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Old 07-16-2023, 08:53 PM   #1
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2K25 - Coaching Badges | Coaching Profiles

Coaching Badges

“Coaching Badges” represent a system for differentiating NBA coaches by strategic abilities and styles. Each coach receives a set of badges highlighting signature skills/tendencies that determine the types of advanced strategies and playcalling they can implement. These badges scale in impact at higher difficulty levels, increasing the challenge based on a coach’s capabilities.

Examples of badges include:

- Master Tactician: Has a knack for advanced play sequencing, counters and adaptations. Greater number of options, especially in key moments. Demands constant strategy evolution to overcome.
- Rotation Maestro: Excels managing rotations, distributions of minutes and identifying impactful lineup combinations. Achieves advantages by maximizing the potential of their roster through innovative deployments of personnel.
- Matchup Master: Shows a gift for identifying and scheming ideal matchups. Effectively nullifies star opponents and gains edges by creating/exploiting mismatches across positions. Creative with less conventional defensive pairings.
- Tempo Tinkerer: Fluent at strategically controlling pace of play. Alters team tempo to gain advantages, speeds up/slows down the game at pivotal moments to drop opponent stats, fatigue them or disrupt rhythm. Forces adapting to different paces.
- Developmental Genius: Displays strong skill developing and implementing young/less talented players. Gets the most from their roster through progress and fit. Demands scouting lower-tier players that could thrive in their system.

Coaching Badges transform coaches from interchangeable components into challenging strategic obstacles requiring tailored gameplans based on their signature abilities. Mastery comes from experiences over multiple matchups learning how to counter and overcome the specific advantages of each elite coach's skill set and style. This cultivates engaging rivalries and a profound sense of accomplishment when defeating coaches known for certain strategic skills.

For NBA 2K, Coaching Badges complete the simulation of strategic sport by providing coaches a level of depth and impact that matches their real-world influence. They represent the final layer of challenge demanding comprehensive mastery of not just playcalling but the strategic dimensions of basketball - how to gain advantages through innovative deployments of talent, matchup manipulation, pace control and constant adaptation to the evolving obstacles presented by each new elite coaching opponent.

Here's a list of all 40 Badges to go along with respective coaches.

Main Badges:

Master Tactician (Pros: Advanced strategies, adapts well. Cons: Can be predictable if patterns emerge. Counters: Disrupter, Experimentalist)

Rotation Maestro (Pros: Maximizes roster potential. Cons: Overly rigid rotations. Counters: Micromanager, Loose Cannon)

Matchup Master (Pros: Nullifies stars, finds mismatches. Cons: Overly focused on 1-on-1 matchups. Counters: System Builder, Continuity King).

Tempo Tinkerer (Pros: Controls pace, disrupts flow. Cons: Players struggle with constant tempo changes. Counters: Pace Setter, Flow Coach)

Developmental Genius (Pros: Progress of unproven players. Cons: Too patient with struggling players. Counters: Proven Winner, Star Handler)

Disrupter (Pros: Unpredictable, limits opposing coach adaptability. Cons: Own team struggles with constant change. Counters: Pattern Recognition, Rhythm Conductor)

Experimentalist (Pros: Tinkers with unconventional lineups/plays. Cons: Prone to over-experimenting. Counters: Conservative, Pragmatist)

Micromanager (Pros: Attention to detail, maximizes each lineup. Cons: Struggles delegating, fatigues teams with constant changes. Counters: Empowering Leader, Player's Coach)

Loose Cannon (Pros: Spontaneous rotations keep opponents off-guard. Cons: Illogical or random changes disrupt own team.* Counters: Methodical, Lineup Optimizer)

System Builder (Pros: Transforms pieces into whole greater than parts. Cons: Too rigid system, struggles adapting when disrupted. Counters: Improviser, Malleable Gameplans)

Continuity King (Pros: Cohesive units build strong chemistry. Cons: Keeps struggling units/players together too long. Counters: Tinkerer, Fresh Perspective)

Pace Setter (Pros: Team fluent in signature tempo. Cons: Struggles adapting to different paces, styles. Counters: Tempo Chameleon, Slow-Go Strategist)

