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MLB 12 The Show - Gameplay Impressions

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Old 01-21-2012, 12:58 AM   #25
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Quote:
Originally Posted by DJ
Pared, good write-up, although as a fellow Mets fan, it pained me to see you write that opening. While the Rangers-Cardinals World Series was no doubt exciting, you (and I can't believe you overlooked it) failed to mention the awesomeness that was the 1986 Playoffs.

Both LCS series were off the charts and we all know what happened in the World Series.
Could not agree with you more! But I'm really excited about this game! Just wish we could see at least some more pictures..
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Old 01-21-2012, 04:34 AM   #26
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Re: MLB 12 The Show - Gameplay Impressions

are all the pitches and their movements as they arrive to the plate from the mound still the same as last years?
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Old 01-21-2012, 04:39 AM   #27
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Great write up, I only thought the tag animations were totally redone and adaptive to the type of play this year...
Did you still see slides morph through tags Pared?

Thanks for all your work over there!
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Last edited by LastActionHero; 01-21-2012 at 07:41 AM.
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Old 01-21-2012, 07:37 AM   #28
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What can I say? I wish it was March 6th already. I just can't wait to play this game!
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Old 01-21-2012, 08:18 AM   #29
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Re: MLB 12 The Show - Gameplay Impressions

thanks for the write-up pared.

did you notice any change with the strike zone...it seems in '11 that "high" strikes were called just a tad bit too high? maybe a non-factor with the new umpire personalities

did you notice if pulse pitching / zone-analog modes can be played with "cursor off"?

did you notice if check swing checks by the umps are more accurate when they occur?

did you notice if the base runners icons at times still give away the fact that a home run has been hit, taking the drama away? of course no doubters are no doubters.

did you notice if pitchers (btp view) always actually grip the ball?

does the existence of the new true broadcast eliminate the out of sequence cut scenes? e.g. batter strikes out walks out of the batters box...next cut scenes, the batter takes off helmet and throws bat to end the ending but is closer to the plate then the first cutscene...sorry this may not be the best example of what i'm trying to ask

have you managed to see a multiple rbi homer in true broadcast mode? did it show the person who hit the hr round all the bases and then give his mates some dap at the plate?

i always think twice about trading in the previous year's version of the game for the new one...but always do and never miss the old one. scea really knows how to provide innovation w/o breaking/excluding things that work well and provide options to players. can't wait

thanks.
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Old 01-21-2012, 08:37 AM   #30
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Re: MLB 12 The Show - Gameplay Impressions

Great write up.

Man.....they are going to do it again. Can't wait to play this game!
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Old 01-21-2012, 09:31 AM   #31
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Re: MLB 12 The Show - Gameplay Impressions

Quote:
Originally Posted by EnigmaNemesis
No lag at all when we played. Was 1:1.
Things I need:

The Move
3D TV
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...all for The Show. LOL
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Old 01-21-2012, 09:52 AM   #32
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Re: MLB 12 The Show - Gameplay Impressions

Quote:
Originally Posted by sbmnky
Nice writeup, Pared. Thanks for taking the time.

I was wondering if you played with analog hitting (RS only) and still witnessed good ball physics - your up and in example?

I thought '11 did a great job of making the user work the count to make good contact on the ball - I always had great success in sticking to a zone and waiting for a pitch. Do you find that '12 has amplified this because of the new ball physics? For example, do you find yourself taking more pitches in the zone in '12 than you did in '11?

Can the size of the pulse be modified?
I did NOT play too much with the regular analog, only the zone plus analog, which increased the difficulty enough to mention. Still, it will be a fun addition. I did not notice any change in the physics but to be honest I was not looking for it.

Quote:
Originally Posted by DJ
Pared, good write-up, although as a fellow Mets fan, it pained me to see you write that opening. While the Rangers-Cardinals World Series was no doubt exciting, you (and I can't believe you overlooked it) failed to mention the awesomeness that was the 1986 Playoffs.

Both LCS series were off the charts and we all know what happened in the World Series.
I have to take into account the Wild Card race in both leagues plus the last day of the regular season. Even as a Mets fan, I still think it was a better moment in time when you view it as a fan of baseball overall.

Quote:
Originally Posted by abcabc
are all the pitches and their movements as they arrive to the plate from the mound still the same as last years?
No - I'm glad you asked this. Some pitches look different, more specifically the knuckleball. RA Dickey's KB looks better and we made sure he had the correct top speed. The others look the same but the new camera angle (set by Ramone!) makes a world of difference.

Quote:
Originally Posted by LastActionHero
Great write up, I only thought the tag animations were totally redone and adaptive to the type of play this year...
Did you still see slides morph through tags Pared?

Thanks for all your work over there!
I didn't see any slides morph through - just that once instance where the swipe tag missed. I mean that has happened in real baseball (remember the play at home this regular season with... the Royals I believe?) but I know a gamer would be pissed based on the scenario I witnessed.

I also think some should be sped up a bit because a tag is one of the fastest things you will do as a play, almost even to the detriment of a catch.

Quote:
Originally Posted by brrmikey
thanks for the write-up pared.

did you notice any change with the strike zone...it seems in '11 that "high" strikes were called just a tad bit too high? maybe a non-factor with the new umpire personalities

I DID notice it looking a bit lower but it was a visual trick based on camera angle. The new umpires widen the zone a bit though and it is much better IMO this year. Although you WILL get calls going against you - but that's baseball IMO.

did you notice if pulse pitching / zone-analog modes can be played with "cursor off"?

Zone analog can but Pulse you can cannot. There would be no way of knowing how accurate you were on the button press.

did you notice if check swing checks by the umps are more accurate when they occur?

Yes, these were very accurate IMO.

did you notice if the base runners icons at times still give away the fact that a home run has been hit, taking the drama away? of course no doubters are no doubters.

Only on no doubters. Close HR's they were running around the bases. It seemed to be tied into the batter's animation.

did you notice if pitchers (btp view) always actually grip the ball?

Not sure what you mean.

does the existence of the new true broadcast eliminate the out of sequence cut scenes? e.g. batter strikes out walks out of the batters box...next cut scenes, the batter takes off helmet and throws bat to end the ending but is closer to the plate then the first cutscene...sorry this may not be the best example of what i'm trying to ask

I didn't see anything stand out that was VERY odd - although I did see one minor instance of what you mentioned. IMO this was a nitpick however.

have you managed to see a multiple rbi homer in true broadcast mode? did it show the person who hit the hr round all the bases and then give his mates some dap at the plate?

Absolutely - saw a ton including a double forearm high five on a 3 run shot.

i always think twice about trading in the previous year's version of the game for the new one...but always do and never miss the old one. scea really knows how to provide innovation w/o breaking/excluding things that work well and provide options to players. can't wait

thanks.
Answers in bold.
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.

*Official Miami Heat Haters Club Member #1*
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