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The TrueSim Roster Project: MLB 24

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Old 05-02-2024, 02:18 AM   #505
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Re: The TrueSim Roster Project: MLB 24

Quote:
Originally Posted by PjPage59
Where does one find this sheet?
On the first page
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Old 05-03-2024, 09:58 AM   #506
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Re: The TrueSim Roster Project: MLB 24

Thanks for over 2,000 downloads yall! This is quickly becoming one of the highest rated, most downloaded projects in The Vault.

Proud of my team and the many contributors to this project.

Hope you're enjoying your franchises!
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Old 05-03-2024, 02:19 PM   #507
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Re: The TrueSim Roster Project: MLB 24

Are Chris Sale's pitch types correct? In these rosters he has 4SFB, CURV, CRCLCH, and a Sinker...but by all accounts he throws a slider, not a curve

I understand he has a bit of a slurve thing going on with his slider maybe?... but pitchFX has the vert / horizontal movement indicating it's more slider. (link to PitchFX data) (Link to Statcast data)

I edited his pitches to replace curve with slider, and i set it this way:

Velocity: 22 (79mph to match average PitchFX velocity)
Control: 83 (copied from his original curve setting)
Break: 99 (copied from his original curve setting)


wondering if what i did above is bad practice...im not sure how pitch types vs. velocity plays into the effectiveness in game.

Thanks Cycloniac and team for any info!


Edit: seems as though if you look at Statcast pitching data:

Quote:
the ball moves 11 inches towards a right handed batter and drops 50 inches. League average horizontal movement is 6 inches and 38 inches drop.
  • Im not sure which pitch in The Show best corresponds to 11"H 50"V (maybe its curve, i dunno)
  • I'm not sure how pitch type affects batter outcomes in The Show (do 2 pitches with the Velocity, Break, and Control (e.g. Slurve vs Curve) have the same outcome against AI?

Last edited by JstnJ; 05-03-2024 at 03:02 PM.
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Old 05-03-2024, 03:30 PM   #508
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Re: The TrueSim Roster Project: MLB 24

Quote:
Originally Posted by JstnJ
Are Chris Sale's pitch types correct? In these rosters he has 4SFB, CURV, CRCLCH, and a Sinker...but by all accounts he throws a slider, not a curve

I understand he has a bit of a slurve thing going on with his slider maybe?... but pitchFX has the vert / horizontal movement indicating it's more slider. (link to PitchFX data) (Link to Statcast data)

I edited his pitches to replace curve with slider, and i set it this way:

Velocity: 22 (79mph to match average PitchFX velocity)
Control: 83 (copied from his original curve setting)
Break: 99 (copied from his original curve setting)


wondering if what i did above is bad practice...im not sure how pitch types vs. velocity plays into the effectiveness in game.

Thanks Cycloniac and team for any info!


Edit: seems as though if you look at Statcast pitching data:


  • Im not sure which pitch in The Show best corresponds to 11"H 50"V (maybe its curve, i dunno)
  • I'm not sure how pitch type affects batter outcomes in The Show (do 2 pitches with the Velocity, Break, and Control (e.g. Slurve vs Curve) have the same outcome against AI?
I'm checking with our pitching specialist. I would have chosen a slider personally.

No issue with your change there
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Old 05-03-2024, 11:45 PM   #509
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Re: The TrueSim Roster Project: MLB 24

Single team control (not doing 32)
Cy, so I started a single team franchise, and I've noticed that, for example, Philadelphia line up doesn't utilize Swarber as everyday DH. I'm only 3 games in, so should I have it on a different setting to get it to make him the everyday? The lineup isn't a big deal I just don't know why the AI would use pache as the platoon at that spot when he's a better sub at one of the outfield positions. I may restart anyway. I just didn't want to trouble myself with all 32 this year.

Side note I really miss the show run around the league update when you go to the next day, and it gives a recap of the day begot results. Baffling why they'd remove that.


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Last edited by I_HATE_THAT_DUDE; 05-03-2024 at 11:47 PM.
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Old 05-03-2024, 11:56 PM   #510
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Re: The TrueSim Roster Project: MLB 24

Quote:
Originally Posted by I_HATE_THAT_DUDE
Single team control (not doing 32)
Cy, so I started a single team franchise, and I've noticed that, for example, Philadelphia line up doesn't utilize Swarber as everyday DH. I'm only 3 games in, so should I have it on a different setting to get it to make him the everyday? The lineup isn't a big deal I just don't know why the AI would use pache as the platoon at that spot when he's a better sub at one of the outfield positions. I may restart anyway. I just didn't want to trouble myself with all 32 this year.

Side note I really miss the show run around the league update when you go to the next day, and it gives a recap of the day begot results. Baffling why they'd remove that.


Sent from my SM-S908W using Tapatalk
I just fired up a test franchise, single team control as PHI and he was the DH

Bump Schwarber's contact r and contact l by 5 each
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Old 05-03-2024, 11:59 PM   #511
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Re: The TrueSim Roster Project: MLB 24

Quote:
Originally Posted by Cycloniac
I just fired up a test franchise, single team control as PHI and he was the DH



Bump Schwarber's contact r and contact l by 5 each
Will that fix the AI from platooning him with pache vs LHP? That's the issue I'm seeing...should've clarified that. He's in vs RHP.

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Old 05-04-2024, 12:01 AM   #512
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Re: The TrueSim Roster Project: MLB 24

Quote:
Originally Posted by I_HATE_THAT_DUDE
Will that fix the AI from platooning him with pache vs LHP? That's the issue I'm seeing...should've clarified that. He's in vs RHP.

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Yes

If it doesn't, bump down Pache's contact and power vs L by 5 each
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