Flow Coach (Pros: Seamless playcalling and tempo. Cons: Lacks spontaneity or disruption to throw off opponents. Counters: Improviser, Momentum Swing)

Momentum Swing (Pros: Expert at generating/ killing momentum shifts. Cons: Players struggle with constant ups/downs. Counters: Consistency King, Gradual Grinder)

Proven Winner (Pros: Has track record developing championship players/habits. Cons: Slow to change from past success formulas. Counters: Cutting Edge, Developmental Pioneer)

Star Handler (Pros: Builds elite players into dominant forces. Cons: Relies too heavily on stars, lacks roster balance. Counters: Ensemble Conductor, Unsung Hero)

Pattern Recognition (Pros: Identifies and exploits opponent tendencies. Cons: Struggles against unpredictability, constant adaptation. Counters: Wildcard, Maximizer)

Rhythm Conductor (Pros: Conducts team like an orchestra, seamless flow. Cons: Disruption ruins rhythm, struggles rallying once lost. Counters: Improviser, Counterpuncher)

Conservative (Pros: Changes little, sticks to strengths. Cons: Lacks adaptation, innovation. Counters: Pioneer, Maximizer)

Pragmatist (Pros: Logical choices, minimizes mistakes. Cons: Rarely takes risks necessary to beat elite opponents. Counters: Bold Thinker, Wildcard)

Empowering Leader (Pros: Trusts players and staff, chemistry builder. Cons: Lacks attention to detail, struggles reining in players if needed. Counters: Master Motivator, Strategic Overseer)

Player's Coach (Pros: Maximizes talent, player confidence builder. Cons: Too loyal to players, lacks strategic sophistication. Counters: X's and O's Savant, Matchup Manipulator)

Methodical (Pros: Carefully crafted gameplans, minimizes errors. Cons: Inflexible, struggles against unpredictability. Counters: Improviser, Aggressive Adjuster)

Lineup Optimizer (Pros: Uses data/matchups to deploy most effective lineups. Cons: Lacks feel, in-game intuition for timely changes. Counters: Savvy Rotator, Instinctive Innovator)

Improviser (Pros: Quick thinking, adapts on the fly. Cons: Unpredictable changes disrupt team flow. Counters: Planner, Rhythm Dictator)

Wildcard (Pros: Unorthodox style disrupts opponents. Cons: Own players struggle with constant surprises. Counters: Predictable, Conservative)

Maximizer (Pros: Uses data and matchups to optimize potential. Cons: Lacks feel or judgment factoring contexts into decisions. Counters: Instinct-Driven, Situationally Aware)

Cutting Edge (Pros: Innovates with new techniques, strategies. Cons: Prone to gimmicks, struggles balancing innovation with pragmatism. Counters: Tried and True, Conservative)

Developmental Pioneer (Pros: Daring with high-potential but unproven players. Cons: Too hasty developing players not yet ready for bigger roles. Counters: Slow Build, Proven Winner)

Ensemble Conductor (Pros: Blends pieces into cohesive, balanced team play. Cons: Struggles featuring/developing stars. Counters: Star Handler, Spotlight Manager)

Unsung Hero (Pros: Maximizes role players, builds depth. Cons: Lacks ability to mold stars or top-end talent. Counters: Championship Formula, Transcendent Leader )

Savvy Rotator (Pros: Timely in-game lineup changes, chemistry builder. Cons: Prone to favoring certain players rather than matchups. Counters: Lineup Objectivist, System Orchestrator)

Instinctive Innovator (Pros: “Feel” for the game leads to unconventional success. Cons: Difficult to articulate methodologies, struggles replicating success. Counters: Process-Driven, Methodical Mastermind)

Planner (Pros: Crafts detailed gameplans, minimizes surprises. Cons: Inflexible, struggles deviating from set plan. Counters: Improviser, Freestyler)

Rhythm Dictator (Pros: Enforces disciplined flow and tempo. Cons: Punishes improvisation/creativity, saps morale. Counters: Player's Coach, Go With The Flow)

Predictable (Pros: Tendencies and patterns known, easy to prepare for. Cons: Easily disrupted or exposed by adaptable opponents. Counters: Wildcard, Mad Scientist)

