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MLB '10: The Show - Franchise Issues Update

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Old 03-04-2010, 02:41 PM   #209
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Re: MLB '10: The Show - Franchise Issues Update

Quote:
Originally Posted by Microsoft_Works
Take control of all 30 teams, set everything auto for the 29 other teams except trading.

You now control all trades.
^^^ That. Makes the TRADE logic issues vanish 100%. The CPU will do everything else for you.
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Old 03-04-2010, 02:43 PM   #210
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Re: MLB '10: The Show - Franchise Issues Update

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Originally Posted by KingSeyton
wow, if thats the case I'm returning the game tonight. I play sports games for the franchises and the CPU trading away your players when simming even a few days completely defeats the purpose of what a franchise is about. Fail?
Sorry, don't take my speculation as gospel. I have no idea and, as tabernes suggests, there may be a work around.

Personally, I don't see it as a killer. Just keep an eye out for trade requests, and reject them all. That's it.
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Old 03-04-2010, 02:47 PM   #211
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Re: MLB '10: The Show - Franchise Issues Update

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Originally Posted by SA1NT401
^^^ That. Makes the TRADE logic issues vanish 100%. The CPU will do everything else for you.
But it says you control ALL trades, even between the other teams right? I'd still like the other teams to trade between themselves. Seems to me they 100% screwed up the franchise portion of this game.
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Old 03-04-2010, 02:51 PM   #212
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Re: MLB '10: The Show - Franchise Issues Update

Quote:
Originally Posted by KingSeyton
But it says you control ALL trades, even between the other teams right? I'd still like the other teams to trade between themselves. Seems to me they 100% screwed up the franchise portion of this game.
I've provided the workaround so that you don't have the cpu trade for you, if that is whats leading to the decision to trade in the game.
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Old 03-04-2010, 02:52 PM   #213
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Re: MLB '10: The Show - Franchise Issues Update

Quote:
Originally Posted by ocho cuatro
Sorry, don't take my speculation as gospel. I have no idea and, as tabernes suggests, there may be a work around.

Personally, I don't see it as a killer. Just keep an eye out for trade requests, and reject them all. That's it.
That works if you plan to play ever single day of every single season, but how long do you think it would take to complete an entire franchise (20, 30 seasons or whatever it is) if you have to sim 1 day at a time and check the trade block and proposed trades after each day? Its fine if you want to just play 1 or 2 seasons, but if you are trying to play 10-15 and build your entire team with players you have drafted it is a deal breaker.

the biggest problem is that when the CPU does the trade it trades your prospects with A potential first, so it REALLY screws you when you do it.
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Old 03-04-2010, 02:54 PM   #214
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Re: MLB '10: The Show - Franchise Issues Update

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Originally Posted by countryboy
I've provided the workaround so that you don't have the cpu trade for you, if that is whats leading to the decision to trade in the game.
didnt really answer the question, if you use your work around does that mean that the other 29 teams will never trade between themselves without you having to do something?
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Old 03-04-2010, 02:58 PM   #215
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Re: MLB '10: The Show - Franchise Issues Update

Quote:
Originally Posted by KingSeyton
didnt really answer the question, if you use your work around does that mean that the other 29 teams will never trade between themselves without you having to do something?
no. My workaround is for you controlling your team only. All you have to do is pay attention to your pending transactions. Don't sim more than one day at a time. You don't have play every game.

Just make sure the trade setting is set so that teams take a couple of days before deciding whether or not to accept/reject the trade.
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Old 03-04-2010, 03:02 PM   #216
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Re: MLB '10: The Show - Franchise Issues Update

What about turning off trades until the patch is out? Unless you sim, you won't be that far into your season by late April/early May and not many trades happen early in the season anyways in real life.
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