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Baserunner Steal Success still backwards?

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Old 03-17-2013, 02:37 AM   #1
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Baserunner Steal Success still backwards?

Question for everyone...

is the baserunner steal success slider in mlb 13 backwards like it was in mlb 12??
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Old 03-17-2013, 03:23 AM   #2
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Re: Baserunner Steal Success still backwards?

Quote:
Originally Posted by Officerbill8
Question for everyone...

is the baserunner steal success slider in mlb 13 backwards like it was in mlb 12??


yes, I believe it is. I have base-runner speed at 5; base-runner steal ability at 4; and base-runner steal frequency at 8.
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Old 03-23-2013, 03:32 AM   #3
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Re: Baserunner Steal Success still backwards?

Has anyone definitively found this to be true? I know the slider makers have their sliders posted, but I don't know if the steal success slider set at 6 means it's easier to steal than steal success set at 3 or vice versa? Any help would be appreciated. (I seem to get picked off a lot too)
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Old 03-23-2013, 07:55 PM   #4
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Re: Baserunner Steal Success still backwards?

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Originally Posted by L_Thibs
Has anyone definitively found this to be true? I know the slider makers have their sliders posted, but I don't know if the steal success slider set at 6 means it's easier to steal than steal success set at 3 or vice versa? Any help would be appreciated. (I seem to get picked off a lot too)
I've been under the assumption that it is true, since other slider dudes seem to think so, and I haven't seen any evidence to the contrary...

But I can't say I've ever tested it, or even made a serious effort to observe the possibility.

That's definitely on my to-do list for this year. I don't like working under assumptions without definitive evidence, so it frankly makes me very uncomfortable to know that I don't actually know. And while I was incredibly busy last year, this year I have a bit of free time.

In fact I think that will be my next project. I'll run a sample of games with the slider at 10, and a sample with the slider at 5, and a sample with the slider at 0.

I don't think I'll start today and I work tomorrow, but I'll hopefully start before the week is over (as in, before next friday).
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Old 03-23-2013, 08:25 PM   #5
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Re: Baserunner Steal Success still backwards?

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Originally Posted by Bobhead
I've been under the assumption that it is true, since other slider dudes seem to think so, and I haven't seen any evidence to the contrary...

But I can't say I've ever tested it, or even made a serious effort to observe the possibility.

That's definitely on my to-do list for this year. I don't like working under assumptions without definitive evidence, so it frankly makes me very uncomfortable to know that I don't actually know. And while I was incredibly busy last year, this year I have a bit of free time.

In fact I think that will be my next project. I'll run a sample of games with the slider at 10, and a sample with the slider at 5, and a sample with the slider at 0.

I don't think I'll start today and I work tomorrow, but I'll hopefully start before the week is over (as in, before next friday).
That'd be great and much appreciated. I don't really have the time to be able to test too many things and there are a lot of variables in stealing that make me question my results from moving this slider in either direction. You seem to have a good knowledge of how the mechanics of the sliders work from what I've read (I base much of my decisions/testing on your explanations) and I'm looking forward to what you find out. Thanks.
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Old 03-23-2013, 11:21 PM   #6
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Re: Baserunner Steal Success still backwards?

I actually am going to start the first test game right now.
These are the guidelines I am following for each and every game, in both samples

- Most important: Always CPU vs CPU
- ALL default sliders, except for those defined below
- Always the same two teams: Brewers @ Angels
- Always the same two pitchers: Mark Rogers @ Joe Blanton (respectively)
- Always right handed pitchers
- Always with the DH on (AL ballpark/home team)
- Injuries and Ejections are turned OFF
- Steal Frequency at 10 ALWAYS

Sample A will be with the Baserunner Steal Ability slider at 0
Sample B will be with the Baserunner Steal Ability slider at 10

My goal is to set things up to get as many steal attempts as possible: no pitcher batting, no lefty pickoffs, bad pitchers.

Also it's good to keep as many things constant as possible.

Brewers and Angels were chosen because they both were in the top ranks of stolen bases last year, both have a #5 pitcher who is right handed, and one of those teams is an American League team.

I will shoot for 10 and 10. Then I'll do another 10 and 10. And so on, as needed. I don't have a goal number since it depends at what pace I can do these, since I work and have school and everything.

The game is already running as I post this.
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Old 03-23-2013, 11:46 PM   #7
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Re: Baserunner Steal Success still backwards?

You and nomo always amaze thanks for the testing. I do feel base runners steal too easily at default so this is important to me whether to lower it or raise it. The other sliders I wonder about compared to real life averages are:

Fielding/Throwing errors: I see people are starting to raise fielding one above throwing which I am doing as well, but real life I believe fielding errors and throwing errors are about 50/50 so I want to monitor it when I start tracking my games)

Injuries: Not so much ingame but for franchise mode. This is always tricky because people tend to under gage how many injuries happen in sports. I always tend to raise the injury slider from default in any game I play as developers fall into this habit as well or just dont want consumers frustrated by a rash of injuries. I enjoy the mangement aspect and want them as close to realistic as possible, but that is hard because it is hard to find real data on injuries per month or season or whatever to measure against

anyway not to distract, carry on with the steal success im interested in the result
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Old 03-24-2013, 09:54 PM   #8
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Re: Baserunner Steal Success still backwards?

Quote:
Originally Posted by BrianU
You and nomo always amaze thanks for the testing. I do feel base runners steal too easily at default so this is important to me whether to lower it or raise it. The other sliders I wonder about compared to real life averages are:

Fielding/Throwing errors: I see people are starting to raise fielding one above throwing which I am doing as well, but real life I believe fielding errors and throwing errors are about 50/50 so I want to monitor it when I start tracking my games)

Injuries: Not so much ingame but for franchise mode. This is always tricky because people tend to under gage how many injuries happen in sports. I always tend to raise the injury slider from default in any game I play as developers fall into this habit as well or just dont want consumers frustrated by a rash of injuries. I enjoy the mangement aspect and want them as close to realistic as possible, but that is hard because it is hard to find real data on injuries per month or season or whatever to measure against

anyway not to distract, carry on with the steal success im interested in the result

for 4 years, I have been using these sliders and getting great sim results on either veteran or all-star level:

base-runner steal ability -- 4

br steal aggressiveness -- 8

injury -- 7 (this will give you about 80% of what the real mlb injury total is).

fielding errors -- 8

throwing errors -- 7
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