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Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

This is a discussion on Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders within the NBA 2K Basketball Sliders forums.

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Old 11-11-2014, 07:17 PM   #409
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

Quote:
Originally Posted by cmsky80
What is the base setting before the sliders are applied? Default?
Pro/Simulation
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Old 11-11-2014, 07:19 PM   #410
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

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Originally Posted by DSonTL
Does this matter if I change my shooting to user timing?
These were only tested on Real FG/FT if you use shot timing. I highly recommend using the default shot sliders on Pro/Simulation.

Once you learn all the releases you will have a huge edge and these sliders are not designed for shot meter/user timing.
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Old 11-11-2014, 07:56 PM   #411
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

Quote:
Originally Posted by Armor & Sword
These were only tested on Real FG/FT if you use shot timing. I highly recommend using the default shot sliders on Pro/Simulation.

Once you learn all the releases you will have a huge edge and these sliders are not designed for shot meter/user timing.
cool! I'm gonna try an exhibition game with your sliders but keep the user shooting on the default sim and see how it turns out! Hopefully I feel comfortable enough to start myGM rebuild!
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Old 11-13-2014, 07:14 PM   #412
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

Missing a "contact negotiation difficulty"slider fyi. 55? 50?

Excited to try these!
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Old 11-13-2014, 07:26 PM   #413
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

These are great on all star.

Won't have to buy 2k for a few years, game is near perfect.


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Old 11-14-2014, 12:58 AM   #414
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

I have a question. I have been playing with my own slider and something I have started to noticed has I have played more is that to often the CPU is taking a pull up close shoot like in the paint when they could probly just drive the ball to the basket for a dunk or layup attempt. Should I just lower take close and take inside shoots and up attack basket a little more? Will that get the CPU to not take those pull up jump shoots in the paint and to try to get to the basket instead?
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Old 11-14-2014, 07:09 AM   #415
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

Quote:
Originally Posted by Mike Lowe
Missing a "contact negotiation difficulty"slider fyi. 55? 50?

Excited to try these!

I have it at 55.

I will be up****** some MyLeague settings soon. Been testing some of those effects out (trades, contracts, chemistry, trades etc).
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Old 11-14-2014, 07:12 AM   #416
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

Quote:
Originally Posted by darkknightrises
I have a question. I have been playing with my own slider and something I have started to noticed has I have played more is that to often the CPU is taking a pull up close shoot like in the paint when they could probly just drive the ball to the basket for a dunk or layup attempt. Should I just lower take close and take inside shoots and up attack basket a little more? Will that get the CPU to not take those pull up jump shoots in the paint and to try to get to the basket instead?

Yes lower take inside shots by 2 clicks and move up attack the basket by 2 clicks. Start there.
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