Armor & Sword's Clean Screen Classic/Directional MLB The Show 25 Sliders
Armor & Sword's MLB 25 The Show Clean Screen Classic/Directional Simulation Sliders
Welcome to our slider thread!! I am looking forward to a great year of baseball gaming and look forward to sharing our settings and sliders with you.
I am sure most of you know how we roll here. We play with a totally clean screen and utilize Classic Pitching and Directional/Timed hitting. We tune our sliders to be used exclusively with those batting and pitching interfaces in addition to 100% auto fielding/auto throwing/auto baserunning.
Why?
We are old....and old school LOL. We love to hit and pitch while we let player ratings handle the defense. We also will manual steal bags but auto baserunning I discovered on MLB 23 and 24 is also great and allows baserunning ratings to shine.
We do employ 30 team control and we will have a section all about how we employ that. We also have an injury matrix we use throughout the season if certain events and conditions are met to employ that matrix.
And yes we play a totally clean screen. No meters, no strike zone, no no no. Just pure baseball without any hand holding.
I will have the game at midnight 3/14/25 and start streaming all our test franchise games throughout the next few weeks on our twitch channel. That link is in my signature.
3/14 all day Friday and all night into the weekend we will be playing a lot of matchups around the league to break in the game.
I ask only a few things in our thread here.
1. Be courteous, be excellent to each other.
2. Do not bring in patch gripes, game gripes into the thread. Keep that in the general forum.
3. Play a bunch of games and get yourself a sample size (25 games can give you a general idea of how they play) before messing around with sliders.
I don't expect the sliders to be too difficult to develop. The Show is easily the best OOTB game and not a lot needs too much messing around with (typically). I am starting the testing using HOF hitting and Legend Pitching.
Settings, sliders and our 30 team manifesto are forthcoming.
I look forward to seeing all you peeps on Twitch!
Baseball is back!!!!!
Version 2.0 3/31/25
General Tab
********************************************
DIFFICULTY
Gameplay Style - Simulation
Hitting Difficulty - Hall of Fame
Pitching Difficulty - Hall of fame
Tutorial Tips - Off
All other Tips set to "Off"
Fielding Aids - all set to off
Decisions
Auto Bullpen Warm Up - Off
In Game Pitcher Warm Up - On
Auto Defense Shift - Off
RULES
Umpire Accuracy - Personalized
Pitch Clock - Off
Injuries - On
Ejections - On
Balks - Off
Perfect Close Play Calls - Off
Check Swing Appeals - On
MISC
Wind - On
Quick CPU Pitching - Off
Post Game Auto Save - Off
*****************************************
CONTROL (Hitting)
Hitting Interface - Directional (Timed if you prefer)
Ambush Hitting Controls - Off (does not apply to directional hitting)
Batting Controls - Off
Player Lock Baserunning Displays - Off
Defense
Team Color Player Marker Ring - Off
Player Shield Display - Name + Shield
Reaction Display - Off
Player Lock Throw Prompt - Off
Pitching Information - Off
Pitch Feedback - Off
Shared
Pitch History - At Bat Sequence
Strike Zone - Off
Hot Zones - Off
Pitch Info - Off
In Game Notifications - On
Dynamic Difficulty Updates - New Level
Confidence/Energy Bars - Off
Swing Feedback - Off
Baserunning Diamond - On
Scorebar Display - On
Other
Reverse Game Log Order - Off
********************************************
PRESENTATION SETTINGS
Presentation Mode - Broadcast
Pitch Selection Cameras - Always
Pitch Selection Camera Focus - All
Pitch Selection Camera Frequency - High Leverage
Batter Walkup - On
In-Game Ticker - On
Closed Captioning - Off
Interactive Storylines - On
********************************************
AUDIO / VIDEO SETTINGS
* These are all user preference
********************************************
SLIDERS
Dynamic Difficulty Sensitivity - 5 (Disabled)
Human Contact - 6
Human Power - 5
Human Timing - 5
Human Foul Frequency - 3
Human Solid Hits - 3
Human Starter Stamina - 5
Human Reliever Stamina - 5
Human Pitch Control - 5
Human Pitcher Consistency - 5
CPU Contact - 6
CPU Power - 5
CPU Timing - 5
CPU Foul Frequency - 3
CPU Solid Hits - 3
CPU Starter Stamina - 5
CPU Reliever Stamina - 5
CPU Pitcher Control - 5
CPU Pitcher Consistency - 6
CPU Strike Frequency - 5
CPU Manager Hook - 5
CPU Pickoffs - 5
Fastball Pitch Speed - 7
Offspeed Pitch Speed - 7
Fielding Errors Infield - 7
Fielding Errors Outfield - 7