Instinct-Driven (Pros: Strong intuition and feel leads to insightful decisions. Cons: Difficult to articulate rationale, struggles teaching methodologies. Counters: Analytical, Process-Centered)

Situationally Aware (Pros: Nuanced judgment factoring contexts into choices. Cons: Complex decision making can lead to overthinking or inaction. Counters: Decisive, Bold)

Tried and True (Pros: Reliance on proven, championship strategies. Cons: Lacks innovation or evolution, falls behind cutting edge opponents. Counters: Progressive, Experimental)

Slow Build (Pros: Patiently develops players over time. Cons: Too slow changing course when development stalls or struggles emerge. Counters: Fast-Tracker, Win Now)

Championship Formula (Pros: Approach molded by past title success. Cons: Formula may no longer work as game evolves, players change. Counters: Innovator, development Pioneer)

Transcendent Leader (Pros: Inspires overachievement and allegiance. Cons: Dependent on personal charisma over sound strategies or systems. Counters: Architect, Builder)

Here are the 2023 NBA coaches assigned badges that reflect their real-world coaching styles:

Atlanta Hawks
Quin Snyder
System Builder
Gameplan Master
Developmental Expert

Boston Celtics
Joe Mazzulla
Improviser
Motivator
Player's Coach

Brooklyn Nets
Jacque Vaughn
System Builder
Developmental Expert
Gameplan Master

Charlotte Hornets
Monty Williams
System Builder
Developmental Expert
Motivator

Chicago Bulls
Billy Donovan
Balanced Stylist
Developmental Expert
Motivator

Cleveland Cavaliers
J.B. Bickerstaff
System Builder
Developmental Expert
Ensemble Conductor

Dallas Mavericks
Jason Kidd
Tempo Tinkerer
Matchup Master
Motivator

Denver Nuggets
Michael Malone
System Builder
Developmental Expert
Ensemble Conductor

Detroit Pistons
Monty Williams
System Builder
Developmental Expert
Motivator

Golden State Warriors
Steve Kerr
System Builder
Pattern Recognition
Motivator

Houston Rockets
Ime Udoka
Defensive Specialist
Motivator
Gameplan Master

Indiana Pacers
Rick Carlisle
System Builder
Developmental Expert
Gameplan Master

LA Clippers
Ty Lue
Adjustment Guru
Motivator
Gameplan Master

Los Angeles Lakers
Darvin Ham
Motivator
Defensive Specialist
Developmental Expert

Memphis Grizzlies
Taylor Jenkins
Developmental Expert
System Builder
Motivator

Miami Heat
Erik Spoelstra
System Builder
Adjustment Guru
Motivator

Milwaukee Bucks
Adrian Griffin
Developmental Expert
Ensemble Conductor
Gameplan Master

Minnesota Timberwolves
Chris Finch
System Builder
Developmental Expert
Motivator

New Orleans Pelicans
Frank Vogel
Defensive Specialist
Gameplan Master
Motivator

New York Knicks
Tom Thibodeau
Defensive Specialist
Gameplan Master
Motivator

Oklahoma City Thunder
Mark Daigneault
Developmental Expert
Balanced Stylist
Motivator

Orlando Magic
Jamahl Mosley
Developmental Expert
Balanced Stylist
Motivator

Philadelphia 76ers
Nick Nurse
System Builder
Matchup Master
Motivator

Phoenix Suns
Frank Vogel
Defensive Specialist
Gameplan Master
Motivator

Portland Trail Blazers
Chauncey Billups
Developmental Expert
Motivator
Gameplan Master

Sacramento Kings
Mike Brown
Defensive Specialist
Developmental Expert
System Builder

San Antonio Spurs
Gregg Popovich
System Builder
Developmental Expert
Gameplan Master

Toronto Raptors
Darko Rajakovic
Developmental Expert
Motivator
Pattern Recognition

Utah Jazz
Will Hardy
System Builder
Developmental Expert
Gameplan Master

Washington Wizards
Wes Unseld Jr.
Developmental Expert
System Builder
Motivator
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Old 07-16-2023, 09:14 PM   #2
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Re: 2K25 - Coaching Badges | Coaching Profiles

Coaching Profiles

Coaching Profiles: Creating Unique Sideline Styles and Competitive Balance
Sports games aim to represent the strategic and stylistic elements of managing a team as accurately as possible. Coaching tendencies, substitutions, playcalling and other decisions shape how a digital team will perform in simulation. Rather than generic or random choices, coaching profiles built around a series of sliders can capture a coach's distinctive style to determine how their team executes on the floor.

