noticed is the complete lack of defensive studs in any class. Thinking about it now, I can't remember, nor can I find any titles in relation to defense. LOTS of offensive skills in the draft.. I need more shot blockers and defenders.
Again, to give credit where it is due, I will say I am pleased to see that of the 3 classes thus far, only 1 player has exploded and became a superstar. Clippers PF Garry Moody, who holds the teams highest ovr at 90.
Class #4
Notes:
Players with 70+ 3pt rating:
4 of 150 (Including an "Offensive-Minded" Center!!! Yes!)
Players with 70+ Dunk rating:
6 of 150 (5 of the 6 are the top 5 prospects.)
Big Men with 60+ Mid or 3pt:
6 of 150 (Most I've seen!)
After 3 classes that had absolutely no talent in the big man department... All 5 top prospects are big men! (4 PF's, 1 C.) That is good to see. Some variation and a class with perimeter players ruling the classes. Unfortunatel, aside from the 70 3pt shooting C, (Who, to my positive surprise, has a much higher 3pt Tendency than the other, less skilled shooters..) are all basically the same aside from a few minor attribute differences. In fact, 3 of the Centers and the PF are all labeled "Offensive minded" wheras the last one is "Athletic Center". Fun to see initially and definitely unexpected, but still, not varied enough and too much alike to really fall in love with yet... Hopefully that changes as they progress. I will keep tabs on the 5 and find out.
PF, Ron Mullins "Offensive Minded 4"
C, Blake Cage "Offensive Minded Center"
C, Rasheed Caldwell "Athletic Center"
C, Walt Buford "Offensive Minded Center"
C, Owen Hamilton (My Fave, 70 3pt.) "Offensive Minded Center"
End of Season 4:
Rookie of the year: PF Ron Mullins, Rd 1 pick 3, 20.9 ppg, 7.8 rpg, 1.3 BLKpg
Well, I'll start with an amazing feat. The first ever 1st team All-Rookie squad to field 0 perimeter players.. Yeah, I can't make that up. If you're looking for the list of the All-Rookie 1st teamers, scroll up, they're the 5 bigs I want to keep an eye on. Nice.
The stats are cluttered with big men dominating this rookie class, which should balance out the lack of them we had in the 1st 3 DC's.
The titles of the bigs have changed, Although largely remain the same with a different twist.
PF, Ron Mullins "All-Around Power Forward"
C, Blake Cage "Low Post Star"
C, Rasheed Caldwell "Interior Defender"
C, Walt Buford "Low Post Star"
C, Owen Hamilton (My Fave, 70 3pt.) "Offensive Minded Center"
Nice work there, although the 5 still basically have the same ratings with a few expanding exceptions.
Around the league, 3pt ratings are slowly rising, however it isn't in a specialist role. Mostly, the generated players with high 3pt ratings are already good players in other areas and the 3pt rating is just an additionaly thing that came with progression. Overall it's much better than it used to be in the older 2K games. Before, no one really progressed significantly enough in shooting ratings and the league would eventually find it's way into a league that was all dunkers and slashers. One thing to note about this, though, is that those players that are becoming solid shooters are pretty much 75% PG's, 20% SG's and 5% other. There are very few Small Forwards that have become noticeable in the league, especially shooting the basketball. Hopefully that changes.
Oh yeah, and the MAGIC WON THE TILE! Woohoo! MagicUp! Even with me not touching them and sim GM's taking over, the Magic have managed to procure a roster containing 8 80+ ovr players.. and still maintain $32m in cap space. (not a trend, ORL is the only roster that looks this way. Glad to see inflation hasn't taken over quite yet.)
Frustratingly, 91 OVR Damian Lillard was able to sneak past the FA period without getting a contract... and wasn't signed until January. How annoying.
Midway through Season 5, inflated ratings ARE hitting home at this point, and in combination with the inflated ratings of rookies in the classes, are forcing solid veterans out of a job. About 20 70-74 ovr players are currently looking for work. However, they ARE technically the worst players in the league, even at that rating. With teams prioritizing keep their draftees over LaMarcus Aldridge, it keeps him in FA's. *Note: It isn't just old guys, 24-28 year olds with mid 70s ratings are ignored as well. Again, not SUPER egregious, just a little bothersome. Still acceptable to me and I can fix a little further by knocking down Draft Quality even more.
Class #5
Notes:
Players with 70+ 3pt rating:
5 of 150 (3 out of the 5 top prospects.. Still need to see some specialists.)
Players with 70+ Dunk rating:
12 of 150 (Okay, stop. Again, all of these guys are the best players in the class. The best player should not mean the best dunker. The best athletes are often raw and not complete like these guys are.)
Big Men with 60+ Mid or 3pt:
1 of 150 (80 OVR Center. Only that hight because he's already a stud. Lame.)
Alright. Holy crap. This class is bringing us an 87 OVR PF from Mexico. He is awesome at nearly every category as you would expect from an 87 OVR, but is especially adept at rebounding. His title "Athletic Glass Cleaner" is new to me and, while it took an 87 ovr rookie to get it, is good to see on rookies. Surprising to me, he can't shoot, so that is an anomoly in me "good at one thing, good at everything" argument. (Which still holds true to 80% of the rest of the class.) This 6'11, 270 lb PF is going to destroy this league. Even LBJ didn't have that high of a rating his rookie year. perhaps it's a little to high, as has most of the classes, even on 25 quality.
I also found a "Raw Point Forward" with B potential that actually has a dissernable skill set.. So far it seems like these guys DO exist after all, however they are definitely not as prioritive or abundant as I believe they should be.
End of Season 5:
Rookie of the year: PF Sergio Del Rosario, rd 1 pick 1, 22.0 ppg, 10.0 rpg, 2.0 blkpg, .541% fg's.
At the end of the 5 year focus period, I can say for sure that I am not completely misguided -- only slightly.
I apologize to bitterguy if I insulted him and I am happy to report that I didn't give 2K15's new system a chance and I admit to only focusing on the inital ratings and not paying attention to progression. Now 20 years in after a ton of time simulating seasons, I have a league full of generated players.
League wide, ratings are not as inflated as I thought, but again, the best 3 point shooters are the best players in the league, the role players are not the type of shooters they should be. I would be happier if that number, as well as other types of specialists were higher.
PROS:
- Some Players DO Develop Specific Skillsets
- Rating Inflation can be avoided with the correct roster file and "Draft Class Quality" Slider value
- Centers and Power Forwards are given more respect than in the past
- There is SOME variation in players as they develop
- Players become more than numbers; have attained some likeability
CAN BE IMPROVED:
- Players still look ridiculous; Unrealistic Accessories and Jersey #'s
- Need more specialists and role players
- The Top Players need much more variation; largely all the same; shouldn't all be great dunkers
- Most players that develop jump shots are PG's; Need more SG, SF, and PF shooters
- Slightly lower the potentials league wide; still a little high
Thanks to all that read this long post. It opened my eyes a bit and I think I can change my initial thoughts of the classes now, although
a good portion of my inital complaints still exist...
The generated classes are serviceable, and have been vastly improved from years past.
The fictional classes created by the Sim-World team still ultimately reign supreme vs the generated counterparts, but take absolutely forever to make and are a strain on really good people that should be able to enjoy the game without having to spend hours looking at menus. They are still not at a level I would deem ideal, but then again, who am I? I understand that it isn't as easy as I am making it seem, but a great deal of attention into the very thing that makes the franchises be able to go incredibly deep into the future would be amazing. I know 2K is capable of doing them better and I truly believe Bitterguy and his staff will continue to improve.