Throwing Errors Infield - 6
Throwing Errors Outfield - 5
Fielder Run Speed – 4
Fielder Reaction - 5
Fielder Arm Strength Infield - 5
Fielder Arm Strength Outfield - 5
Baserunner Speed - 5
Baserunner Steal Ability - 6
Baserunner Steal Frequency - 6
Wind - 5
Gameplay Injury Frequency - 10 (+2)
Simulator Injury Frequency - 6
Trade Slider Settings
Trade Slider 5 - April
Trade Slider 5 - May
Trade Slider 6 - June
Trade Slider 10 - July,
Trade Slider 5 - August
Trade Slider 5 - September
Trade Slider 5 - October
Trade Slider 10 - November thru February
Trade Slider 7 - Spring Training
Armor & Sword's 30 Control Team Approach
Spoiler
So folks I seem to always get a lot of questions around 30 team control, is it for me? How much control do you use? Why do you use it etc. So I want to talk about the why, how and pretty much what I do personally with my 30 team control universe in any of my proper Franchise’s that have full 93 man rosters. This does not apply to Classic Season Replays of 40 man rosters or 26 man rosters.
Why 30 team control?
Well for me it comes down to these key points
1) Lineup integrity and control - I want to make sure lineups are logical and maximizing every teams talent. This is subjective to the player as well. What I may think makes sense, you may do something differently. Always remember it is your universe and you can shape it any way you want. Once a month typically on the first Sunday of the month I will go thru each teams lineups and make sure they are looking right based on their talent, hot and cold streaks (should we give another guy a shot to wrestle a job away if warranted?) etc.
2) Trade Czar - I love trading. But I hate dumb trades, like real doozy type trades that make no sense for the present or the future. And they do sometimes occur....of course it's totally subjective with most trades. So if I see a trade that fit's my definition of "being bent over with no lube" I will simply reverse it. Now in the past we had a trade delay option. But for programming reasons (it was causing some issues in the trade engine apparently) it was removed on MLB 16. So to reverse a doozy of a deal simply trade the assets back to each respective team. The team that clearly got the strong side of the deal is the one you should propose the trade back to the team that was fleeced. I will also go around the league during July and identify buyers and sellers and use a random dice roll to pull off some blockbuster type deals on the eve of the deadline if warranted to spice up "My Universe". I have a lot of fun with it.
3) Injury Management - I will make sure the CPU controlled teams are properly designating guys on 10/15 and 60 day IL.
So I create one profile for my club with everything set to manual and then I have a profile called "CPU Franchise" which I assign to every team I do not want full control over.
Everything on this CPU Franchise profile is set to Auto except:
Lineups
Again, it is about options and the ability to step in when I want/need to. I do not get overwhelmed with doing player training or scouting for the other 29 teams.
I simply just manage those 3 things I mentioned above.
And of course another perk is if I want to switch teams in a franchise at anytime....I can.
So here is my daily method with 30 team control:
Simulate all games on the schedule for the day except my game. That way all the scores show up on my ticker when I play my game.
Monthly I will check every team's stat's, see who is performing well etc and I may make some lineup adjustments to other teams to capitalize on players performing better than expected.
Again it is your universe. Have fun with it. And don't overthink it
Trades for your team - Trade deadline and Winter meetings I will look at the league and make logical deals and blockbuster trades as well and keep my league fresh and vibrant. Meaning......I let the CPU do what they do...I also will reverse what I deem to be a ridiculous completely unbalanced trades (rare), I will look at the standings near the deadline (in addition to turning up the trade slider to 10 in July and the Winter Meetings) and see who are buyers and sellers, who have guys that did not dice roll for an extension and will become outright free agents. It’s your universe so have fun with it!!!
Before July 31st (End of the trade deadline and after all trades have been consummated by all teams) I go to each team and look at their top 3 players up for an extension that are not arbitration eligible and not a renewable contract.
