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Cycloniac's 12 Minute CPUvCPU "Real Feel" Sliders

This is a discussion on Cycloniac's 12 Minute CPUvCPU "Real Feel" Sliders within the NBA 2K Basketball Sliders forums.

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Old 10-12-2014, 01:05 PM   #49
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Re: Cycloniac's 12 Minute CPUvCPU "Real Feel" Sliders

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I am on the xbox one and I was just wondering how do you do CPU vs CPU in MY GM?
In 2K15 btw
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Old 10-12-2014, 01:11 PM   #50
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Re: Cycloniac's 12 Minute CPUvCPU "Real Feel" Sliders

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In 2K15 btw
You can't.....it's only available in MyLeague.
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Old 10-12-2014, 02:42 PM   #51
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Re: Cycloniac's 12 Minute CPUvCPU "Real Feel" Sliders

PMs sent/replied to. Let me know what you guys end up doing. Cycloniac if you end up getting the game and want me to send over what I have so you can take over and fix stuff let me know!

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ZDMetal - feel free to PM them over. I'm struggling with fouls at the moment..even with all at 100, not enough free throws happening. Seem to be getting slightly more by increasing post plays/shots but this can lead to too many pips...I think 2K need to patch the fouling to be honest.
I've pretty much done the same thing, but teams are only getting 15-22ish attempts per game. The PIP are still just about average, but sometimes a bit over. The problem is that FG% shot up quite a bit by setting it to look for post players and drive to the basket. Everything is pretty close, but still just a smidgen off.

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Old 10-12-2014, 02:54 PM   #52
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Re: Cycloniac's 12 Minute CPUvCPU "Real Feel" Sliders

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Originally Posted by zdmetal
For anyone curious that hasn't already tried it, these do translate over to 2k15 pretty well all things considered. I'm currently testing them out in my 30 team control fantasy drafted MyLeague and have only made a few bigger changes and a handful of smaller ones.

If anyone is interested in testing what I have out and making changes/suggestions just let me know and I can PM you what I have. I don't want to just post mine up in someone else's thread or make my own based on someone else's work because that would be lame, and I'm not trying to step on any toes. I just want to keep it in a thread of other CPUvCPU players because we've gotta stick together since I'm sure there aren't all that many of us.

Yes pls PM over. I'd like to see what you have. Question do u find that the sliders eliminate the collision of the pg bumping into his defender in half ct defense after he brings it up?


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Old 10-13-2014, 06:12 PM   #53
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Re: Cycloniac's 12 Minute CPUvCPU "Real Feel" Sliders

New thread here. Got 2k15.

http://www.operationsports.com/forum...post2046687107
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Old 10-13-2014, 06:13 PM   #54
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Re: Cycloniac's 12 Minute CPUvCPU "Real Feel" Sliders

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Originally Posted by zdmetal
PMs sent/replied to. Let me know what you guys end up doing. Cycloniac if you end up getting the game and want me to send over what I have so you can take over and fix stuff let me know!



I've pretty much done the same thing, but teams are only getting 15-22ish attempts per game. The PIP are still just about average, but sometimes a bit over. The problem is that FG% shot up quite a bit by setting it to look for post players and drive to the basket. Everything is pretty close, but still just a smidgen off.
PM them to me also, please.
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Old 10-13-2014, 08:08 PM   #55
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Re: Cycloniac's 12 Minute CPUvCPU "Real Feel" Sliders

ok whats the * after the numbers and whats the numbers in parentheses ()
?
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Old 10-13-2014, 08:50 PM   #56
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Re: Cycloniac's 12 Minute CPUvCPU "Real Feel" Sliders

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Originally Posted by lilmikey201
ok whats the * after the numbers and whats the numbers in parentheses ()
?
The asterisk indicates that the value was changed from the original value.

The number in brackets is, in fact, that original value.
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