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2K16 CPU vs. CPU (Coach Mode Lite)

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Old 09-29-2015, 02:35 PM   #1
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2K16 CPU vs. CPU (Coach Mode Lite)

This is for REAL Coach Mode.

A lot of the conversation between this and Post #100 are actually from WATCHING before it was figured out how to do REAL Coach Mode - so disregard a lot of it.

Quote:
Difficulty PRO - if using REAL Coach Mode!

UPDATE 12/29/15

12 Mins
Real Player %
Real Player FT %
Game speed 44
FT Difficulty 45
FOUL OUT = 5

Inside Shot Success 39/41
Close shot Success 47/46
Mid Range Success 48/50
3PT Success 50/48
Layup Success 51/49
Dunk In Traffck Freq 46/48
Dunk in Traffck Sccss 44/46
Pass Accuracy 45/48
Alley oop Success 64/66
Contact Shot success 56/39

Driving contact shot freq 90/92
Inside contact shot freq 95/97
Layup defense take off 80/82
Layup Defense release 75/77
Jump shot Def Gather 82/84
Jump shot Def release 69/72
Help Def Strength 25/27
Steal Success 30/32

Acceleration 60/62
Verticle 45/47
Strength 51/53
Stamina 55
Speed 51/53
Durability 48/50
Hustle 78/80
Ball handling 48/51
Hands 45/49
Dunk ability 49/51
On Ball D 75/77
Stealing 36/37
Blocking 56
Off Awareness 46/52
Def Awareness 70/76
Off Reb 1/2
Def Reb 1/2
Off Consistency 40
Def Consistency 61
Fatigue 46
Lat Quickness 51

Tendencies

Take inside shot 100
Take close 100
Take Mid 100
Take 3 100
Post Shot 100
Attack Bask 100
Look for post 100
Throw OOp 70
Attempt Dunk 50
Attempt Putback 65
Play pass lanes 100
Go for on Ball 25
Contest Shots 65
Backdoor cuts 32

Fouls

Over the back 100
Charge 100
Block 100
Reach 100
Shooting Foul 70
Loose ball 100
These are what I have been using and they seem to work very well and very close to actual NBA Stats- there are not enough NON-shooting fouls so I move the FOUL OUT to 5.

Injuries are not that common for MY team so I use a random number on my phone. I have 0 1 or 2 random players hurt each game. Once I see how many players will not play I get a RND, multiply by 13 and round up to see what guy is sitting.

Each player SHOULD have miss about 10 games a year. AT least until I get an injury which I have not yet.

Last edited by Grinder12000; 12-30-2015 at 02:01 PM.
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Old 09-29-2015, 05:09 PM   #2
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Re: 2K16 CPU vs. CPU (Coach Mode Lite)

As I said - probably not many people needing THESE sliders but maybe one other person LOL

Game one.



The Eccentric Edition thread had these foul sliders and I'll try them my next game

Over the Back 75
Charging 100
Blocking 72
Reaching 65
Shooting 70
Loose Ball 76

Last edited by Grinder12000; 09-29-2015 at 06:13 PM.
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Old 09-29-2015, 10:20 PM   #3
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Re: 2K16 CPU vs. CPU (Coach Mode Lite)

Your sliders look pretty good. Sort of like mine are set up. I also enjoy the Sim style or Coach mode style. I have some sliders you should really try out. I spend countless hours trying to get these things perfect ( which is impossible. ) But worth a try.

Difficulty HOF ( Usually works well on Superstar also )
12 Mins
Real Player %
Real Player FT %
Game speed 47
FT Difficulty 100


Inside Shot Success 43
Close shot Success 44
Mid Range Success 48
3PT Success 44
Layup Success 48
Dunk In Traffck Freq 47
Dunk in Traffck Sccss 40
Pass Accuracy 48
Alley oop Success 37
Contact Shot success 39

I know the numbers are a bit higher than most sliders on the offensive end. But this is only for the false sense of freedom of scoring. The defensive and sliders really impact the offensive sliders drastically making the gameplay pretty authentic.