I use a random number generator (random.org):
0-33 I extend them to the max green contract demands they have in years in dollars.
34-100 whatever happens…..happens.
I only do this mid season every year.
It works nicely and keep s things interesting. This allows some superstars to truly make to free agency and with the new revamped off-season free agency it will certainly make it even more immersive and sometimes....stressful hahaha.
Player Editing Within Your Franchise Universe
So Warmwind has a nice set of house rules that I employ in my off-season (This works well with 30 team control but can be used with single team control as well). Read below. I think it has great ideas and will make your franchises far more dynamic!
I do edits, but based on rules.
1. I make position edits based on needs and profiles all the time. There are no consequences for doing this.
2. I'm allowed to trade 1 for 1 between a pitcher's durability and their stamina, but only during the off season. This can coincide with a position edit (RP to SP for example).
3. All players must be allowed to regress without edits if they are having a bad year.
4. For players under 36, I'm allowed to counteract regression, but only if they are having a good year. If they are within their historical 3 year average....we counteract...if they fall below their last 3 years averages regression takes hold.
5. For players under 40, I'm allowed to counteract half of the regression, but only if they are having a good year and are staying within their last 3 year statistical averages.
6. For players of any age, I'm allowed to counteract regression using a trade system, where points from one attribute are traded into another in order to keep it up. This can ONLY be used to counteract regression, cannot be used to boost an attribute higher then where it started the year at. Points taken from Durability are worth double, but it also costs double to keep Durability up.
30 Team Injury Generator/Consequence System
So a few years ago we were chatting with Bacon and other Bacon franchise players on his discord chat about how MLB The Show’s injury system does not have enough “result of the grind” "Daily wear and tear" injuries for position players and pitchers. So we came up with this random number dice roll system that you can implement. I think it is a great way to really add a nice layer of strategy to your 162 game franchise and post season if you make it that far. So here is how it works. And it really takes less than 2 minutes to do for a player or pitcher in question.
Position Players:
If you ever get the notification from your coaching staff that a player can use a day off and you decide to ignore that and play them you take the risk of a minor to major injury. Of course if the game itself doles out an injury to them in the actual game.....well....go with it. So here is how it works. It is based on your players durability rating and two random dice rolls using:
When using the above random number generator (which you will find on the right side) set it from 0-100
Here is the Injury Matrix for both OSFM/SDS Rosters:
Durability Player Rating/Dice roll results
90+ = 0-10 results in injury
80-89 = 0-20 results in injury
70-79 = 0-25 results in injury
60-78 = 0-33 results in injury
45-59 = 0-45 results in injury
0-45 = 0-50 results in injury
Injury severity scale (you can assign whatever injury type you want based on length)
Dice roll/results
0-35 results in 7-10 day injury
36-50 results in 14-20 day injury
51-75 results in 20-45 day injury
76-86 results in 60 day plus injury
87-100 results in “out for the season”
Pitchers are a little tricky and require some effort on your part. Again this is entirely up to you. But this adds another layer of strategy and creates more storylines for your universe!
Starting Pitchers. When you start your game simply check your starting pitchers energy bar before you throw the first pitch. If the energy bar is less than full this could result in a fatigue like injury. So if you decide to use a starter with less than a full energy bar and he pitches 5 full innings or 80 pitches (whichever is higher and by that I mean if he goes 6 innings and 79 pitches you are good, but if he goes 7 innings and 80 pitches he goes into the injury Matrix below):
Pitcher Durability scale/result
80-100 :0-10 will result in miss next start
70-79 :0-15 will result in miss next start
60-69 :0-20 will result in miss next start
0-59 :0-35 will result in miss next start
For your bullpen. This will require you to eyeball this. And again it is up to you.
First off. A universal rule I use is if a guy is used 3 straight days they automatically go into the injury Matrix.
With your bullpen just use the same exact scale for starters and use it only if their energy bar is 70% or less. Their missed time will be 7-10 days if they get the dice roll not in their favor.
