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MLB 13 The Show Interview - Breaking Down Everything You Need to Know (ESPN)

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Old 01-25-2013, 12:10 AM   #41
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Re: MLB 13 The Show Interview - Breaking Down Everything You Need to Know (ESPN)

I love the idea of the new steal system. It sounds very similar to 2K's which I enjoy a great deal. Part of the fun of a system like that is the anticipation of when to go. It should make things more dynamic in that regard.
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Old 01-25-2013, 01:25 AM   #42
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Re: MLB 13 The Show Interview - Breaking Down Everything You Need to Know (ESPN)

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Originally Posted by MetsFan16
Reading the RTTS piece of this, it mentioned the sounds you will hear. Fans, the occasional commentators and the opposing catcher and umpire! I wonder what the catcher is going to say to me the next at bat after i drop a homerun off them

I'm kind of hoping it will be like Major League: "How's your wife and my kids?"
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Old 01-25-2013, 10:13 AM   #43
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Re: MLB 13 The Show Interview - Breaking Down Everything You Need to Know (ESPN)

Didn't an earlier nugget on pulse pitching state one of the tweaks was for more pitches to miss outside the zone? Fewer meatballs from poor user input could be viewed as making it "easier" by some interpretations. Assuming that's the direction they went with it, I'm on board.
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Old 01-25-2013, 11:45 AM   #44
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Re: MLB 13 The Show Interview - Breaking Down Everything You Need to Know (ESPN)

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Originally Posted by Qb
Didn't an earlier nugget on pulse pitching state one of the tweaks was for more pitches to miss outside the zone? Fewer meatballs from poor user input could be viewed as making it "easier" by some interpretations. Assuming that's the direction they went with it, I'm on board.
It is.
Nem and H&V both feel as though pulse is more difficult this year in regards to hitting the strikezone(you'll miss outside the zone more) if you're not hitting the pulse at a good spot.

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Old 01-25-2013, 11:53 AM   #45
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Re: MLB 13 The Show Interview - Breaking Down Everything You Need to Know (ESPN)

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It is.
Nem and H&V both feel as though pulse is more difficult this year in regards to hitting the strikezone(you'll miss outside the zone more) if you're not hitting the pulse at a good spot.

M.K.
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Is it less likely to induce seizures as well?
If so I will definitely be giving Pulse another go around this year.
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Old 01-25-2013, 11:55 AM   #46
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Re: MLB 13 The Show Interview - Breaking Down Everything You Need to Know (ESPN)

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Is it less likely to induce seizures as well?
If so I will definitely be giving Pulse another go around this year.
Yeah....it is.
You'll be able to use it.

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Old 01-25-2013, 12:07 PM   #47
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Re: MLB 13 The Show Interview - Breaking Down Everything You Need to Know (ESPN)

Quote:
Originally Posted by Qb
Didn't an earlier nugget on pulse pitching state one of the tweaks was for more pitches to miss outside the zone? Fewer meatballs from poor user input could be viewed as making it "easier" by some interpretations. Assuming that's the direction they went with it, I'm on board.
I am not quite sure why it is being labeled as easier. The mechanic has been retooled quite nicely, meatballs have been dramatically reduced and you can miss outside the zone by a large margin. You can actually throw wild pitches with the mechanic now which is a welcomed change. I know H&V had some issues with fastballs being too perfect and not variable enough, you can miss by a large margin on balls up and down in the zone but fastballs stay pretty true left/right in the zone.

One component that did not make it in was the addition of determining velocity, basically came down to running out of time. I think it would have been a nice addition and would add another layer to the mechanic.
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Old 01-25-2013, 12:17 PM   #48
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Re: MLB 13 The Show Interview - Breaking Down Everything You Need to Know (ESPN)

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Originally Posted by nemesis04
I am not quite sure why it is being labeled as easier. The mechanic has been retooled quite nicely, meatballs have been dramatically reduced and you can miss outside the zone by a large margin. You can actually throw wild pitches with the mechanic now which is a welcomed change. I know H&V had some issues with fastballs being too perfect and not variable enough, you can miss by a large margin on balls up and down in the zone but fastballs stay pretty true left/right in the zone.

One component that did not make it in was the addition of determining velocity, basically came down to running out of time. I think it would have been a nice addition and would add another layer to the mechanic.
As long as the CPU picks the right time to amp up the velo I'm okay with this... last year I would have pitchers throwing max velocity on 3-0 quite often lol
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