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How do defense sliders work? (Collision freq. and strength/gather sliders)

This is a discussion on How do defense sliders work? (Collision freq. and strength/gather sliders) within the NBA 2K Basketball Sliders forums.

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Old 10-31-2018, 03:34 AM   #9
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Re: How do defense sliders work? (Collision freq. and strength/gather sliders)

Quote:
Originally Posted by sanmarco
shadymikegaming i think, found out about this. he said nobody believed him in this forum.

link to the video: https://www.youtube.com/watch?v=TB7yeVRrTWE


Not to be petty, but I pointed out that the Jump Shot Defense Strength sliders were reversed at LEAST back in 2K16 if not earlier. Glad he made a video to show it in action though!
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Old 02-06-2019, 09:36 AM   #10
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Re: How do defense sliders work? (Collision freq. and strength/gather sliders)

Quote:
Originally Posted by Bahnzo
However, someone recently posted a video about this, and Da_Czar commented that it was backwards and had been fixed.

Just to confuse things a little more....
I am in the process of setting up a good sliders for myself for the past weeks and have come across these 4 sliders, 2 for jumpshots, 2 for layups, and I am totally agreeing with you that now Da_Czar has fixed the sliders, which they are now different than when the guy posted the video, is opposite now so I am guessing this is fixed? I hope Da_Czar can explain to us again in a more clear way...

But in my own guessing, it does have the word 'against' if you read the descripition of the sliders in the game, so let's say you are on the user's page, the higher you set, means the harder the defense by CPU will play AGAINST you, which is now right, because on HOF, these 4 sliders should be highest and they are, on lower levels they are lowest because the CPU will play LESS good defense AGAINST you, so the key word here is against...

Don't treat it as, the higher you set, the more chance you will stop the CPU from shooting or doing layups, that's wrong....I hope I am right, if anyone can confirm me will be great!
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