The 30 proposed strategic sliders cover in-game adjustments, rotation management, pace, shot selection, physicality, adaptability and experience. They provide a spectrum of choices for each tendency, from conservative to aggressive or low to high. By adjusting multiple complementary sliders together based on a coach's philosophy, realistic profiles emerge emphasizing certain strengths but also weak points for competitive balance.

For example, a high-powered offensive coach profile may increase sliders for Transition Focus, 3-Point Tendency and Pace Preference to push the tempo and bombard opponents with threes. However, sliders like Defensive Aggressiveness, challenged shots and Set Play Usage would decrease, creating vulnerabilities a shrewd opposing coach could exploit. The relationships between interconnected sliders determine how bold or restrained a profile will be in any strategic area.

Implementing coach profiles (CP’s) generates more distinctive styles and meaningful rivalry dynamics. Each simulated contest becomes a clash of philosophies where the balance and interactions between profiles ultimately decide the outcome. Overly aggressive profiles may be prone to blowout losses while those too static struggle to overcome elite adversaries or close margins. The ideal profile balances risk and reward, able to win high-scoring shootouts or grind out close defensive battles.

Capturing coaching tendencies through strategic slider relationships enables simulation of authentic basketball strategy and stylistic tropes. Like their real-world counterparts, some profiles will be champions while others destine teams to lottery purgatory. But behind each franchise's destiny is a sideline visionary whose philosophy lives and dies by the competitive balance between daring and restraint. Profiles inform every decision, building heart-stopping thrillers or forgettable blowouts - and memories of legendary coaching duels that define the league's annals. By transcending randomness, profiles create a coaching pantheon for virtual hoops immortality.

Here is the full list of 30 strategic coaching sliders organized by their relationships:

Independent Sliders (No Direct Effect on Others)

1. Zone Usage

2. Timeout Frequency

3. Challenge Frequency

4. Technical Tolerance

5. Emotional Control

6. Development Priority

7. Loyalty to Veterans

8. Playoff Experience

9. Physical Toughness

Sliders that Directly Affect One Another*

10. Foul Trouble Response (Affects Rotation Experimentation)

11. End Game Fouling (Affects Going for Win/Tie)

12. Desperation Plays (Affects Pace Preference, Defensive Aggressiveness)

13. Going for Win/Tie (Affected by End Game Fouling)

14. Transition Focus (Affects Pace Preference)

15. Rotation Experimentation (Affected by Foul Trouble Response)

16. Defensive Aggressiveness (Affected by Desperation Plays, Matchup Exploitation)

17. Pick & Roll Usage (Affects Isolation Usage)

18. 3-Point Tendency (Affects Shot Distribution)

19. Pace Preference (Affected by Transition Focus, Desperation Plays)

20. Set Play Usage (Affects Spontaneity/Flow)

21. Matchup Exploitation (Affects Defensive Aggressiveness)

22. Decisiveness (Affects Timeout Frequency, Substitution Patterns)

23. Full Court Usage (Affects Defensive Aggressiveness, Pace Preference)

24. Late Clock Usage (Affected by Pace Preference)

25. Shot Distribution (Affected by 3-Point Tendency)

26. Substitution Patterns (Affected by Decisiveness)

27. System Success (Affects Adaptability)

28. Isolation Usage (Affected by Pick & Roll Usage)

29. Comeback Ability (Affected by multiple sliders based on game situation)

30. Adaptability (Affected by System Success)

Here’s 3 example Profiles

Michael Malone:

Zone Usage - Low (Primarily utilizes man-to-man defensive schemes. Only mixes in zone occasionally and briefly. Prefers players defending one-on-one.)

