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NBA 2K15 New Shot Meter Explained

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Old 11-21-2014, 02:18 PM   #297
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Re: NBA 2K15 New Shot Meter Explained

Quote:
Originally Posted by DaWarrior
https://www.scribd.com/doc/247255539/2k15-brokenshots


its not the meter thats broke its the game. HOF is completely trashed.
Yup it is not just the meter the actual releases are broken or glitched to the point you can't get a perfect release with players. It is not just on HOF though some are glitched on Superstar too. So if you play on HOF you basically are being punished twice you get less perfect releases because some guys can't get a perfect release and then you get a bigger penalty of shot success because you are on HOF. With this the shooting %'s are noticeably lower on HOF. The glitched players are bringing down the % on HOF for players who can actually shoot it is a bug and I hope they patch it.
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Old 12-25-2014, 02:23 AM   #298
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I'm glad you made some changes, but I do have a question for some of us who do not like the meter. Can you or will you have a patch or going to make a change allowing people to turn it on or of in My career mode because i 100% hate it. I am a 90+ 3 point shooter PG/SG yet I have to rely on the dumb meter every time.

It's really dumb to force the meter on gamers who dont want it in my career mode because if someone has certain skills to make them a better specialty player, the meter should at least slow down for the advanced skilled equipped player.

Here's are my signature skills
Catch and shoot
Deadeye
Cool and collected
Microwave
Unfazed

3 pt shot is maxed out so it most of the mental attribute.

Last edited by Dregs; 12-25-2014 at 02:33 AM.
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Old 12-25-2014, 02:31 PM   #299
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Re: NBA 2K15 New Shot Meter Explained

I don't really like the shot meter because I actually like to see the form of the people I shoot with and a very simple thing I'd like to see implented is: For those who have the meter off and have the shot timing feedback on, it will be great if the feedback had more responses than 3 which are: excellent, slightly early, and very late. The margin is way to big for slightly early and you have no idea if it was close to being perfect or not so its hard to practice. I'd like to see almost "almost excellent" as a target because obviously, its impossible to get "excellent" all the time.
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Old 12-25-2014, 05:37 PM   #300
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Re: NBA 2K15 New Shot Meter Explained

Have you ever thought about using the shot meter as a feedback for how far off you've been with your shot timing? I always look at the shooting form to get the release point and just use the shot meter for feedback purposes...
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Old 12-25-2014, 06:00 PM   #301
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Re: NBA 2K15 New Shot Meter Explained

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Originally Posted by jk31
Have you ever thought about using the shot meter as a feedback for how far off you've been with your shot timing? I always look at the shooting form to get the release point and just use the shot meter for feedback purposes...
Yeah I know I could do this but I keep looking back at the meter to try and match it up
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Old 12-25-2014, 06:16 PM   #302
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Re: NBA 2K15 New Shot Meter Explained

It should be autonatic
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Old 08-13-2015, 10:04 PM   #303
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Re: New Shot Meter

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Originally Posted by Leftos
A perfect release doesn't magically mean the player can actually make that shot. I can release that scrap of paper perfectly any time from my desk, still can't make the trash can 4 feet away.
You do not practice throwing that plane everyday to learn the trajectory; bad analogy in my opinion. In a Basketball videogame a perfect release should indicate a perfect shot, why confuse people or anger them with miss shots unless they feel it was deserved.

A perfect release should be taking into account court position and the skill of the players character, that should be a major factor in a perfect release.
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Old 08-15-2015, 07:16 AM   #304
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Re: New Shot Meter

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Originally Posted by Brokedan
You do not practice throwing that plane everyday to learn the trajectory; bad analogy in my opinion. In a Basketball videogame a perfect release should indicate a perfect shot, why confuse people or anger them with miss shots unless they feel it was deserved.



A perfect release should be taking into account court position and the skill of the players character, that should be a major factor in a perfect release.

Seems like so much of this is caused by calling a green release a "perfect" release and giving it some gimmicky 100% bonus success rate.

It should simply have been an "excellent release". That way players wouldn't have been obsessed with hunting greens over playing basketball because a green effectively bypasses the sim engine when achieved.

If a "perfect release" with 100% accuracy must exist, then it should have been limited randomly, also capped by the sim engine. Even with a perfect button timing, there should have been a random occurrence of it happening based on player attributes and in game factors.
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