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OS Exclusive: NBA 2K15 Hands-On Impressions from Gamescom (Xbox One)

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Old 08-17-2014, 02:44 AM   #81
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Are you saying that you guys have been able to change up the help defense quite a bit?
Yup! Getting an easy 3 one pass away was incredibly easy last year. There was also what I call "dump cheese" happening a lot as well. What I mean by "Dump Cheese" is when a guard is driving down the lane, the on ball defender is in great position, yet the big would come over and help anyway allowing a dump off to a score. A lot of work has been done on the defensive end both fundamentally and schematically.
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Old 08-17-2014, 02:50 AM   #82
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Re: OS Exclusive: NBA 2K15 Hands-On Impressions from Gamescom (Xbox One)

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FIBA games have a different feel to them
National teams are in the game ?
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Old 08-17-2014, 02:53 AM   #83
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Re: OS Exclusive: NBA 2K15 Hands-On Impressions from Gamescom (Xbox One)

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Originally Posted by OGSPORTS
Yup! Getting an easy 3 one pass away was incredibly easy last year. There was also what I call "dump cheese" happening a lot as well. What I mean by "Dump Cheese" is when a guard is driving down the lane, the on ball defender is in great position, yet the big would come over and help anyway allowing a dump off to a score. A lot of work has been done on the defensive end both fundamentally and schematically.

Has anything been done to fix the way 6"11 players jump as compared to 7ft players? In 2k14 anyone over 7 was a terrible rebounder because of the way the jumping mechanic somehow changed because of that one extra inch
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Old 08-17-2014, 03:42 AM   #84
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Re: OS Exclusive: NBA 2K15 Hands-On Impressions from Gamescom (Xbox One)

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Originally Posted by OGSPORTS
Yup! Getting an easy 3 one pass away was incredibly easy last year. There was also what I call "dump cheese" happening a lot as well. What I mean by "Dump Cheese" is when a guard is driving down the lane, the on ball defender is in great position, yet the big would come over and help anyway allowing a dump off to a score. A lot of work has been done on the defensive end both fundamentally and schematically.
Very true, seeing guys helping, especially in situations where they didn't have to and when they should have but didn't was definitely a sore spot.

That's great news... here's hoping that this has helped the bunching up in the paint if you know what I mean.
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Old 08-17-2014, 05:56 AM   #85
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Re: OS Exclusive: NBA 2K15 Hands-On Impressions from Gamescom (Xbox One)

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Originally Posted by OGSPORTS
Yup! Getting an easy 3 one pass away was incredibly easy last year. There was also what I call "dump cheese" happening a lot as well. What I mean by "Dump Cheese" is when a guard is driving down the lane, the on ball defender is in great position, yet the big would come over and help anyway allowing a dump off to a score. A lot of work has been done on the defensive end both fundamentally and schematically.


And what about D help in p&r? or in off-screens? it has been improved as well? and the execution of the plays themselves? is the roll/screen man going for the defender instead of being static in the floor?
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Old 08-17-2014, 06:04 AM   #86
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Re: OS Exclusive: NBA 2K15 Hands-On Impressions from Gamescom (Xbox One)

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Originally Posted by OGSPORTS
Yup! Getting an easy 3 one pass away was incredibly easy last year. There was also what I call "dump cheese" happening a lot as well. What I mean by "Dump Cheese" is when a guard is driving down the lane, the on ball defender is in great position, yet the big would come over and help anyway allowing a dump off to a score. A lot of work has been done on the defensive end both fundamentally and schematically.
Were you able to fix a leggacy issue where when you beat a person off the dribble they (usually the cpu) got a speed boost to catch back up?
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Old 08-17-2014, 06:27 AM   #87
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Re: OS Exclusive: NBA 2K15 Hands-On Impressions from Gamescom (Xbox One)

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National teams are in the game ?
PC Version always has them. Glorious Modding-Community.
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Old 08-17-2014, 06:32 AM   #88
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Re: OS Exclusive: NBA 2K15 Hands-On Impressions from Gamescom (Xbox One)

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Were you able to fix a leggacy issue where when you beat a person off the dribble they (usually the cpu) got a speed boost to catch back up?
this is important
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