30 Team Control Sponsorship Method and Approach
WILL ONLY WORK WITH 30 TEAM CONTROL
1. NYY - Earnings 12 MIL (all diamonds for sponsor)
In game ticker - 25K/game, Active replay - 2.5K/hit, Walk up - 40K/win
2. LAD - Earnings 12.1 MIL (all diamonds for sponsor)
In game ticker - 25k/game, Active replay - 2.5K/hit, Walk up - 40K/win
3. BOS - Earnings 7.5 MIL (all diamonds for sponsor)
In game ticker - 25K/game, Walk up - 2.5K/hit
4. CHC - Earnings 8.6 MIL (all diamonds for sponsor)
In game ticker - 25K/game, Walk up - 3.5K/strikeout
5. SFG - Earnings 7.8 MIL (all diamonds for sponsor)
In game ticker - 25K/game, Walk up - 3.5K/strikeout
6. NYM - Earnings 7.2 MIL (all diamonds for sponsor)
In game ticker - 25K/game, Walk up - 40K/win
7. STL - Earnings 8.7 MIL (all diamonds for sponsor)
In game ticker - 25K/game, Walk up - 3.5K/strikeout
8. LAA - Earnings 7.6 MIL (all diamonds for sponsor)
In game ticker - 25K/game, Walk up - 2.5K/hit
9. PHI - Earnings 7.4 MIL (all diamonds for sponsor)
In game ticker - 25K/game, Walk up - 40K/win
10. HOU - Earnings 8.1 MIL (1 diamond/1 gold)
In game ticker - 25K/game, Walk up - 15K/homerun
11. WAS - Earnings 6.8 MIL (1 diamond/1 gold)
In game ticker - 25K/game, Walk up - 2K/hit
12. ATL - Earnings 6.1 MIL (all golds for sponsor)
In game ticker - 20K/game, Walk up - 2K/hit
13. TEX - Earnings 5.8 MIL (all golds for sponsor)
In game ticker - 20K/game, Walk up - 2K/hit
14. CWS - Earnings 6.8 MIL (all golds for sponsor)
In game ticker - 20K/game, Walk up - 15K/homerun
15. SEA- Earnings 5.5 MIL (all golds for sponsor)
In game ticker - 20K/game, Walk up - 55K/save
16. TOR - Earnings 4.8 MIL (all golds for sponsor)
In game ticker - 20K/game, Walk up - 15K/double play
17. SDP - Earnings 5.2 MIL (all golds for sponsor)
In game ticker - 20K/game, Walk up - 3.5K/run
18. ARI - Earnings 5.6 MIL (all golds for sponsor)
In game ticker - 20K/game, Walk up - 20K/stolen base
19. BAL - Earnings 4.4 MIL (all silvers for sponsor)
In game ticker - 15K/game, Walk up - 1.5K/hit
20. PIT - Earnings 3.7 MIL (all silvers for sponsor)
In game ticker - 15K/game, Walk up - 20K/win
21. DET- Earnings 3.8 MIL (all silvers for sponsor)
In game ticker - 15K/game, Walk up - 10K/homerun
22. COL - Earnings 4 MIL (all silvers for sponsor)
In game ticker - 15K/game, Walk up - 2.5K/run
23. MIN - Earnings 5 MIL (all silvers for sponsor)
In game ticker - 15K/game, Walk up - 10K/homerun
24. MIL - Earnings 4.5 MIL (all silvers for sponsor)
In game ticker - 15K/game, Walk up - 1.5K/hit
25. CLE - Earnings 3.3 MIL (all silvers for sponsor)
In game ticker - 15K/game, Walk up - 10K/double play
26. LV A's - Earnings 3.5 MIL (all silvers for sponsor)
In game ticker - 15K/game, Walk up - 15K/stolen base
A note on Las Vegas...once and if you decide to move them to Las Vegas (using the Rebrand and stadium creator) They go up to all Diamonds and you can match any of the other Diamonds teams listed as far as which combo to use.
27. CIN - Earnings 4.4 MIL (all silvers for sponsor)
In game ticker - 15K/game, Walk up - 1.5K/homerun
28. KC - Earnings 2.4 MIL (1 silver sponsor)
In game ticker - 15K/game
29. TB - Earnings 2.4 MIL (1 silver sponsor)
In game ticker -15K/game
30. MIA - Earnings 2.4 MIL (1 silver sponsor)
In game ticker - 15K/game
Armors Gameplay Tips
Armor's Directional Hitting Approach
It is all situational for me. So many factors depending on the type of hitter, counts, situation, score etc etc.
