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Schnaidt1s patch 4 sliders w/ GAMEPLAY

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Old 05-16-2015, 12:08 PM   #17
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Re: Schnaidt1s patch 4 sliders w/ GAMEPLAY

Quote:
Originally Posted by mellowmiind
That would be nice. I tested these sliders in 2 games. Once against Portland and once against Cleveland. For the whole first half Cleveland did not attempt a free throw tho I thought the pick & roll execution was excellent. The game against Portland they didn't feed LA at all nor did they have any free throw attempts either. What's your thoughts on this?


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When did you test this? Zero free throws? Thats crazy.....u have everything put in correctly?

I just played a game against Lakers in my myleague the other night....they shot 23 and i shot 18...

Sometimes teams shoot very few three throws in games....but that is strange.....teams should both be around 20 a game minimum with this set.

Are you playing broadcast camera?
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Old 05-16-2015, 12:13 PM   #18
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Re: Schnaidt1s patch 4 sliders w/ GAMEPLAY

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Originally Posted by schnaidt1
When did you test this? Zero free throws? Thats crazy.....u have everything put in correctly?



I just played a game against Lakers in my myleague the other night....they shot 23 and i shot 18...



Sometimes teams shoot very few three throws in games....but that is strange.....teams should both be around 20 a game minimum with this set.



Are you playing broadcast camera?

Cleveland had zero. Portland had 6 at halftime. I hate broadcast lol I can't use it


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Old 05-16-2015, 01:57 PM   #19
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Re: Schnaidt1s patch 4 sliders w/ GAMEPLAY

Quote:
Originally Posted by mellowmiind
Cleveland had zero. Portland had 6 at halftime. I hate broadcast lol I can't use it


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That sir...is your issue...broadcast adds a different element to the game....defense is harder and you foul more...also easier for cpu to drive and attack...give broadcast a shot and let's see how many fouls they draw...


Ur using 2k rosters right?
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Old 05-16-2015, 11:29 PM   #20
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Re: Schnaidt1s patch 4 sliders w/ GAMEPLAY

Plenty of free throws here
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Old 05-23-2015, 09:52 PM   #21
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Re: Schnaidt1s patch 4 sliders w/ GAMEPLAY

I upped the fouls based on Poke's sliders and I can shoot 20-30 FTA per game.
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Old 05-24-2015, 01:11 PM   #22
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Re: Schnaidt1s patch 4 sliders w/ GAMEPLAY

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Originally Posted by cezzz16
I upped the fouls based on Poke's sliders and I can shoot 20-30 FTA per game.
I already shoot 20 to 30 per game.....in fact might be shooting a tad too many as a user....looking at tweaking it some...


Hows the gameplay for u tho?
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Old 05-24-2015, 11:21 PM   #23
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Re: Schnaidt1s patch 4 sliders w/ GAMEPLAY

The gameplay is fine for me and just need some more adjustments. I actually upped the jumpshot defenses to 100 on both CPU/User for more challenge (that's the reason why I increased the fouls. Tried this for 2 games, I got overtime in BOTH games and, players that are clutch are really performing well.

I'm getting 15 blocks on my 1st game that's why I made the user blocks to 0 and I got 8 blocks on my 2nd game. Also upped the CPU's help defense to 50 to make it harder for me to penetrate with just dribbling.

I also based the tendencies on Poke (from inside to Look for post players).

I must say that this sliders are good, it gives me realistic shot percentage (based on my gaming skills). I miss some open shots, and CPU misses some too but they seems to drain all of their open 3 point shots.
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Old 05-25-2015, 01:59 PM   #24
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Re: Schnaidt1s patch 4 sliders w/ GAMEPLAY

Quote:
Originally Posted by cezzz16
The gameplay is fine for me and just need some more adjustments. I actually upped the jumpshot defenses to 100 on both CPU/User for more challenge (that's the reason why I increased the fouls. Tried this for 2 games, I got overtime in BOTH games and, players that are clutch are really performing well.




I'm getting 15 blocks on my 1st game that's why I made the user blocks to 0 and I got 8 blocks on my 2nd game. Also upped the CPU's help defense to 50 to make it harder for me to penetrate with just dribbling.

I also based the tendencies on Poke (from inside to Look for post players).

I must say that this sliders are good, it gives me realistic shot percentage (based on my gaming skills). I miss some open shots, and CPU misses some too but they seems to drain all of their open 3 point shots.


Hmmm...ive never seen that many blocks....the jump shot release alider affects chances a shot goes in and shot quality only...and its reversed....so whatever u set for user is how well cpu defends you and vice versa....jump shot gather is how close defenders stay to people. If u watch an nba game people get wide open looks all the time. Players only close out half the time. So i have been working on a tweak that has players sag off a lil..but not so much that they clog the lane and make driving impossible......the higher the release defense the less likely an even wide open shot has of being a good quality shot and going in.....once you get these 2 working right then you adjust offensive sliders....to help shot percentages are correct.

Ive been having solid stats with the few changes ive made ...not ready to post tho
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