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EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

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Old 09-29-2010, 09:34 PM   #289
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

and many of the guys you are arguing with are guys that trashed madden. noone disputes that the demo has some ai deficiencies, but many of us feel when it comes to head to head it will be a different story. the ai doesnt parry well in the demo, one of the main reasons it is easy to sprwl and bumrush them. if they parry, you lose stamina and cant bumrush, so against a human that strategy wont work unless you are playing an idiot who refuses to adapt. everything in this game has a defense, and looks to be one of the most balance games out there.
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Old 09-29-2010, 09:35 PM   #290
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

Quote:
Originally Posted by EarvGotti
1) Give me a reason why you doubt it?

2) Are u gonna sit there and honestly say that UFC has better graphics than this game?

3) Have you tried user vs user gameplay yet?

4) I agree that the CPU is too easy to beat once you get the mount....but how do you know it will still be like this in the retail version?

I expect answers please.
Madden has been in production for, what, 20 years now? That game is terrible. Live has been around since 95, that game just got scrapped for a year. I have little to negative hope that EA's yearly sports games will improve.

I wouldn't say better, they both have pretty bad graphics compared to some of the games that are out there. But at least the fighters look like themselves in Undisputed. Have you seen Aoki in this game? He looks absolutely NOTHING like the real life Aoki.

I have not, but there is no reason for me to believe I can't do the same thing to a user. The problem is hooks are the most effective strike BY FAR and you can chain them together one after another. Combine that with the stun mechanic and you have a recipe for disaster.

I have not said anything about the mount personally. I would hope they would have the AI completely overhauled before release, but I seriously doubt that is going to happen. When was the last time you saw a game that was drastically improved from the demo version?
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Old 09-29-2010, 09:53 PM   #291
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

We need to keep the discussion on the demo and Biizz you need to stop instigating things by making ridiculous comments. Now you are saying the graphics are Gamecube. Let it go. If you don't like the game, fine. Finding various ways to say it gets annoying and just poisons the conversation.
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Old 09-29-2010, 10:06 PM   #292
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

I haven't found various ways to do anything. I stated my opinion, people disagreed, I made arguments to bolster my original opinion.

If you want me to stop commenting then you should probably get people to stop quoting me and asking me questions first.

In every conversation i've seen on this game people have said the graphics look cartoonish. The first thing I think of when I see the graphics in this game is the old def jam games that I played years ago. If that's ridiculous then so be it.
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Old 09-29-2010, 10:07 PM   #293
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

Quote:
Originally Posted by jugganott
If the controls of UFC are complex to you then YES. MMA does have better controls. I guess some sim guys want MORE control but I'm fine with having ONE button to execute me doing something simple as getting off the mat. I'm okay with ONE BUTTON to say I don't want to get took to the floor. I'm also okay with one button to submit or to get a better position. I pre ordered it today because I like the direction that they are going and I want to give it a chance. It was fun, the controls were smooth to me for what I was trying to do.
I am totally with you on that! I thought UFC 2009 was awesome, but in retrospect, I never really knew what I was doing in that game. I never got used to the "Shine" mechanic, and avoiding takedowns was problematic. So I got UFC 2010 thinking maybe that would simplify it for normal people, and it seems they made it more complicated.

I have pre-ordered MMA and can't wait to play. The graphics are very nice and I actually have a sense of what I am trying to accomplish during a match

Rod
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Old 09-29-2010, 10:22 PM   #294
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

Quote:
Originally Posted by Rpommier
I am totally with you on that! I thought UFC 2009 was awesome, but in retrospect, I never really knew what I was doing in that game. I never got used to the "Shine" mechanic, and avoiding takedowns was problematic. So I got UFC 2010 thinking maybe that would simplify it for normal people, and it seems they made it more complicated.

I have pre-ordered MMA and can't wait to play. The graphics are very nice and I actually have a sense of what I am trying to accomplish during a match

Rod
That's how it was with me too. Just too many variables. Trying to catch punches, defend against take downs and doing none of them effectively. On the mat I couldn't do much but just survive, and forget about a submission. With the EA MMA Controls I don't feel handcuffed. I just scratched the surface. Last night I grabbed a guys hands as he was trying to pound me and I got him in a submission. It felt great. I didn't get the submission but after he broke it I went to the special moves to try and understand how I caught the punch. Also I can prevent guys from punching me while on the ground without just getting covering up peek a boo style.
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Old 09-29-2010, 10:31 PM   #295
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

Tonight I worked on my combos while standing. i used Miller because he has the spinning back punch. I got in some nice 3 hit combos with the jab leading. The only thing I need to work on is quickly sprawling because the CPU will attempt the takedown while I'm setting up punches.
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Old 09-29-2010, 11:10 PM   #296
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

The newer builds might have a better way of handling takedowns.

If you watch this video from Gamespot, you'll see at the 26:08 mark, Scott Smith stops a takedown by Frank Shamrock and merely shoves him away. One might say that's because Scott Smith doesn't have the special move to knee an opponent out of the takedown... But if you go to the 26:27 mark in the video, you will see Frank Shamrock shoot for a takedown and Scott Smith defend against it with a knee that sends Shamrock crashing to the mat.




One of my biggest problems with the demo is the tedium and repetitiveness of constantly ending up in the sprawl position because your opponent shoots over and over for a takedown. If what we are seeing in this video is indicative of the final build, then this game just got a lot better.
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