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RTTS--Are some categories worthless?

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Old 03-16-2009, 03:04 PM   #1
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RTTS--Are some categories worthless?

I'm talking about stuff like clutch, vision, discipline--is there any reason to train any of that when directly controlling the player?
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Old 03-16-2009, 03:25 PM   #2
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Re: RTTS--Are some categories worthless?

vision affects the size of your plate coverage indicator. Even if you have PCI turned off, it's still there, you just can't see it. A larger PCI will allow you to make better and more solid contact. Clutch will allow more hits with runners in scoring position and get a hit more often in tough situation. This is debatable, though I have recently added point to Clutch and it seems to help. Discipline is mostly for simming (less K's) but I think it also affects whether check swings are called balls or strikes.

The only attribute I am not sure of is baserunning aggressiveness. I know it allows for more steal attempts on simmer games, but not sure what else.
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Old 03-16-2009, 03:28 PM   #3
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Re: RTTS--Are some categories worthless?

Quote:
Originally Posted by Kelleye
I'm talking about stuff like clutch, vision, discipline--is there any reason to train any of that when directly controlling the player?
Yes, they all count for something.

Cluth - kind of obvious, but for example, even if u line up everything correctly, ur player still might not come through if "clutch" is low

Vision - Not sure exactly

Discipline - Check swings it swhen that really comes into play...low "discipline", less chance of holding up
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Old 03-16-2009, 04:01 PM   #4
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Re: RTTS--Are some categories worthless?

This is a great questiona and I am wondering the same since the manual doesn't state these either. Anyone else know the official answers or seen results when one is higher?
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Old 03-17-2009, 12:01 AM   #5
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Re: RTTS--Are some categories worthless?

Exactly--I'm not saying you guys are wrong, but is there a source for this? Perhaps in prior games or something?
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Old 03-17-2009, 12:31 AM   #6
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Re: RTTS--Are some categories worthless?

Actually, there's a description of every attribute in the game in the ingame strategy guide (pause menu while in a game).

Either look it up yourself, or hang tight - I'll post some screenshots for proof of what they do.
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Old 03-17-2009, 12:39 AM   #7
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Re: RTTS--Are some categories worthless?

Here ya go - this is the only one I'm gonna post, but hopefully you can figure out where to go to look at the rest. Btw, I know that may seem like vision would be a bad thing (making contact on mistimed swings) but the majority of the contact on swings like those are foul balls. Vision increases fouls and decreases K's, more or less.


Last edited by bcruise; 03-17-2009 at 12:44 AM.
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Old 03-17-2009, 12:45 AM   #8
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Re: RTTS--Are some categories worthless?

Quote:
Originally Posted by bcruise
Here ya go - this is the only one I'm gonna post, but hopefully you can figure out where to go to look at the rest. Btw, I know that may seem like vision would be a bad thing (making contact on mistimed swings) but the majority of the contact on swings like those are foul balls. Vision increases fouls and decreases K's, more or less.

I love this the community helping the community nice
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