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MLB The Show 16's Successful Year, And A Look At An Ideal Roadmap Ahead

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Old 12-23-2016, 02:42 PM   #17
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Re: MLB The Show 16's Successful Year, And A Look At An Ideal Roadmap Ahead

Quote:
Originally Posted by underdog13
Lol I would 😂.

Just imagine being on a 9 person chat while playing the OF. Honestly would be really fun for me

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I'm embarrassed a bit to admit that I'd love it too haha

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Old 12-23-2016, 02:43 PM   #18
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Re: MLB The Show 16's Successful Year, And A Look At An Ideal Roadmap Ahead

Quote:
Originally Posted by underdog13
The article touched on it but I was wondering if any of you who play both Madden and The Show franchise feel about them? The article mentioned that The Show's franchise is better than Madden's, but I've felt the past 3 years or so Madden has had the better and more immersive franchise. Just wondering the reasons others might feel differently.

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Thanks for the reply, man. Just to clarify, I said the franchise mode *interaction* is better in the Show than in Madden. As a whole, Madden's franchise mode I'd rate better than The Show.

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Old 12-23-2016, 03:17 PM   #19
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Re: MLB The Show 16's Successful Year, And A Look At An Ideal Roadmap Ahead

Quote:
Speaking of adjustments, make me want to shift against Chris Davis. As it is now, if my human opponent can’t pull the ball, why would I bother shifting? This is a tricky balance, but it would be nice to see MLB players follow their own hitting styles a bit more than they do currently.
Christmas came early for you guys, I just so happened to be doing a test on spray charts two days ago. This was in 17 obviously fyi.

I set the cpu to swing and hit at every pitch with no foul balls (You've seen the widgets we use in the stream we can force the game to do anything) and I threw the cpu batter about 140 pitches to see if the hit distribution would mirror the batters hitter tendencies. The pitchers used his entire pitch repertoire and threw all over the zone fyi. The results are below, one thing I noticed outside of the obvious is that a vast majority of the hits the opposite field were on pitches off the end of the bat. Which is what you would expect to see in real life I also set the defense to extreme Pull hitter shift and about 29 balls thrown dropped in for hits.


Right handed pitcher
Left handed batter
Contact Vs. R 60
Power Vs. R 40


Hitter Tendency Extreme Pull
• LF 24%
• CF 28%
• RF 48%


140 Pitches hit location distribution
• LF - 15
• CF - 9
• RF - 48
• Infield L - 13
• Infield C - 29
• Infield R – 26


• 7 Pop Ups
• 36 Fly balls
• 45 Line drives
• 66 ground balls
• 7 choppers
• 17 extra base hits
• 71 chased



Same test about 140 pitches thrown the cpu batter was set to swing at everything.

Right handed pitcher
Left handed batter
Contact Vs. R 95
Power Vs. R 84


Hitter Tendency Extreme Pull
• LF 31%
• CF 33%
• RF 36%


140 Pitches hit location distribution
• LF - 25
• CF - 20
• RF - 21
• Infield L - 12
• Infield C - 38
• Infield R – 25

• 2 Pop Ups
• 39 Fly balls
• 35 Line drives
• 67 ground balls
• 11 choppers
• 22 extra base hits
• 58 chased
• 52 hits
• 88 Outs


So as you can see batters are hitting to their hitter tendencies and the shifting took away a lot of hits. Fyi the game is far from finished and these numbers aren't a reflection of the final product. We still have a lot of testing and tuning to do. Just sharing a little test info during crunch time.

Last edited by Russell_SCEA; 12-23-2016 at 04:02 PM.
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Old 12-23-2016, 03:24 PM   #20
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Re: MLB The Show 16's Successful Year, And A Look At An Ideal Roadmap Ahead

I stand by what I said in another thread. I really have a feeling about this years game. I really think we are about to see and experience something truly epic.
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Old 12-23-2016, 03:34 PM   #21
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Re: MLB The Show 16's Successful Year, And A Look At An Ideal Roadmap Ahead

Quote:
Originally Posted by Russell_SCEA
Christmas came early for you guys, I just so happened to be doing a test on spray charts two days ago. This was in 17 obviously fyi.

I set the cpu to swing and hit at every pitch with no foul balls (You've seen the widgets we use in the stream we can force the game to do anything) and I threw the cpu batter about 140 pitches to see if the hit distribution would mirror the batters hitter tendencies. The pitchers used his entire pitch repertoire and threw all over the zone fyi. The results are below, one thing I noticed outside of the obvious is that a vast majority of the hits the opposite field were on pitches off the end of the bat. Which is what you would expect to see in real life I also set the defense to extreme Pull hitter shift and about 29 balls thrown dropped in for hits.


Right handed pitcher
Left handed batter
Contact Vs. R 60
Power Vs. R 40


Hitter Tendency Extreme Pull
•LF 24%
•CF 28%
•RF 48%


140 Pitches hit location distribution
•LF - 15
•CF - 9
•RF - 48
•Infield L - 13
•Infield C - 29
•Infield R – 26


•7 Pop Ups
•36 Fly balls
•45 Line drives
•66 ground balls
•7 choppers
•17 extra base hits
•71 chased



Same test about 140 pitches thrown the cpu batter was set to swing at everything.

