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Community Day Questions, Answers, and Impressions

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Old 02-04-2010, 09:18 PM   #2537
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Re: Community Day Questions, Answers, and Impressions

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Originally Posted by Russell_SCEA
Today
SWEET. JOHNNY DAMON WILL BE BACK IN PINSTRIPES.
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Old 02-04-2010, 09:19 PM   #2538
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Re: Community Day Questions, Answers, and Impressions

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Originally Posted by Russell_SCEA
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If you don't mind me asking, what do you guys do with the non-MLBPA players? Do you insert a fake player in their place or just leave them out completely?


The only reason I ask is because the Cubs officially signed Kevin Millar today.
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Old 02-04-2010, 09:22 PM   #2539
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Re: Community Day Questions, Answers, and Impressions

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Originally Posted by Mr. Franchise
SWEET. JOHNNY DAMON WILL BE BACK IN PINSTRIPES.
Did I miss something? Did he sign with the Yankees in the last hour or something?
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Old 02-04-2010, 09:39 PM   #2540
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Re: Community Day Questions, Answers, and Impressions

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Originally Posted by kehlis
Did I miss something? Did he sign with the Yankees in the last hour or something?
I think the guy is assuming Damon will be on NY since the rosters were cut off..but Damon would end up in Free Agents if he's not signed..which in that case the guy might sign him from FA one of those maybe...lol
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Old 02-04-2010, 09:40 PM   #2541
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Re: Community Day Questions, Answers, and Impressions

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Originally Posted by kehlis
Did I miss something? Did he sign with the Yankees in the last hour or something?
I think he means he'll be putting him back on the Yanks.

P-Lite....
I've found that they don't designate anyone if that's what you mean.

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Old 02-04-2010, 09:59 PM   #2542
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Re: Community Day Questions, Answers, and Impressions

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Originally Posted by budsticky
This isn't really so much a Community Day question as it is a general one since I'll be getting the game for the first time in March. Rather than start a whole new thread I figured I'd ask here.

How is the CPU for non-user controlled teams at handling lineups/batting order?

1. Will they generate realistic batting orders? This goes for both default roster and fantasy drafted teams. I assume it will have some default orders vs. L/R w DH/wo DH set with the default rosters the game ships with, but what about when a player goes down with an injury? Will the CPU realistically make changes in the batting order? For fantasy teams, does the CPU generate believable batting orders based on the squad they end up with? (I know that's a lot of questions disguised as 1, but I think you get the drift.

2. How does it handle rest? Will the CPU realistically rest players based on their real life at bats, especially for catchers? How good does it do at handling platoon situations in general?

3. For user controlled teams, is there some sort of usage limit where players will start to tire and their attributes will be negatively effected if you continually start them?

Thanks for any info as I continue to get psyched up for this game.
I can only provide somewhat of an insight to question #1. Getting batting orders right is pretty much impossible for the SCEA folks since the will lose no matter what they do. We are so set in stone regarding how teams should be placing players in their batting lineups that when the game puts someone like Todd Helton at leadoff, people freak out. The thing is, if you just look at their stats and ratings and COMPLETELY remove their names, then Helton as a leadoff hitter actually makes a good deal of sense. The SCEA guys have to code the game so that the CPU will make proper lineups in the many, many, MANY years after all/most of the players we know by name are no longer active players. So they have to code it so that when Joe Shababooboo is a regular major league player, he is placed in the right spot in the lineup.

As a result, we (the gaming community) have two options. Have the lineups be "right" for the first couple seasons when the rosters are filled with guy we all know, or have the lineups be potentially "off" for the first few seasons but have the logic be right for the other 9 or 10 seasons we play in our RttS or franchise careers.

Personally, I would rather have the right logic be in there for the many, many, MANY years that we don't have commonly known players in there.
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Old 02-04-2010, 10:07 PM   #2543
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Re: Community Day Questions, Answers, and Impressions

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Originally Posted by Russell_SCEA
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SWEETNESS!
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Old 02-04-2010, 10:08 PM   #2544
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Re: Community Day Questions, Answers, and Impressions

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Originally Posted by Jdurg
I can only provide somewhat of an insight to question #1. Getting batting orders right is pretty much impossible for the SCEA folks since the will lose no matter what they do. We are so set in stone regarding how teams should be placing players in their batting lineups that when the game puts someone like Todd Helton at leadoff, people freak out. The thing is, if you just look at their stats and ratings and COMPLETELY remove their names, then Helton as a leadoff hitter actually makes a good deal of sense. The SCEA guys have to code the game so that the CPU will make proper lineups in the many, many, MANY years after all/most of the players we know by name are no longer active players. So they have to code it so that when Joe Shababooboo is a regular major league player, he is placed in the right spot in the lineup.

As a result, we (the gaming community) have two options. Have the lineups be "right" for the first couple seasons when the rosters are filled with guy we all know, or have the lineups be potentially "off" for the first few seasons but have the logic be right for the other 9 or 10 seasons we play in our RttS or franchise careers.

Personally, I would rather have the right logic be in there for the many, many, MANY years that we don't have commonly known players in there.
Joe Shababooboo is going to be a great hitter. I think he will probably end up as a DH cuz his fielding in the outfield is shaky at best. I predict he will be up with the Blue Jays by 2012.
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