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NBA 2K15 Video - Evolution of Freelance Offense: Part 2 with Da_Czar

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Old 09-30-2014, 10:20 PM   #113
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Re: NBA 2K15 Video - Evolution of Freelance Offense: Part 2 with Da_Czar

In the screen where we assign plays can we order the plays for each player manualy. Also being able to add or remove spefic plays (not play types) for a player individually . Example I may want to run some iso for blake griffin over the course of the game. but alot of my iso sets am uncomfortable having my pf run . Like 1-4 go forexample. In the past game in the assign plays screen you could push triange to view the plays per player but couldnt edit them in any way. Maybe being able to swap posions in the play could be nice down the road. like being able to have bosh and wade switch roles with in a certain play.

Last edited by City_foxx; 09-30-2014 at 10:22 PM. Reason: Ugly
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Old 09-30-2014, 10:28 PM   #114
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Re: NBA 2K15 Video - Evolution of Freelance Offense: Part 2 with Da_Czar

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Originally Posted by Da_Czar
There are a lot of them. All you have to do is tap forward on the right stick and it will kick off and then you just break out of it when you want. You can also chain into other right stick dribble moves.
Will there be tutorials? Like with old school mentors?
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Old 09-30-2014, 10:35 PM   #115
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Re: NBA 2K15 Video - Evolution of Freelance Offense: Part 2 with Da_Czar

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Originally Posted by Da_Czar
I can not fam. I haven' really used them to be honest and wouldn't want to give you a misleading answer.
(FAKE PASS) bummer because they seemed to be tied to shots in 14.doing it in the back court you would jack up a crazy shot. There is also a teamate fake out animation that i hate /love. I Get that faking like your trowing a ball at a guys face would make him jump (unless your kobe) but in a set play those animation should be almost non existent. I use it to keep the defense honest but usually disrupt my offensive rythem when guys jump out of place to catch the ghost ball. i hope its been worked On
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Old 09-30-2014, 10:35 PM   #116
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Re: NBA 2K15 Video - Evolution of Freelance Offense: Part 2 with Da_Czar

Hey Czar i know this may not be your department but if you can share anything you know about this i would greatly appreciate it.

I would like to know the new additions to the player's rating system and how they affect the player's performances in games? (like lateral quickness, IQ, passvision, etc)

I'd love more of your insight, this type of stuff will be useful for me even when i get the game.
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Old 09-30-2014, 10:43 PM   #117
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Re: NBA 2K15 Video - Evolution of Freelance Offense: Part 2 with Da_Czar

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Originally Posted by Da_Czar
Yes sir. The freelance options have 3 settings.

Motion Which is what you see and is the default.

Where passes and pauses create action once you know the offenses you can mix in manual pnr's in set's that you like.


Space the floor

Where your team just continues to space around you. If you want to do a lot of pen and pitch stuff I would choose this because they won't run any uninitiated action that might get in your way.

Best when you want to use manual pnr's and isolations. Although you can mix those in with the motion there may be too much motion for someone who wants to create their own action.

Freelance
In freelance your team will run actions for you based on the freelance you selected. So this will have them manually attempt scoring options. You kind of need play art on if you make this selection because they could select an action that requires a pass.

The default for all game modes IIRC (don't get mad if this isn't correct) is motion.

The default for the AI is freelance.


WOW cool will be awesome to try the different ones and see witch one you like more and if you are having a hard time scoring trying the different ones to see if you can get back to scoring again.
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Old 09-30-2014, 10:47 PM   #118
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Re: NBA 2K15 Video - Evolution of Freelance Offense: Part 2 with Da_Czar

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Originally Posted by Da_Czar
No, we got the settings in, but there is a lot of work left to incorporate those on the back end to integrate with POE. We knew this would be the number 1 request once guys knew the options were there but there just was not enough clock left to tackle such a huge task.

I think it is clear from what your seeing from us in this short cycle what our direction will be for this game.

What we did work on heavily was the base pick and roll defense and the rotations. Should be the best combo of both in the series as far as effectiveness.

You guys will see that it's not automatic but not impenetrable either. So when you do get to the cup you feel good about it. Where in years past you worry if you can do it every time.

As good as I feel about where the game is at launch, understand strategically,were just getting started. 16 will be my first full cycle along with Scott. Building on this as a base.


How you didn't have a full cycle? When did you get brought in then?
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Old 09-30-2014, 10:54 PM   #119
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Re: NBA 2K15 Video - Evolution of Freelance Offense: Part 2 with Da_Czar

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Originally Posted by Da_Czar
NOOOOOO! Man we had it set to demo but it did not make the cut. We have a couple ideas on how to do it. By the time I got on there wasn't time to add it. But we had a ruff design and came close to testing it. It is a control option I believe in.
What if you just called a second pick before you try and use the first one? Your teammate can just try and set the pick on the other side.

A quick fix until you figure out the control scheme you want. Gives the advanced user some more control.
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Old 09-30-2014, 10:56 PM   #120
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Re: NBA 2K15 Video - Evolution of Freelance Offense: Part 2 with Da_Czar

Hey Czar, is there some sort of secondary break option for the faster teams that can push tempo? 2K games in the past seem to artificially sync teams into a set defense no matter the personnel. What is your experience with this years game?
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