First off as far as swing types and counts:
Normal Swing:
0-0, 1-0, 2-0, 3-1, 2-2, 3-2
Contact swing
0-2, 1-2, - spoil pitches, make contact in pitchers counts, stay alive!!!
2-2, 3-2 - Situational - with weaker hitters to make contact and move runners or sacrifice fly.
Power Swing only with my very best power hitters when I typically have no one on with no outs or no one on with 2 outs.
0-0, 1-0, 2-0, 3-0 (green light) 3-1 counts.
Directional strategy:
I position the LS pre pitch and hold throughout the swing however as you know I do not use the visual aide showing the influence (don't need it).
Dead Pull Contact Hitters if the situation calls for a pull
LS at the 9 o'clock for RH 3 o'clock for left handers
Hitters counts only 0-0, 1-0, 2-0, 3-1
Pull Power Hitters with normal swing
LS position
10-11 o'clock positions for RH hitters
1-2 o'clock for LH hitters
Hitters counts only 0-0, 1-0, 2-0, 3-1
Opposite field strategy for RH hitters so I can hit behind the runner...early in counts and hitter counts (0-0, 1-0, 2-0 or 3-1) LS is at 3'clock for LH hitters at 9 o'clock
If I get into a pitchers count or neutral count (0-1, 0-2, 1-1, 2-2, 3-2) I do not use stick influence but I allow the ball to travel deep so I can either slap it the other way or fight it off.
When I simply want to induce a sac fly or ground ball....LS in 12 o'clock or 6 o'clock respectively in hitters counts only.
So I think you can see my approach. In hitters counts I can be far more selective with my pitches and use the LS influence. Basically depending on what I want to do I am looking for one pitch in one spot on 0-0, 1-0, 2-0, 3-1 counts (I rarely green light on 3-0 unless I am up big or down big or have a gut feeling). When I am in pitchers counts or neutral accounts I am simply using my normal or contact swing with no stick influence as I am in battle mode and trying to work the count.
I hope that gives you a good idea of my approach at the dish.
Classic Pitching Approach
So Classic Pitching is such a sublime experience and with it comes a lot of nuance. First of all pitcher confidence plays a huge role in how well you are going to throw all your pitches, so make sure when you see he is going good on a few pitches you take advantage of that. Setting up hitters is also critical. Also don't be afraid to walk guys in certain situations.
Warm up your relievers with the 8 pitch warm up.......huge. This build confidence with all your pitches if you warm up throwing strikes.
As far as the "Art of Classic" here are some pro tips:
How long you hold the button matters. It affects pitch speed, command, and the amount of break on breaking pitches. It just isn't 'push a button and go'...there is far more subtlety in it. In fact, if you simply tap the button, it is an excellent way to get shelled".
When pitching in classic, you have about a 1 second time period before you get the controller vibration (i.e. max-effort). The following are my observations...
Max effort pitches (holding the button down till the vibration) result in the following:
More velocity
Less control
A sharper break on breaking pitches
Pitches tend to rise more
Minimum effort pitches (tapping the button) results in the following:
Pitches sink more (due to lower velo) - changeups will pretty constantly wind up in the dirt
In many cases, an "intermediate" duration is optimal. However, you can vary this from pitch to pitch (i.e. like a pitcher adding/subtracting from the speed of the pitch). This is a tremendous way to keep hitters off-balance to help to avoid them getting solid contact/timing.
This is just a basic overview...I'm sure there are more subtleties involved.
Dowies Wind Modifier System
A very simply random number check when you get to the 5th innings. Use random.org and generate a number between 1-10 and use the table below:
1-3 Move Wind Slider to 2
4-7 Stays at 5
8-10 Move to 10
If it is a rain game move wind slider and throwing errors for both HUM/CPU up +1. Then do a Wind check in the top of the 5th and if it is raining the modifier will be in addition to the rain mod of +1 (so if the number comes up 1 2 or 3 and it is a rain game your wind slider goes from 6 down to 3 keeping that +1 for the rain, if it was not a rain game the wind slider would go down to two for the same result).
The Slider +/- Card System is back!!!!
So here is a really cool card system. It's very easy. Before each game shuffle a deck of playing cards and draw three cards anyway you want. Use the chart to apply the modifications to your slider set for that game. This adds a total "Strat-O-Matic layer to the game!!!!