Timeout Frequency - High (Frequently calls timeouts to make adjustments, correct issues and rally team. Will call multiple timeouts in quick succession if needed.)

Challenge Frequency - Middle (Selectively argues calls and utilizes available challenges when necessary but can also accept officials calls and move on without argument.)

Technical Tolerance - Middle (Composed for the most part but will argue calls and bark at players if frustrated. Receives an average amount of technical fouls due to these outbursts.)

Emotional Control - Middle (Demonstrates passion and frustration at times but is still able to regain focus and motivate team through direct communication.)

Sliders that Affect One Another

Foul Trouble Response - High (Prone to leaving best players on even with multiple fouls. Trusts starters and fears losing control of games with reserves, mentality of “Going down with the ship”.

Sliders that Affect One Another

End Game Fouling - Low (Limits intentional fouling except when point differential and time remaining necessitate it. Trusts defense in end game scenarios.)

Desperation Plays - Middle (Will make more aggressive playcalls (e.g. quick threes, traps) if trailing but still operate within familiar offensive system as much as possible.)

Going for Win/Tie - Aggressive (Takes risks late in games when trailing to try mount a comeback even if low probability. Hungry for every possible win.)

Transition Focus - Low (Mostly operates as a halfcourt team. Only looks to run after long defensive rebounds or steals. Not built around speed or athleticism.)

Rotation Experimentation - High (Makes frequent changes to starting lineups and rotation in search of answers, especially if team is struggling. Not committed to any set patterns or lineups.)

Defensive Aggressiveness - High (Traps and doubles the ball aggressively, especially in the halfcourt. Looks to create chaos and force turnovers to fuel offense.)

3-Point Tendency - High (Emphasizes three-point shooting in offensive system and acquiring players with range and volume. Takes and makes a high number of threes per game.)

Pace Preference - Slow (Walks the ball up and values executing in the halfcourt. Passing and screening matter more than transition. Poses less risk of turnover at slower tempo.)

Set Play Usage - High (Offensive system relies heavily on pre-scripted plays, usually out of timeouts or sideline out of bounds. Limited flow or spontaneity.)

Matchup Exploitation - Low (Strives to run preferred system and style of play regardless of advantages or disadvantages. Makes opponents adjust rather than tailoring approach to matchups.)

Decisiveness - Middle (Can hesitate or change course frequently in search of solutions, exhibiting a degree of uncertainty. Decision making seems reactive rather than proactive at times.)

Full Court Usage - Low (Man-to-Man principles solely in the halfcourt. Does not press as a rule. Only rare, brief trapping.)

Late Clock Usage - Low (Prefers to operate early in the shot clock, not comfortable in late clock situations where isolation play becomes necessary. Struggles when system breaks down.)

Shot Distribution - Balanced (Shots come in flow of offense based on matchups, no strict hierarchy of priorities for how or where to generate offense. Relies on multiple players.)

Substitution Patterns - Erratic (Lineup changes at times seem without clear purpose or objective other than to send message or in desperation. Lacks fluid, purposeful plan for rotations night to night.)

System Success - Low (Offensive and defensive systems still a work in progress. Team struggles with execution on both ends, appearing disorganized or overly rigid at times depending on circumstances.)

Comeback Ability - Low (Makes necessary adjustments when behind but struggles to find right solutions or get team to execute strategies needed for sustained runs. Often require perfect circumstances align beyond their control.)

Adaptability - Middle (Open to input and trying new approaches but a degree of rigidity in preferred style of play and how team should operate for best success based on view of “right way to play”.)

Erik Spoelstra:

Zone Usage - Middle (Will mix zone and man, adjusts based on matchups. Primarily utilizes man defense but incorporates zone principles. Not strictly committed to any one scheme.)

Timeout Frequency - Middle (Average timeout usage, calls timeouts when needed to make adjustments but does not disrupt flow excessively.)

Challenge Frequency - Low (Rarely argues calls, stays focused on managing own team rather than complaining about officiating or using challenges.)

Technical Tolerance - High (Composed and rarely argues or receives technical fouls. Even-keeled temperament.)