Driving contact shot freq 90
Inside contact shot freq 95
Layup defense take off 80
Layup Defense release 75
Jump shot Def Gather 82
Jump shot Def release 69
Help Def Strength 25 ( Any higher and all you will see is pick and roll conversions because they will over play every screen. )
Steal Success 30 ( The game steals at a high rate already on 50



Acceleration 60
Verticle 45
Strength 51
Stamina 47
Speed 51
Durability 48
Hustle 78
Ball handling 48
Hands 46
Dunk ability 49
On Ball D 75 ( Tried 85 and seemed too clingy. Spacing is a lot better between ball handler and defender. )
Stealing 25
Blocking 52 ( Much improved blocking dynamics over 2k15 allows for a much lower attribute. I had set to 72 on 2k15 to allow for same block numbers.
Off Awareness 50
Def Awareness 70 ( even on 70, the offense is plenty smart and tricky enough to still score relentlessly while on runs. )
Off Reb 0
Def Reb 0 ( 2k's rebounding needs to be on 0 for more accurate numbers. Also players actual rebounding ratings will allow them to have a better chance at being themselves on the boards without the default 50 where everyone even a 5'3 guy has a chance among trees to grab. ) Keep at 0.
Off Consistency 39
Def Consistency 60
Fatigue 54
Lat Quickness 50


Tendencies



Take inside shot 100
Take close 100
Take Mid 100
Take 3 100
Post Shot 100
Attack Bask 100
Look for post 100
Throw OOp 47
Attempt Dunk 50
Attempt Putback 65
Play pass lanes 100
Go for on Ball 25
Contest Shots 65
Backdoor cuts 32


Fouls

Over the back 75
Charge 100
Block 72
Reach 65
Shooting Foul 70
Loose ball 76
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Old 09-29-2015, 10:21 PM   #4
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Re: 2K16 CPU vs. CPU (Coach Mode Lite)

I'm following man workin on my own CPUvsCPU sliders as well happy to work with you and share ideas if you want.
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Old 09-29-2015, 10:30 PM   #5
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Re: 2K16 CPU vs. CPU (Coach Mode Lite)

I'll be posting up some stats from my sliders set after this game and I can also post my current slider set if you want to take a look. I'll also give your set and Bkelly08's a go.

Last edited by gooma; 09-29-2015 at 10:43 PM. Reason: Forgot something
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Old 09-29-2015, 11:39 PM   #6
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Re: 2K16 CPU vs. CPU (Coach Mode Lite)

gooma Love to see them - Remember CPU vs. CPU - no SIM - Not sure about SIMCAST LIVE. I could almost do SIMCAST LIVE if they had the commentary and not the music.

Bkelly08 - what does your shot selections look like - I would think way to many inside shots and hardly any Middle shots. I'll try those on my same team on a copy of My League. Running now!

Last edited by Grinder12000; 09-30-2015 at 12:00 AM.
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Old 09-30-2015, 12:14 AM   #7
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Re: 2K16 CPU vs. CPU (Coach Mode Lite)

Team comparison
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Old 09-30-2015, 12:16 AM   #8
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Re: 2K16 CPU vs. CPU (Coach Mode Lite)

Both team comparison and shot selection from last game I played on my sliders. Steals a lot lower than usual for some weird reason . Current sliders are as follows:

Difficulty HOF
12 Mins
Real Player %
Real Player FT %
Game speed 48
FT Difficulty 100

Offense
Inside Shot Success 40
Close shot Success 40
Mid Range Success 45
3PT Success 47
Layup Success 70
Dunk In Traffck Freq 60
Dunk in Traffck Sccss 60
Pass Accuracy 70
Alley oop Success 60
Contact Shot success 30

Defense:
Driving contact shot freq 85
Inside contact shot freq 100
Layup defense take off 70
Layup Defense release 70
Jump shot Def Gather 70
Jump shot Def release 70
Help Def Strength 100
Steal Success 70


Attributes:
Acceleration 50
Verticle 30
Strength 70
Stamina 50
Speed 60
Durability 50
Hustle 100
Ball handling 100
Hands 70
Dunk ability 60
On Ball D 100
Stealing 80
Blocking 70
Off Awareness 70
Def Awareness 50
Off Reb 70
Def Reb 50
Off Consistency 50
Def Consistency 70
Fatigue 60
Lat Quickness 60


Tendencies:
Take inside shot 50
Take close 50
Take Mid 70
Take 3 70
Post Shot 50
Attack Bask 50
Look for post 50
Throw oop 50
Attempt Dunk 50
Attempt Putback 50
Play pass lanes 50
Go for on Ball 50
Contest Shots 70
Backdoor cuts 50


Fouls

Over the back 70
Charge 60
Block 80
Reach 90
Shooting Foul 85
Loose ball 60
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Last edited by gooma; 09-30-2015 at 01:59 AM. Reason: extra stuff
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