So for example...you shuffle your deck of cards and draw in order:
The 8 of clubs,
Ace of spades and
Jack of spades
What does that mean?
Look at the chart.....8 of clubs means the card you drew second is now worth 2X the value so what does the Ace of Spades do on it's own? +1 contact to the CPU...well now it's +2 to contact for the CPU (huh oh). Jack of spades is +1 to OF errors. So wow some serious variables here.
I do this before every regular season game. I do not use this card system in the post season.
One modifier I do use to start games is if it is a rain game we +1 to all errors and +1 to wind and then we do the 5th inning "Dowies Wind Modifier" check.
Enjoy these exciting and fun dice roll elements!!! Purely optional.
__________________ Now Playing on PS5:
NHL25 - Panthers YR1 (57-13-2)
CFB 25 - Alabama YR8
MLB The Show 24 - 1990 Blue Jays
MLB The Show 25 - 2025 Yankees Year 1 (17-13)
Re: Armor & Sword's Clean Screen Classic/Directional MLB The Show 25 Sliders
1985/2025 New York Yankees News Wire
Here is our official Yankees Franchise News Center!!!! Coming Soon will be all our headlines and recpas as we progress thru our 2025 Yankees Year 1 franchise and coming later this year Jim Meyers Full 93 Man 1985 Roster where we will relive our Yankees heros careers in a full multi year franchise as well!!!!
I look forward to really digging in and posting stories, game highlights, rumors, trades and keep you immersed in our universe.
Also you will be able to catch 99% of our games on our Twitch Channel either live or on VOD.
We will update the franchise wire every 10 games with news, notes and interviews.
2025 Yankees Year 1 News Wire
Yankees Hopeful For A Return To The World Series
Coming off a sour finish to their 2024 season in losing to the DOdgers in the Fall Classic the NY Yankees made a bold move. First Brian Cashman was fired as President and GM of baseball operations and 55 Year Old Michael Sword was hired to take over the reigns of the front office as the Yankees new President and GM of baseball operations. Sword comes in with a wealth of experience in the Yankees minor league system as a former player, coach, scout and manager. He is well respected throughout the organization and Hal Steinbrenner felt it was time for a new direction.
Juan Soto decided to set sail to Flushing from the Bronx. Rumors were rampant that he demanded a family suite at Yankees Stadium and Sword refused. Also sharing the spotlight with Yankees captain Aaron Judge was also thought to weigh his decision to leave. So off to work Sword went and the Yankees began the reboot. We had a chance to talk with Michael Sword and ask him some questions on the projected lineup, some free agents they singed and prospects for the future.
Thank you for taking some time today Michael.....so losing Juan Soto after such a dynamic season, hitting in front of Aaron, going to the World Series for the first time since 2009, how has the team taken this defection in free agency? Have you had a chance to talk with Aaron Boone and some of your leaders in the clubhouse? -
The team is great, we are very positive and enthusiastic about the upcoming season. Losing a talent like Juan of course is never easy, but we have more than enough talent here to pick up the slack. Bringing in Belli and the continued development of Austin (Wells), Tony (Volpe) and having a veteran like Goldy is going to be great. We are gonna be ok. Aaron (Boone) is very positive about leading the team again as well as Judge.....he is our captain and set's the tone for everything. You may want to ask him what he thinks of our prospects this season (laughs).
Let's talk about the additions you made in the winter meetings and right before the season here -
-
First and foremost adding Cody Bellinger is exciting. Here we have a fantastic athlete who not only can hit balls all over the place but his defensive is going to help us tremendously in CF. We are really happy to have Belli and we expect a great year. Paul Goldschmidt is a por's pro. This guy flat out carries himself with the utmost class and confidence and will be a great influence on the younger guys in how you gotta prepare day in day out to not only survive the grind, but win baseball games and play consistently. This also allows us to keep Ben down on the farm to develop more and get a lot more AB's. We are excited about Ben (Rice). Volpe is going to take the next step this season we believe. He has so much talent, great energy and another kid who was born to be a Yankee. DJ has had a crazy good off-season and feels the best he has had in 2 years. We can see him having a big comeback season at 2nd base for us. And of course Jazz is Jazz. He is such a tremendous talent and being around both Aarons and Goldy...he is seeing what winning is all about and being locked in day in day out. As far as our pitching....Max is a true gem. We feel we signed the best starting pitcher in free agency and really look forward to seeing him team up with Gerrit this season. Luis Gil can only improve coming off that great season he had and we feel great about Carlos and Clarke and then we have Stro to spot start and hold down our long relief spot. In the pen we added a couple of great veeran arms in Joe Kelly and Brooks Raley, but our trade to bring in Devin is gonna be the game changer. He is a legit front line closer and we want him a Yankee for a long time.