Emotional Control - High (Cool, collected demeanor. Able to rally and motivate team without displays of extreme emotion.)

Sliders that Affect One Another

Foul Trouble Response - Middle (Balances leaving best players on and giving backups opportunities, depends on context.)

End Game Fouling - Low (Typically only employs intentional fouling in specific late-game situations or when necessary. Trusts defense to get stops.)

Desperation Plays - Low (Sticks to normal offense even when losing, trusts execution of system and players.)

Going for Win/Tie - Middle (Makes aggressive moves to score when needed but usually operates within normal offensive flow and choice of shots.)

Transition Focus - High (Emphasizes converting defensive stops and turnovers into early transition offense opportunities.)

Rotation Experimentation - Middle (Willing to adjust rotations and lineups depending on matchups and performance but has a typical distribution of minutes.)

Defensive Aggressiveness - High (Utilizes an aggressive trapping defense especially in transition, prioritizes creating turnovers to fuel offense.)

3-Point Tendency - High (Roster and system built around prolific three-point shooting, especially in transition. High volume of three-pointers taken each game.)

Pace Preference - Fast (Pushes the tempo to get quick shots and utilize athleticism, targets scoring more fastbreak and secondary transition points. Likes to run.)

Set Play Usage - Low (Free-flowing offensive system focused on reading and reacting, spacing. Not overly reliant on pre-scripted plays.)

Matchup Exploitation - High (Seeks out and attacks matchups that favors own team’s offensive players or exposes weaknesses in opponent’s defense.)

Decisiveness - High (Makes necessary adjustments and changes without hesitation to address challenges both pre-game and in-game. Quick decision making.)

Full Court Usage - Middle (Applies halfcourt defensive principles after opponents cross mid-court. Rarely utilizes full court press but when it is employed, done for strategic reasons.)

Late Clock Usage - Middle (Gets early shots in transition or secondary break but in half court can utilize clock to create best opportunity. Not always early offense but not overly reliant on short clocks.)

Shot Distribution - Balanced (Spreads shots across all offensive options based on matchups and performance. Goes inside-out but takes every advantage that presents itself.)/

Substitution Patterns - Precise (Masterful at making the most of available minutes and mixing lineups. Rotates through deep rotation using specific player fits for situations.)

System Success - High (Defined offensive and defensive systems which the team has honed and achieved a high level of success executing under his tenure as coach.)

Comeback Ability - High (Adept at making adjustments to mount comebacks when trailing, from rotations to playcalls to rallying team.)

Adaptability - High (Able to modify system, style of play and rotations based on available talent and matchups. Not rigid in approach but very purposeful.)

Phil Jackson: (Historic)

Zone Usage - Middle (Will mix zone and man, adjusts based on matchups. However, incorporates more man-to-man and one-on-one defending.)

Timeout Frequency - Low (Only calls timeouts when clearly necessary to adjust strategy or motivate team. Trusts players and assistants to make needed changes.)

Challenge Frequency - Low (Rarely argues calls, accepts officials judgement and moves on. Maintains focus on the bigger picture.)

Technical Tolerance - High (Composed, rarely argues or complains. Takes technical fouls in stride, rhetorical and stoic in the face of confrontation.)

Emotional Control - High (The definition of stoic and poised. Rarely demonstrates anger or extreme frustration outwardly.)

Sliders that Affect One Another

Foul Trouble Response - Low (Willing to rest players in foul trouble to avoid losing them late in games. Trusts bench depth and keeping players fresh for most important minutes.)

End Game Fouling - Middle (Very selective on when to intentionally foul in the final minutes. Only uses when score demands it or opponent is in the bonus with a lot of time remaining.)

Desperation Plays - Low (Sticks to triangle offense principles even when behind. Trusts proper execution and player decision making will generate good shots.)

Going for Win/Tie - Middle (Makes necessary adjustments and risks when required late in close games but operates within the normal flow of the triangle offense as much as possible.)

Transition Focus - Low (Team walks up slowly after defensive possessions to reset offensive shape. Most early offense comes from opponent misses, not steals or long rebounds.)

Rotation Experimentation - Low(Set rotation patterns and lineup combinations centered around established starters with defined minute distributions for key bench players.)

