Home

CPU Bullpen Management

This is a discussion on CPU Bullpen Management within the MLB The Show forums.

Go Back   Operation Sports Forums > Baseball > MLB The Show
Here's Your Chance to Win One of Two $100 PlayStation or Xbox Gift Cards
The Pain and Misery of Simulated Stats
EA Sports College Football 25 Guides, Explainers, and Tutorials
Reply
 
Thread Tools
Old 04-05-2020, 10:51 PM   #1
Rookie
 
OVR: 5
Join Date: Aug 2003
Location: North Carolina
CPU Bullpen Management

The CPU is terrible at managing the relievers. Setup guys are seldom used unless the their team is leading and long relievers are being used late in tied games. Is there a workaround to get semi realistic results?
NJ2NC is offline  
Reply With Quote
Advertisements - Register to remove
Old 04-05-2020, 11:13 PM   #2
Rookie
 
Ace2734's Arena
 
OVR: 0
Join Date: Aug 2015
Location: Texas
Re: CPU Bullpen Management

Unfortunately no. I end up putting in relievers for the opposing team. I can only face their long reliever in the 7th/8th so many times before getting frustrated.


Sent from my iPhone using Tapatalk
Ace2734 is offline  
Reply With Quote
Old 04-05-2020, 11:20 PM   #3
MVP
 
OVR: 6
Join Date: Jan 2005
Re: CPU Bullpen Management

Quote:
Originally Posted by NJ2NC
The CPU is terrible at managing the relievers. Setup guys are seldom used unless the their team is leading and long relievers are being used late in tied games. Is there a workaround to get semi realistic results?
I think it is improved, but there is still a lot of work to do. One workaround was posted some years ago that I think still works pretty well. I'll try to summarize.

Use only 1 SU reliever slot. Put CPU best MR in the 1st MR slot. Put 2nd best MR in 1st LR slot or 2nd MR slot. Put next best MR in 3rd and 4th slots if have that many. Put your LR in 2nd LR slot. Hope this helps.
knich is offline  
Reply With Quote
Old 04-05-2020, 11:28 PM   #4
Rookie
 
OVR: 5
Join Date: Aug 2003
Location: North Carolina
Re: CPU Bullpen Management

Thanks. I’ll give this a shot. Hopefully this won’t be an issue on PS5.
NJ2NC is offline  
Reply With Quote
Old 04-06-2020, 01:19 AM   #5
Windy City Sports Fan
 
Gagnon39's Arena
 
OVR: 25
Join Date: Mar 2003
Location: Paducah, KY
Posts: 8,548
Re: CPU Bullpen Management

Quote:
Originally Posted by NJ2NC
Thanks. I’ll give this a shot. Hopefully this won’t be an issue on PS5.


Don’t hold your breath. I’m sure SDS will continue to spend 95% of their development on Diamond Dynasty.


Sent from my iPhone using Operation Sports
__________________
All the Way, Again: A Chicago Cubs Franchise

Streaming on Twitch
https://www.twitch.tv/gagnon39
Gagnon39 is offline  
Reply With Quote
Advertisements - Register to remove
Old 04-06-2020, 01:24 AM   #6
Need A Life
 
bkrich83's Arena
 
OVR: 64
Join Date: Jul 2002
Location: So. Cal
Posts: 71,478
Blog Entries: 125
Re: CPU Bullpen Management

Quote:
Originally Posted by knich
I think it is improved, but there is still a lot of work to do. One workaround was posted some years ago that I think still works pretty well. I'll try to summarize.

Use only 1 SU reliever slot. Put CPU best MR in the 1st MR slot. Put 2nd best MR in 1st LR slot or 2nd MR slot. Put next best MR in 3rd and 4th slots if have that many. Put your LR in 2nd LR slot. Hope this helps.
CPU Bullpen management has been an issue for a while now. I will say this, the above posted by knich has helped in the past. Haven't tested it MLBTS'20 yet, but my assumption it will still work.
bkrich83 is offline  
Reply With Quote
Old 04-06-2020, 06:06 AM   #7
Rookie
 
OVR: 0
Join Date: Jul 2017
Re: CPU Bullpen Management

I haven't kept track as much as last year, but i've seen good results with the following.

Here's my setup
LR1: SP6 or RP w/ highest Sta.
MR1: 2nd best PC
MR2: 3rd best PC
MR3: 4th best PC
MR4: 5th best PC
SU1: Best PC
SU2: Best LHP

If my 2 most clutch are lefties, I slot the most clutch RHP in SU1, most clutch in MR1, next in SU2.

In my limited testing, I haven't seen the LRP coming in near as much as I did last year. Middle relievers haven't been left in for more than 1 inning. I've only seen good signs as far as BP logic.
garry1221 is offline  
Reply With Quote
Old 04-06-2020, 10:54 AM   #8
MVP
 
TheWarmWind's Arena
 
OVR: 0
Join Date: Apr 2015
Location: A place with some stuff
Posts: 2,622
Blog Entries: 1
Re: CPU Bullpen Management

I've done a lot of testing on this issue in the past via sliders, and I've managed to find a solution that works... mostly. There was no combination of sliders that completely solved CPU bullpen management to my satisfaction, but I was able to close the gap significantly.

My testing showed that the CPU cared way too much about maintaining the effectiveness of their bullpen, so much so that they would rather trot out someone who is tired already and protect the rest of their bullpen then try and go for the win in a close game. By raising reliever stamina, I also raised the total effective pitches in the CPU bullpen, making the CPU manager less concerned about that factor and more concerned about the situation.

I combined that change with raising the CPU manager hook, which again made the situation a larger factor. I currently play with all pitcher staminas at 7 and CPU manager hook at 6. The goal is for pitchers to start loosing effectiveness when their pitch count hits the same number as their stamina attribute, and for the most part that holds true at these settings.

It's not perfect for every game, but most games the CPU mirrors what I would do in those situations.
TheWarmWind is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Baseball > MLB The Show »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 09:20 PM.
Top -