One more question....how do you feel about Jasson Dominguez at this point and can you see moving him for another piece? -
Well I had a chance to sit down with Jasson and talked about long term goals. What kind of player does he want to be, where does he see his career trajectory and what is he going to do to make that a reality. I liked what I heard, but as an organization we have high expectations for him this season as we made a big commitment to him early on and now it's time to see the dividends. So time will tell how this evolves.
Yankees (7-7) off to a .500 start thru 14 games as Boone figures out his lineup
Manager Aaron Boone has a couple of things to figure out
The Yankees have had an up and down start to the 2025 season but there is a lot of positives to take away. Aaron Judge is off to an MVP start hitting .268 with 6 HR 12 R 9 RBI, Devin Williams looks dominant as the new Yankees closer, Austin Wells looks like a different hitter thus far hitting .302 early on and smoking balls everywhere. However slow starts are also causing some growing pains to the campaign as Jasson Dominguez looks over matched. Also Cody Bellinger is still adjusting to being in pinstripes but his last 6-7 games the barrells have been plentiful but simply finding leather. Volpe has also started to come on here of late and Boone is not worried about him. DJ Lemahieu is looking healthy and hitting the ball hard with a .289 average and playing gold glove caliber defense at 2B.
The Bombers are in the midst of closing out a 3 game interleague series vs the Giants and have the rubber match later tonight (live on twitch) as they look to take 2/3 before the struggling Royals come to New York for a 3 game set. Then it's off on the road as the Yankees go to Tampa (4 game set) and Cleveland (3 game series). Then it's back home for Toronto and then on the road at Baltimore to finish off April and that is when we will have our next franchise report with stats and standings!
Yankees Take The Rubber Match Over The Giants/Cole Shuts Down The Struggling Royals/Yankees Make A Big Trade
Oswaldo Cabrera walked off a thrilling Yankees series clinching win in the bottom of the 10th Sunday over the Giants. The final score was 4-3 and allowed the Yankees to climb one game above .500 for the first time this season (8-7). Giancarlo Stanton was the top Yankee hitter in this thriller going 3/4 with 2 RBI. Austin Wells also chipped in an RBI single as well as "DJ" Jazz Chisholm Jr.
The Yankees then welcomed the struggling K.C. Royals who limped into Yankee Stadium with a 4-12 record. Ace Gerrit Cole would take the bump and deliver a signature outing going 9 complete innings and shutting out the hapless Royals.
9IP 5H 0ER 0BB 9K
He was dealing from the word go. Bobby Witt Jr had a day off but will return for the next 2 games.
In the meantime the Yankees bats were fire. 1 thru 9 all got on the stat sheet with 6 Yankees having multi hit games! Cody would hit a 2R belli bombs to get things started, Goldy would add a 3R HR as well, and Judge would rip a signature laser solo shot to RC.
Jazz - 2-5 R RBI
Bellinger - 1-5 R HR 2 RBI
Judge - 4-5 2R HR RBI
Stanton - 2-4 R
Goldy - 1-4 R HR 3RBI
Volpe - 2-4
McCann - 1-4
Cabrea - 2-4
Peraza - 2-4 R
The Yankees have been waiting for a breakout offensive performance and it finally came together.
After the game President and GM Michael Sword announced a pretty interesting trade that the team consummated with the soon to be Las Vegas Athletics (or soon to be Aces if the rumors of a total rebrand are true coming in the 2026 season when their new state of the art park on the Las Vegas Strip is completed).
"Today we traded OF Jasson Dominguez to the Athletics for 1B/C Tyler Soderstrom, 3B Tommy "Tanks" White and 3B/UTI Gio Urshela"
"We want to wish Jasson the very best on his continued career and he is a very talented player. However we felt he would be better served with a change of scenery and we are very excited to get two young players in return and a proven veteran utility player that adds a lot of depth to our bench".