Defensive Aggressiveness - Low (Prefers players stay in front of opponents and contain dribble penetration as top priority. Double teams and traps rarely.)

3-Point Tendency - Low (While system adapted to adding more three-point shots over time, still focused on high % shots especially around the rim and controlling pace.)

Pace Preference - Slow (Walks the ball up and emphasizes proper execution of the triangle offense in the halfcourt. Limits risk of transition turnovers and scores through passing, cuts and spacing within system. Dictates tempo on own terms.)

Set Play Usage - High (The triangle offense is read and react but starts from scripted offensive sets and flows out of certain spots on the floor at certain times.)

Matchup Exploitation - Low (System and style of play is most important, not altering approach for any individual opponent or player. Forces others to adapt to them.)

Decisiveness - Middle (Willing to accept input from staff and players but clear vision of team identity, roles and decision making process within system. Changes course slowly and deliberately in the face of struggles.)

Full Court Usage - Low (Emphasizes halfcourt defense, rarely employing full court pressure as it poses too much risk of surrendering easy transition baskets if broken.)

Late Clock Usage - High (Triangle aims to use full shot clock to create ideal opportunities through ball movement. Not rushed offense and often climax of possession is with short remaining time. Unbothered by short clocks.)

Shot Distribution - Balanced (Shots come within flow and ball movement of system. Post play and guard penetration are priorities but also spacing for open jump shots depending on defensive adjustments.)

Substitution Patterns - Precise (Master of distributing minutes and staggering lineups to not lose any leads or rest key players together for too long. everybody understood their role.)

System Success - Very High (The triple-post triangle offense and emphasis on fundamentals and execution over athleticism delivered unparalleled success and championships.)

Comeback Ability - High (Poised leadership and trust in system and players enabled rallying from large deficits. Adjustments were minor, more motivational.)

Adaptability - Low (Unwavering belief in system and approach. Rarely overhauled strategy to match trends, forced opponents to solve triangle not adjust style for them.)
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Old 07-17-2023, 07:55 PM   #3
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Re: 2K25 - Coaching Badges | Coaching Profiles

I don't get it. Why nba2k25? Is that what they're going to do or what you'd like?
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Old 07-17-2023, 10:10 PM   #4
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Re: 2K25 - Coaching Badges | Coaching Profiles

Can really appreciate effort that went into this. Coaches in MyNBA do need to feel more impactful. This may be a bit too detailed for a console game but i would definitely like to see them head in this direction vs the current system of having a shot doctor/big man coach
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Old 07-18-2023, 01:31 PM   #5
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Re: 2K25 - Coaching Badges | Coaching Profiles

Quote:
Originally Posted by spinoff
I don't get it. Why nba2k25? Is that what they're going to do or what you'd like?
With NBA 2K24 releasing in about 8 weeks, I highly doubt an idea like this could be implemented and tested and made sure to not be over powering...as well as marketing/advertising this feature for the masses.

2K25, being their 25th anniversary, would be the best time to add a new layer to gameplay.

No, I'm not a "leaker" that has inside knowledge or anything. This is strictly an idea with the hope that it gets seen by the right eyes. A lot of features in the NBA 2K series started out as idea in the OS forums.
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Old 07-18-2023, 01:33 PM   #6
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Re: 2K25 - Coaching Badges | Coaching Profiles

Quote:
Originally Posted by Baebae32
Can really appreciate effort that went into this. Coaches in MyNBA do need to feel more impactful. This may be a bit too detailed for a console game but i would definitely like to see them head in this direction vs the current system of having a shot doctor/big man coach
It's just an idea. I gave all the details in hopes that it could be built upon. When it's all said and done, I'm for anything that shells out the best basketball game we all can possibly play.
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Old 09-22-2023, 08:46 PM   #7
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Re: 2K25 - Coaching Badges | Coaching Profiles

Quote:
Originally Posted by guesswhozbak17

No, I'm not a "leaker" that has inside knowledge or anything. This is strictly an idea with the hope that it gets seen by the right eyes. A lot of features in the NBA 2K series started out as idea in the OS forums.
Which ones, and in which year in particular?
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