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Getting a realistic MyLeague

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Old 12-09-2017, 02:25 PM   #17
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Re: Getting a realistic MyLeague

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Originally Posted by de_jesus
Unfortunately, it doesn't fix the rebounding. I've been trying "Run in / Limit Transition" settings to brimg them down but it does nothing but makes the PPG for the entire team skyrocket. Right now, I'm working on PIP and FTA. PIP are weird because if I put "Feed the Post" or "Attack the Basket" shooters, like Curry, have their numbers drop off.

Still working on all of this.

Oh, and one note I learned, players earn badges during a simulated season. So you have to remove badges every season.

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Do they really earn badges? 4 years in Brandon Ingram still has 0?

I didn't think badges were gained or lost
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Old 12-09-2017, 07:32 PM   #18
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Re: Getting a realistic MyLeague

You likely need to change his tendencies. I removed everyone badges and in the 2nd season most top players had bronze badges.

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Old 12-10-2017, 12:00 PM   #19
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Re: Getting a realistic MyLeague

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You likely need to change his tendencies. I removed everyone badges and in the 2nd season most top players had bronze badges.

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But you've seen players gaining badges over the years?
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Old 12-10-2017, 01:10 PM   #20
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Re: Getting a realistic MyLeague

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Originally Posted by wodi
But you've seen players gaining badges over the years?
Yes. I've removed badges, simulated a season, and had players with bronze badges the next season.

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Old 12-11-2017, 01:52 PM   #21
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Re: Getting a realistic MyLeague

Hi, thanks for your work. It seems nice but in simulated games the score is too high I think. Do you have average scoring by team after one or more seasons?
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Old 12-12-2017, 02:09 PM   #22
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Re: Getting a realistic MyLeague

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Originally Posted by elbarto95610
Hi, thanks for your work. It seems nice but in simulated games the score is too high I think. Do you have average scoring by team after one or more seasons?
Not any more. I posted a few days after how Run In Transition makes PPG for the team skyrocket over time (its absurd) as scorers score thr right amount but non-scorers start putting up big numbers, and I've been working to fix that. I should have something in a few days after I finish up finals.

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Old 12-12-2017, 05:38 PM   #23
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Re: Getting a realistic MyLeague

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Originally Posted by de_jesus
Not any more. I posted a few days after how Run In Transition makes PPG for the team skyrocket over time (its absurd) as scorers score thr right amount but non-scorers start putting up big numbers, and I've been working to fix that. I should have something in a few days after I finish up finals.

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I'm glad to read it, keep us posted.

Cheers
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Old 12-12-2017, 05:55 PM   #24
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Re: Getting a realistic MyLeague

I honestly haven’t gone into this area much in the past, but from an experimental standpoint, did you ever leave badges and just edit the coaching plans? If so, did you notice if things played closer to real life than editing badges and leaving coaching alone? Was just wondering which had more of an effect - badges or game plan.


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