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Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

This is a discussion on Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders within the NBA 2K Basketball Sliders forums.

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Old 10-17-2014, 12:11 AM   #89
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

Quote:
Originally Posted by oldman
How many minute quarters did you play? I like your stats.
12 min quarters
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Old 10-17-2014, 12:24 AM   #90
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

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Just for arguments sake. I looked up the Memphis Grizzlies game log from last season. The Grizzlies shot 1.8 3's less than anyone else in the NBA last year. Including the play offs they played 89 games. I wanted to know how many times in those 89 games did they shoot less than 10 3's. Here are the results:

9 times.

The team that shoots less 3's than anyone shot less than 10 3's only 9 times over an 89 game season! Now I am 10-12 games into my 2k experience. I have seen 10 or more 3's taken 0 times. I have played all except 2 of them with default sliders and the last two with this set. Hopefully there is some traction with setting all the cpu tendencies to 0 except 3 pointers.

Dawg... You keep saying the same thing over and over. Give him a chance to update the sliders.


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Old 10-17-2014, 12:31 AM   #91
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

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Originally Posted by G0DZGiFT
Dawg... You keep saying the same thing over and over. Give him a chance to update the sliders.


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That post was in reference to the person who said if we get cute with the sliders it won't be sim. Not a referendum on OP's ability to adjust the sliders...

Dawg
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Old 10-17-2014, 12:34 AM   #92
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

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Originally Posted by oldman
That post was in reference to the person who said if we get cute with the sliders it won't be sim. Not a referendum on OP's ability to adjust the sliders...

Dawg

You'll be fine, I'm sure... Anyway back to business, I'm finally home from work and I'm gonna run some more games! I'll let you know what I see.


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Old 10-17-2014, 12:39 AM   #93
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

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Originally Posted by G0DZGiFT
You'll be fine, I'm sure... Anyway back to business, I'm finally home from work and I'm gonna run some more games! I'll let you know what I see.


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I'm sure you won't see very many 3's!

Sorry. I couldn't resist.
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Old 10-17-2014, 12:40 AM   #94
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

Lol I already know that. I'm gonna bump them up and see if I get more.


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Old 10-17-2014, 12:45 AM   #95
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

Streaming Toronto at Miami.....let's see how this goes.
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Old 10-17-2014, 01:23 AM   #96
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders

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Originally Posted by Armor & Sword
Not being able to stay in front of a player is far more user skill than sliders. I don't want to nerf and neuter the CPU to point of domination by the user.

You just gotta get better at spacing, and stick skill and getting a good feel and also better anticipation of where the player is driving or moving to. Also knowing to call for a double team and when not to. Don't be so quick to use intense defense as well. It takes practice. Defense is the truth on this game and it demands some stick skills. Once you get it down and have a true high rated lockdown defender under your control it is pretty awesome.

I am working on three point attempts by the CPU.....these are a working set. Not final...and getting that feedback is good and helps me.

I played the 76ers last night...started hotter than coal on a steam train and jumped out to a 20 point lead at one point. By the 4th quarter they cut it to 3 points, but they ran out of steam and I put them away by feeding Bosh in the post and drawing fouls in the paint with Wade. I ended up winning by 9.

PIP was very realistic in this one. They only scored on 8 second chance points....and 2 times they grabbed an offensive board....they passed it out and reset!! So keep playing....keep playing and one more time.....keep playing.

Three point shot attempts are something I want to see more of....but I also don't them raining threes and throwing out their play books. So I am going to fool around with turning up the tendency to 75 and see what that does. Also know what teams your playing as some shoot far more than others.

But overall.....the set is giving me what I want in regards to shooting %'s, great balanced games....really good CPU play. It's damn close.

FT percentages are a little low thus far....but I want to play far more games. The Heat were a 76% FT team last year and I want at least 15-20 games to see if this stays true.

I am getting a realistic clip of fouls so far. If you don't attack the basket....don't expect to get to the as much. If you have active hands you will draw some reach in fouls. I have seen over the back as well.

Patch is dropping very shortly too...so we will check out those notes and see if anything is addressed.....but IMO gameplay wise...I hope they leave it alone for the most part...game is golden IMO.


While I ask you about staying in front of guys because I know you said that pro/default/simulation was to hard for you so I was wondering if you where having trouble staying in front of players on default/simulation like me and how you PIP compared to me to see if your skill level is around mine or not. I know if you put on ball d up it should make it easier to stay in front of players. I tend to have less skill then a lot of people on a lot of sports games it semeds even though I watch a lot of sports. Madden a lot of people find all pro to easy and madden to hard for me I find all pro hard but pro to easy. So I find a lot of sliders on hear don't really help me and I tend to have to come up with sliders my self.
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