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MLB The Show 16 Video - Franchise Mode

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Old 03-02-2016, 06:47 PM   #193
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Re: Franchise Dev Blog

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Originally Posted by eric7064
Yeah that shouldn't matter. Especially with year to year saves. I dont find a franchise fun unless you get many years in anyway.
Looks like no import player into franchise again this year anyway making year to year saves pointless, all those players in the MLB like Jeter will be random fake players again, and having to spend hours creating them again is a pain in the ***, a simple import player in 2 seconds option would be great.
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Old 03-02-2016, 07:35 PM   #194
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Re: MLB The Show 16 Video - Franchise Mode

I agree with many of the things mentioned in this thread about what we'd like to see in Franchise mode, and I've offered my own inputs on a few separate occasions regarding stat tracking.

In my opinion, the bottom line is this: To see a franchise mode that is truly as deep and robust as it could be, it will be a labor of love from a development team that is doing it with full creative freedom, and a passion for packing the mode as tight as possible and making it replicate real life as much as possible.

That's really how OOTP got started, it was just a guy building the game on his own out of a love for the nuances of baseball. Look what it's grown into. But even now, it's not a game that is targeted to a large audience with the expectation of generating significant amounts of revenue. Rather, it is targeted to a very niche audience.

For proof of this, just check out how many forum users are browsing the OOTP forum at any given time here on OS. It's usually less than 5. The audience that comes to OS isn't really the same audience that is into hardcore sims like OOTP.

Which brings me to my main point: SCEA is in the business of making money, and it was even mentioned in one of the streams this year that Diamond Dynasty and RTTS are the most heavily used modes. Given that the dev team is only 75 people, and they are making a game with the goal of moving as many units as possible, there are very limited resources and the resources that are available need to be heavily concentrated on the parts of the game that sell.

I'd love to see franchise mode in The Show (or any console baseball game, ever in history, for that matter) to get the attention it deserves. The reason it doesn't get it is simply because of the nature of the video game business.

When I save up a few million and retire in my 30's, and I get bored, maybe I'll start up a dev shop with the goal of making a console baseball game that is purely simulation, and leaving all the fluff out of it. I won't be in it for the money, it'll be a labor of love!

Not to say the SCEA guys aren't passionate about baseball, but they also don't have the creative freedom to do everything they might want to. The powers that be get the final say. It's pretty much how it always will be when it comes to console gaming, and it's the fatal flaw for hardcore sim fans like myself.

Last edited by Drew127; 03-02-2016 at 07:43 PM.
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Old 03-02-2016, 08:07 PM   #195
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Re: MLB The Show 16 Video - Franchise Mode

Like the new stat tracking. I hope they added a qualifying filter for things like batting average, ERA, etc...
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Old 03-02-2016, 08:21 PM   #196
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My hope is that all this stat-tracking joins forces with the presentation/commentary overhaul and we get plenty of stat overlays and mentions for players with high WAR, avg against specific pitcher, maybe some career breakdowns on vets and how they progressed or regressed over the years, etc.
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Old 03-02-2016, 09:07 PM   #197
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Re: MLB The Show 16 Video - Franchise Mode

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Originally Posted by polyduster
But I really enjoyed playing game 4 of the LCS and the grass still having Opening Day painted on it lol.

Also, for Online Franchise Round Robin leagues with 8 playoff teams, I hope the brackets are setup better. Last year, one side of the bracket would have #1 vs #8 and #2 vs #7. I really hope this has been fixed so the #1 and #2 seeded teams are on opposite sides of the bracket, so they don't meet in the LCS.

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I was playing a friend of mine in a online franchise last few nights and were in May and still has opening week on grass and Matt still says home opener each game. Ramone can you answer if this has been fixed?
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Old 03-02-2016, 09:08 PM   #198
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Re: MLB The Show 16 Video - Franchise Mode

One thing I hope gets asked tomorrow by someone is if you can actually make trades in the offseason without that weird message of so and so isnt in a contract yet and cant be traded. Thats just flat out incorrect.
Im guessing it was a bug that could get caused otherwise if they didnt implement it? Even if say Kyle Scwarber isnt signed to a contract for the upcoming season in real life he would still get traded and the team acquiring him would deal with his remaining renewable and arbitration years.
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Old 03-02-2016, 09:33 PM   #199
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Re: MLB The Show 16 Video - Franchise Mode

Quote:
Originally Posted by AceAmy
One thing I hope gets asked tomorrow by someone is if you can actually make trades in the offseason without that weird message of so and so isnt in a contract yet and cant be traded. Thats just flat out incorrect.
Im guessing it was a bug that could get caused otherwise if they didnt implement it? Even if say Kyle Scwarber isnt signed to a contract for the upcoming season in real life he would still get traded and the team acquiring him would deal with his remaining renewable and arbitration years.
Its not a bug. Its just the way that the game is designed, but I understand your point in how it doesn't match up with real life. It would be nice if guys who haven't played six seasons are tagged differently for trades.
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Old 03-02-2016, 10:07 PM   #200
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Re: In-depth career stat have finally arrived

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Originally Posted by WaitTilNextYear
You must've been using Quick Counts. My box scores were perfectly fine. I've never used QC, but my understanding of Quick Counts is that it infers pitches that you don't personally make (including foul balls) to arrive at the generated counts you see.
That's not the problem though.

With QC, if the game gives me a 2-1 count to the opening batter of the game, my pitch count will read "4" after I throw that pitch. The pitch count doesn't just count the pitches that I actually throw, it accounts for the ones that are "simmed".

However, when the game is over the box score will show an inflated number as stated above. For example, if my pitch count is 110 (actual and simmed pitches included) the box score might say something like 144.
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