"Gio has a history here in NY and is excited to back. Tyler will go right to AAA in the International League on our Storm Chasers affiliate. He will get plenty of opportunities in the near future. While I know it is hard to be sent down initially we feel our coaches can work with Tyler to hone his craft even more and set him up for success very soon. We expect Tyler to be a big part of our future. As for Tommy we gave him a promotion to our AA affiliate The Naturals in the Texas League. Tommy showed what he was all about at LSU. He was born to be a Yankee and we look forward to watching him develop and eventually be a part of our rich history".
The Yankees continue their series with the Royals and then head out on the road vs the Rays and Guardians. We will be back with another Yankees Year 1 report after the Cleveland series concludes to be followed by a full April report after our April 30th game vs Baltimore which will have standings, stats and injuries and trades around the league.
New York Yankees 2025 Schedule
DATE
OPPONENT
RESULT
Mar 27
vs Brewers
Lost, 6-2
Mar 29
vs Brewers
Lost, 7-3
Mar 30
vs Brewers
Lost, 16-3
Apr 1
vs Diamondbacks
Won, 4-2
Apr 2
vs Diamondbacks
Won, 4-2
Apr 3
vs Diamondbacks
Lost, 8-0
Apr 4
at Pirates
Won, 4-2
Apr 5
at Pirates
Lost, 4-3
Apr 6
at Pirates
Won, 6-3
Apr 7
at Tigers
Won, 6-5
Apr 8
at Tigers
Won, 4-2
Apr 9
at Tigers
Lost, 8-4
Apr 11
vs Giants
Won, 6-5
Apr 12
vs Giants
Lost, 3-1
Apr 13
vs Giants
Won, 4-3
Apr 14
vs Royals
Won, 7-0
Apr 15
vs Royals
Apr 16
vs Royals
Apr 17
at Rays
Apr 18
at Rays
League Update Thru May 4th
Please enjoy our monthly league wide update here in Year 1. Statistics and standings are thru May 4th.
Let's get right to it with Standings and Top Performers in key statistical categories around the league:
A.L. Top Performers
N.L. Top Performers
Key Injuries Around the League Thru May 4th
A.L.
Yankees - Cody Bellinger 10 Day IL Strained Hamstring (Injury Matrix Dice Roll)
Orioles - Ramon Laureano 10 Day IL MCL Sprain
Red Sox - Vaughn Grissom 1-2 Months Fractured Shin, Kristen Campbell 1-2 Months Fractured Ankle, Alex Bregman 1-2 Months Broken Arm, Roman Anthony 6+ Months Torn ACL
Blue Jays - Jeff Hoffman 1-2 Months Broken Forearm
White Sox - Bobby Dalbac 1-2 Months Broken Forearm
Tigers - Matt Vierling 1-2 Months Broken Arm
Twins - Ryan Jeffers day to day lower back, Byron Buxton 1-2 Months Broken Lower Leg, Lawrence Butler 1-2 Months Broken Foot
__________________ Now Playing on PS5:
NHL25 - Panthers YR1 (57-13-2)
CFB 25 - Alabama YR8
MLB The Show 24 - 1990 Blue Jays
MLB The Show 25 - 2025 Yankees Year 1 (17-13)
__________________ Now Playing on PS5:
NHL25 - Panthers YR1 (57-13-2)
CFB 25 - Alabama YR8
MLB The Show 24 - 1990 Blue Jays
MLB The Show 25 - 2025 Yankees Year 1 (17-13)
Re: Armor & Sword's Clean Screen Classic/Directional MLB The Show 25 Sliders
Looking forward to your impressions. I just read the interview and saw where they claim to have improved bullpen logic and pitch counts. I’m anxious to see it. If they have fixed that, after so many years, then I will purchase. If the bullpen still requires work arounds and separate slider sets, it’s going to be another pass for me. If they aren’t going to improve the graphics, they can at least fix the things we complain about the most. I hope this game is great!
__________________ Now Playing on PS5:
NHL25 - Panthers YR1 (57-13-2)
CFB 25 - Alabama YR8
MLB The Show 24 - 1990 Blue Jays
MLB The Show 25 - 2025 Yankees Year 1 (17-13)