Right handed pitcher
Left handed batter
Contact Vs. R 95
Power Vs. R 84


Hitter Tendency Extreme Pull
•LF 31%
•CF 33%
•RF 36%


140 Pitches hit location distribution
•LF - 25
•CF - 20
•RF - 21
•Infield L - 12
•Infield C - 38
•Infield R – 25

•2 Pop Ups
•39 Fly balls
•35 Line drives
•67 ground balls
•11 choppers
•22 extra base hits
•58 chased
•52 hits
•88 Outs


So as you can see batters are hitting to their hitter tendencies and the shifting took away a lot of hits. Fyi the game is far from finished and these numbers aren't a reflection of the final product. Just sharing a little test info during crunch time.
Awesome, and thanks for sharing Ramone. I have respected the AI extreme pull hitters already in '16. The tricky balance--and admittedly it might not be a wise adjustment to implement--is getting these representations to play out in human v human games, otherwise all 9 hitters develop the tendencies of the actual human, which can be an odd experience.

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Old 12-23-2016, 03:51 PM   #22
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Re: MLB The Show 16's Successful Year, And A Look At An Ideal Roadmap Ahead

Quote:
Originally Posted by Mike Lowe
Awesome, and thanks for sharing Ramone. I have respected the AI extreme pull hitters already in '16. The tricky balance--and admittedly it might not be a wise adjustment to implement--is getting these representations to play out in human v human games, otherwise all 9 hitters develop the tendencies of the actual human, which can be an odd experience.

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This already happens a human can't override a hitters tendencies. It's simple addition. The human input is added into the equation, for instance if human A has a tendency to swing a little late then this is just applied to the batters in the lineup based on their tendencies. Which would just cause everything to shift a little not override. It's same thing with swing timing. If Human A is really good at batting then the guy in his lineup that's a a .300 hitter in his lineup now becomes a .330 hitter. And the batter in his lineup that's a .200 hitter now becomes a .230 hitter because of the humans timing.
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Old 12-23-2016, 03:55 PM   #23
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Re: MLB The Show 16's Successful Year, And A Look At An Ideal Roadmap Ahead

Quote:
Originally Posted by Russell_SCEA
This already happens a human can't override a hitters tendencies. It's simple addition. The human input is added into the equation, for instance if human A has a tendency to swing a little late then this is just applied to the batters in the lineup based on their tendencies. Which would just cause everything to shift a little not override. It's same thing with swing timing. If Human A is really good at batting then the guy in his lineup that's a a .300 hitter in his lineup now becomes a .330 hitter. And the batter in his lineup that's a .200 hitter now becomes a .230 hitter because of the humans timing.
Awesome. Thank you for the feedback, sir.

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Old 12-23-2016, 06:31 PM   #24
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Really nice article.

I disagree with most of what you thought about gameplay. I have no problems pulling off the same animations the AI does. My walks seem to be just about on track with the real MLB average, for both pitching and hitting.

Now I should say I solely play offline, default settings, no slider adjustments at All Star.

As far as your problems with online gameplay, I really can't comment on those issues. I never have and most likely never will play this game online.

Adjustments I think are very easy to manage. I really don't understand this point though:

· Speaking of adjustments, make me want to shift against Chris Davis. As it is now, if my human opponent can’t pull the ball, why would I bother shifting? This is a tricky balance, but it would be nice to see MLB players follow their own hitting styles a bit more than they do currently.

Well if you are playing against a human opponent who cant pull why would you want to shift? I don't see how getting players to react more like the real world players, when they are controlled by human players would be possible and dont see the point. Playing offline, I do have to shift against Davis and most players seem to play true to form.

All of your points with Franchise mode are very good and if even half of them are implemented it would push this game to new heights.

I am not going to comment on the Diamond Dynasty stuff as I have said I don't play or even like those modes.

RTTS I hope they can find I balance between what they are doing now and the NBA and FIFA examples. I dont want to play a linear story with some fictional player. I also don't want to play as anybody but myself. I don't find this mode boring at all and I never have. Working your way thru to the bigs has always, for me, been fun, challenging and rewarding experience. Carry over saves have been kind of useless, because they keep adding things that make me want to start over every year. Then I keep playing my new career and rarely ever go back to my carry over.

I also, personally, hope they never go the E sport route. I play games, The Show especially, to escape from the world. I don't want to have to deal with people in my game. If I want a social interaction or community game there are already plenty of those games out there.

Well this is my longest post I have ever typed on my phone and I am sure it is in horrible need of editing. As always this is all just my opinion and preference.
I know what you mean about playing a linear story and preferring to play as yourself while I am still gonna get FiFA 17 and I will be playing The Journey I do hope for the option to play with my own created played Im a writer and Tecmo Bowl kid turned grownup so I'm all about the create a player modes I just jumped to current gen like I'll say 6 months ago and I said before I got a PS4 that I was gonna buy The Show because its create a player mode was so detailed I couldnt resist I havent played a baseball game since Bases Loaded on Nintendo and on top of that I'm a big football guy baseball isnt really on my radar however after copping The Show 16 I love the game and I am looking forward to getting The Show 17 I have gained a better respect for the sport of baseball and I'm learning more and more about it through the game this is also a long post for me but as I said I writer so sometimes I just go off on tangents but I had to reply because I agree with you about being stuck to the one character when opting to play a certain sports games.
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