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total control of all teams, with fantasy injuies?

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Old 12-23-2009, 02:31 PM   #1
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total control of all teams, with fantasy injuies?

I know you can can control all the teams this year but will we be able to turn injuries on with this as well? In the past you could not do this for whatever reason, I'm hoping they changed that this year. I also hoped they fixed the lineup glitch, which was a huge deal last year, if those things are fixed we might have the best sports game on the market this year.
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Old 12-23-2009, 06:23 PM   #2
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Re: total control of all teams, with fantasy injuies?

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Originally Posted by lendog691
I know you can can control all the teams this year but will we be able to turn injuries on with this as well? In the past you could not do this for whatever reason, I'm hoping they changed that this year. I also hoped they fixed the lineup glitch, which was a huge deal last year, if those things are fixed we might have the best sports game on the market this year.
well by controlling all 30 teams, the lineup glitch (if its still there) wont even matter. same with any sketchy trade logic. im excited for this feature
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Old 12-23-2009, 09:45 PM   #3
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Re: total control of all teams, with fantasy injuies?

Well last year you could control all the lineups, etc but after a couple games they would get screwed up again even after the 2nd patch, so i'm sure they got that fixed but in the past you couldn't have injuries on when controling all the teams.
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Old 12-24-2009, 07:28 PM   #4
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Re: total control of all teams, with fantasy injuies?

Now i know there are others besides me that care about this issiue.
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Old 12-26-2009, 12:17 AM   #5
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Re: total control of all teams, with fantasy injuies?

I agree with you.
Howerver, I have figured out why we can't control all teams and turn the injures on simultaneously:

If the injures were turned on, which means the CPU could control the DL list and rearrange the llineup and rotation, your "Control CPU Roster" function will be no longer meaningful.

The better way SECA should do is making the functions(both injures and "control cpu roster") flexible anytime in the franchise mode. Say, we can play with injures and cpu initial trade before 7/31 and then use the "Control CPU Roster" to fix the roster after the trade deadline.
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Old 12-26-2009, 12:38 AM   #6
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Re: total control of all teams, with fantasy injuies?

Why couldn't they do both? HighHeat on the PS2 used to let you , why not on the PS3? To me it's the only thing holding the game back from perfection.
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Old 12-26-2009, 12:39 AM   #7
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Re: total control of all teams, with fantasy injuies?

Considering that you have full control over all 30 teams in 10' and they mentioned that there possibly might be "manual injuries", I don't see why it would be excluded now.
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Old 12-26-2009, 10:48 AM   #8
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Re: total control of all teams, with fantasy injuies?

I hope your right.
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